Draft:Shadow spirit

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Omega 0.90.4
S Shadow spirit
FormOrdinary creature
Attacks3 center attacks, raw 0–19 each, plus life drain of strength 5; no defense
Special abilitiesBlackout and life drain
Base level5
HP40
Hit18
Defense18
Action interval7 ticks; lower is faster
Kill experience175, when death is in sight
GenerationOrdinary and special encounters
Carried itemsNo fixed item; 0–1 random possessions
ImmunitiesPhysical damage
RemainsShadowstuff; 50% on normal death
Remains useInedible; light-scroll alchemy
Traits
  • Hostile
  • Intangible
Referenceminit.h in Omega 0.90.4, line 177[1]

A shadow spirit is a physically immune, intangible life-drainer that can blind the player and darken its room. Its blackout messages refer to a fungus, but the same ability is also used by this spirit.[2]

Generation

Shadow spirits belong to ordinary random-monster pools and dedicated selections in the sewers and the Astral Plane. An ordinary spirit has no fixed item and zero or one random possession.[3]

Touch and blackout

The spirit makes three attacks at the center, each dealing a raw 0–19 physical damage before a separate life-drain attempt of strength five. Negative-energy immunity stops the drain. Otherwise each successful touch can remove five character levels or reduce strength and constitution by five; either attribute below three is fatal. Damage absorption or displacement does not itself stop that rider.[4]

Its blackout can add four blindness counts while within three squares, unless you are already blind or have true sight. Blindness normally loses a count at each ten-minute game-time status check. If the spirit stands on a lit square, blackout also consumes six checks of hand-held torch duration and darkens the room. True sight prevents this blindness, not the room-darkening effect; the ability does not independently require hostility.[5]

The shadow spirit has physical immunity and intangibility, but no innate elemental, sleep or negative-energy immunity. It has no ranged attack and does not independently drain mana.[6]

Shadowstuff

Normal death drops possessions and has a 50% chance to leave shadowstuff. It is inedible. Ambrosias buys it for 3 Au or charges 20 Au to convert the selected stack into one blessed +5 scroll of light. The conversion produces illumination, not the spirit's blackout ability.[7]

Strategy

Fire or another applicable nonphysical attack can remove its ordinary 40 HP without prolonged exposure to three life-draining touches. Negative-energy protection is more important than armor alone for melee. True sight protects vision from the blackout, but neither it nor a wall prevents the spirit from approaching. Keep the difference between blindness protection and room lighting in mind when relying on a torch.

References