Draft:Blank scroll: Difference between revisions

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重写卷轴与药水总览、全部种类及别名(0.90.4 独立研究草稿)
 
为已保存草稿补齐章节目录、条件表格与可见源码 References,保留 Draft 状态
 
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{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}
{{Consumable infobox|name=Blank scroll|kind=Scroll|glyph=?|color=yellow|value=5|level=0|weight=5|appearance=Random inscription|cursed=Antinomy!}}
{{Consumable infobox|name=Blank scroll|kind=Scroll|glyph=?|color=yellow|value=5|level=0|weight=5|appearance=Random inscription|cursed=Antinomy!}}
A '''blank scroll''' is an inert member of the [[Draft:Scroll|scroll]] family. Its random inscription does not reveal that it is blank: the name describes its lack of magical effect, rather than a reliably recognizable piece of paper.
A '''blank scroll''' is an inert member of the [[Draft:Scroll|scroll]] family. Its random inscription does not reveal that it is blank: the name describes its lack of magical effect, rather than a reliably recognizable piece of paper.<ref name="iinit-h-90">{{Source|iinit.h|90}}.</ref>
 
__TOC__


== Generation ==
== Generation ==
Blank scrolls enter the ordinary random-scroll pool at item level 0 and can appear in [[Draft:Knight's Pawn Shop|the pawn shop]]. [[Draft:Scroll of acquirement|Acquirement]] can also produce one, although selecting it deliberately spends a much more valuable resource. See [[Draft:Scroll#Generation probabilities|Scroll]] for the conditional generation probabilities.
Blank scrolls enter the ordinary random-scroll pool at item level 0 and can appear in [[Draft:Knight's Pawn Shop|the pawn shop]]. [[Draft:Scroll of acquirement|Acquirement]] can also produce one, although selecting it deliberately spends a much more valuable resource. See [[Draft:Scroll#Generation probabilities|Scroll]] for the conditional generation probabilities.<ref name="item-c-create_object">{{Source|item.c|7}} (<code>create_object</code>).</ref><ref name="site1-c-l_pawn_shop">{{Source|site1.c|1022}} (<code>l_pawn_shop</code>).</ref><ref name="effect1-c-acquire">{{Source|effect1.c|647}} (<code>acquire</code>).</ref><ref name="item-c-make_scroll">{{Source|item.c|167}} (<code>make_scroll</code>).</ref>


== Description ==
== Description ==
Reading consumes one scroll without an effect or automatic type identification. Blessing and enchantment do not give it a spell. A cursed copy has the unusual identified name ''Antinomy!'', but remains inert.
Reading consumes one scroll without an effect or automatic type identification. Blessing and enchantment do not give it a spell. A cursed copy has the unusual identified name ''Antinomy!'', but remains inert.


Acquirement and wishing scrolls are replaced with a blank-scroll object during their use, then removed by the reading command. This is not a normal source of reusable writing material. In particular, using one from a stack can replace the entire stack before the final removal; separate valuable copies before reading them.
Acquirement and wishing scrolls are replaced with a blank-scroll object during their use, then removed by the reading command. This is not a normal source of reusable writing material. In particular, using one from a stack can replace the entire stack before the final removal; separate valuable copies before reading them.<ref name="itemf1-c-i_nothing">{{Source|itemf1.c|16}} (<code>i_nothing</code>).</ref><ref name="command2-c-peruse">{{Source|command2.c|38}} (<code>peruse</code>).</ref>


== Strategy ==
== Strategy ==
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An unknown scroll doing nothing does not uniquely identify blank paper. A [[Draft:Hint sheet|hint sheet]] produces a message, but cursed alertness, a failed environmental effect, or an unsuitable target can also leave no useful magic behind. Use identification to settle the type rather than treating a single uneventful reading as proof.
An unknown scroll doing nothing does not uniquely identify blank paper. A [[Draft:Hint sheet|hint sheet]] produces a message, but cursed alertness, a failed environmental effect, or an unsuitable target can also leave no useful magic behind. Use identification to settle the type rather than treating a single uneventful reading as proof.


== References ==
<references />
[[Category:Scrolls]]
<!-- Omega 0.90.4; source 009707d17482b977061a6223b9de63eac4d368c3: iinit.h:90; item.c:167-177,555-605; itemf1.c:11-20,99-108,141-148; command2.c:38-69; site1.c:1022-1105. Research: wiki/research/consumables-0.90.4.md. -->
<!-- Omega 0.90.4; source 009707d17482b977061a6223b9de63eac4d368c3: iinit.h:90; item.c:167-177,555-605; itemf1.c:11-20,99-108,141-148; command2.c:38-69; site1.c:1022-1105. Research: wiki/research/consumables-0.90.4.md. -->
[[Category:Scrolls]]

Latest revision as of 06:58, 9 September 2026

Omega 0.90.4

A blank scroll is an inert member of the scroll family. Its random inscription does not reveal that it is blank: the name describes its lack of magical effect, rather than a reliably recognizable piece of paper.[1]

Generation

Blank scrolls enter the ordinary random-scroll pool at item level 0 and can appear in the pawn shop. Acquirement can also produce one, although selecting it deliberately spends a much more valuable resource. See Scroll for the conditional generation probabilities.[2][3][4][5]

Description

Reading consumes one scroll without an effect or automatic type identification. Blessing and enchantment do not give it a spell. A cursed copy has the unusual identified name Antinomy!, but remains inert.

Acquirement and wishing scrolls are replaced with a blank-scroll object during their use, then removed by the reading command. This is not a normal source of reusable writing material. In particular, using one from a stack can replace the entire stack before the final removal; separate valuable copies before reading them.[6][7]

Strategy

A known blank scroll has little value beyond its small sale price. It is not a substitute for a scroll of spells, and the normal Omega commands provide no scroll-writing operation that would turn it into a chosen magic scroll. Carry emergency scrolls in preference to blank paper when accessible inventory slots are scarce.

An unknown scroll doing nothing does not uniquely identify blank paper. A hint sheet produces a message, but cursed alertness, a failed environmental effect, or an unsuitable target can also leave no useful magic behind. Use identification to settle the type rather than treating a single uneventful reading as proof.

References