Draft:Scroll of light: Difference between revisions
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{{Version box|version=0.90.4}} | {{Version box|version=0.90.4}} | ||
{{Consumable infobox|name=Scroll of light|kind=Scroll|glyph=?|color=yellow|value=30|level=0|weight=5|appearance=Random inscription|cursed=Scroll of darkness}} | {{Consumable infobox|name=Scroll of light|kind=Scroll|glyph=?|color=yellow|value=30|level=0|weight=5|appearance=Random inscription|cursed=Scroll of darkness}} | ||
A '''scroll of light''' lights a suitable dark room and can give the reader temporary personal illumination. Its usefulness depends on where it is read, not simply on whether the player wishes to see farther. | A '''scroll of light''' lights a suitable dark room and can give the reader temporary personal illumination. Its usefulness depends on where it is read, not simply on whether the player wishes to see farther.<ref name="iinit-h-134">{{Source|iinit.h|134}}.</ref> | ||
__TOC__ | |||
== Generation == | == Generation == | ||
It belongs to the item-level-0 random [[Draft:Scroll|scroll]] pool. [[Draft:Knight's Pawn Shop|The pawn shop]] and [[Draft:Scroll of acquirement|acquirement]] are additional sources. [[Draft:Ambrosias' Potions et cie|Ambrosias]] transforms murk cloud particles or shadowstuff into a blessed light scroll; using the ordinary component values, these transformations cost 20 Au each. | It belongs to the item-level-0 random [[Draft:Scroll|scroll]] pool. [[Draft:Knight's Pawn Shop|The pawn shop]] and [[Draft:Scroll of acquirement|acquirement]] are additional sources. [[Draft:Ambrosias' Potions et cie|Ambrosias]] transforms murk cloud particles or [[Draft:Shadow spirit|shadowstuff]] into a blessed light scroll; using the ordinary component values, these transformations cost 20 Au each.<ref name="item-c-create_object">{{Source|item.c|7}} (<code>create_object</code>).</ref><ref name="site1-c-l_pawn_shop">{{Source|site1.c|1022}} (<code>l_pawn_shop</code>).</ref><ref name="effect1-c-acquire">{{Source|effect1.c|647}} (<code>acquire</code>).</ref><ref name="item-c-make_scroll">{{Source|item.c|167}} (<code>make_scroll</code>).</ref><ref name="site1-c-l_alchemist">{{Source|site1.c|805}} (<code>l_alchemist</code>).</ref> | ||
== Description == | == Description == | ||
If the player is in a recognized room that is currently dark, a noncursed reading spreads room light and adds 3 + blessing strength illumination units. Personal illumination normally expires through the ten-minute status updates. The changed room lighting is a separate result, not just the personal timer. | If the player is in a recognized room that is currently dark, a noncursed reading spreads room light and adds 3 + blessing strength illumination units. Personal illumination normally expires through the ten-minute status updates. The changed room lighting is a separate result, not just the personal timer. | ||
In an already lit room, the scroll only produces a glow message and adds no personal illumination. In locations outside the recognized-room condition, it gives a brief glimmer with no lasting light. A cursed copy darkens an eligible lit room; in an already dark room or unsuitable location, it has no useful effect. Every reading identifies the type. | In an already lit room, the scroll only produces a glow message and adds no personal illumination. In locations outside the recognized-room condition, it gives a brief glimmer with no lasting light. A cursed copy darkens an eligible lit room; in an already dark room or unsuitable location, it has no useful effect. Every reading identifies the type.<ref name="itemf1-c-i_illuminate">{{Source|itemf1.c|933}} (<code>i_illuminate</code>).</ref><ref name="effect3-c-illuminate">{{Source|effect3.c|1133}} (<code>illuminate</code>).</ref><ref name="aux2-c-tenminute_status_check">{{Source|aux2.c|340}} (<code>tenminute_status_check</code>).</ref> | ||
== Strategy == | == Strategy == | ||
Use it inside a dark room you intend to search or fight in. Reading in a corridor merely to obtain a portable light can waste the scroll. | Use it inside a dark room you intend to search or fight in. Reading in a corridor merely to obtain a portable light can waste the scroll. Do not assume a [[Draft:Torch|torch]] supplies reliable portable light in 0.90.4: source inspection finds that ordinary hand placement fails to enable its illumination effect, while activation can reduce existing illumination.<ref>{{Source|inv.c|1537|1572}}; {{Source|command2.c|100|125}}; {{Source|itemf1.c|941|952}}.</ref> | ||
Blessing lengthens the personal illumination only when the room-lighting branch succeeds. It does not make every location eligible. A known cursed scroll can deliberately darken an eligible room, but darkness is not invisibility, and this action is not a general defense against attacks. See [[Draft:Scroll of clairvoyance|clairvoyance]] for remote terrain revelation instead of lighting. | Blessing lengthens the personal illumination only when the room-lighting branch succeeds. It does not make every location eligible. A known cursed scroll can deliberately darken an eligible room, but darkness is not invisibility, and this action is not a general defense against attacks. See [[Draft:Scroll of clairvoyance|clairvoyance]] for remote terrain revelation instead of lighting. | ||
== References == | |||
<references /> | |||
[[Category:Scrolls]] | |||
<!-- Omega 0.90.4; source 009707d17482b977061a6223b9de63eac4d368c3: iinit.h:134; itemf1.c:933-939; effect3.c:1133-1167; aux2.c:353-359; minit.h:85,177; site1.c:805-885. Research: wiki/research/consumables-0.90.4.md. --> | <!-- Omega 0.90.4; source 009707d17482b977061a6223b9de63eac4d368c3: iinit.h:134; itemf1.c:933-939; effect3.c:1133-1167; aux2.c:353-359; minit.h:85,177; site1.c:805-885. Research: wiki/research/consumables-0.90.4.md. --> | ||
Latest revision as of 12:25, 20 September 2026
| ? | |
| Type | Scroll |
|---|---|
| Base value (Au) | 30 |
| Item level | 0 |
| Weight | 5 |
| Unidentified appearance | Random inscription |
| Cursed name | Scroll of darkness |
A scroll of light lights a suitable dark room and can give the reader temporary personal illumination. Its usefulness depends on where it is read, not simply on whether the player wishes to see farther.[1]
Generation
It belongs to the item-level-0 random scroll pool. The pawn shop and acquirement are additional sources. Ambrosias transforms murk cloud particles or shadowstuff into a blessed light scroll; using the ordinary component values, these transformations cost 20 Au each.[2][3][4][5][6]
Description
If the player is in a recognized room that is currently dark, a noncursed reading spreads room light and adds 3 + blessing strength illumination units. Personal illumination normally expires through the ten-minute status updates. The changed room lighting is a separate result, not just the personal timer.
In an already lit room, the scroll only produces a glow message and adds no personal illumination. In locations outside the recognized-room condition, it gives a brief glimmer with no lasting light. A cursed copy darkens an eligible lit room; in an already dark room or unsuitable location, it has no useful effect. Every reading identifies the type.[7][8][9]
Strategy
Use it inside a dark room you intend to search or fight in. Reading in a corridor merely to obtain a portable light can waste the scroll. Do not assume a torch supplies reliable portable light in 0.90.4: source inspection finds that ordinary hand placement fails to enable its illumination effect, while activation can reduce existing illumination.[10]
Blessing lengthens the personal illumination only when the room-lighting branch succeeds. It does not make every location eligible. A known cursed scroll can deliberately darken an eligible room, but darkness is not invisibility, and this action is not a general defense against attacks. See clairvoyance for remote terrain revelation instead of lighting.
References
- ↑ iinit.h in Omega 0.90.4, line 134.
- ↑ item.c in Omega 0.90.4, line 7 (
create_object). - ↑ site1.c in Omega 0.90.4, line 1022 (
l_pawn_shop). - ↑ effect1.c in Omega 0.90.4, line 647 (
acquire). - ↑ item.c in Omega 0.90.4, line 167 (
make_scroll). - ↑ site1.c in Omega 0.90.4, line 805 (
l_alchemist). - ↑ itemf1.c in Omega 0.90.4, line 933 (
i_illuminate). - ↑ effect3.c in Omega 0.90.4, line 1133 (
illuminate). - ↑ aux2.c in Omega 0.90.4, line 340 (
tenminute_status_check). - ↑ inv.c in Omega 0.90.4, lines 1537–1572; command2.c in Omega 0.90.4, lines 100–125; itemf1.c in Omega 0.90.4, lines 941–952.