Draft:Scroll of the warp: Difference between revisions

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重写卷轴与药水总览、全部种类及别名(0.90.4 独立研究草稿)
 
为已保存草稿补齐章节目录、条件表格与可见源码 References,保留 Draft 状态
 
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{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}
{{Consumable infobox|name=Scroll of the warp|kind=Scroll|glyph=?|color=yellow|value=100|level=3|weight=5|appearance=Random inscription|cursed=Scroll of the warp}}
{{Consumable infobox|name=Scroll of the warp|kind=Scroll|glyph=?|color=yellow|value=100|level=3|weight=5|appearance=Random inscription|cursed=Scroll of the warp}}
A '''scroll of the warp''' moves the reader to a chosen depth within the current dungeon. It is a travel tool for skipping intervening floors, not a general return-to-town effect.
A '''scroll of the warp''' moves the reader to a chosen depth within the current dungeon. It is a travel tool for skipping intervening floors, not a general return-to-town effect.<ref name="iinit-h-120">{{Source|iinit.h|120}}.</ref>
 
__TOC__


== Generation ==
== Generation ==
The warp belongs to the item-level-3 [[Draft:Scroll|scroll]] pool. It can appear at [[Draft:Knight's Pawn Shop|the pawn shop]] and can be selected through blessed [[Draft:Scroll of acquirement|acquirement]].
The warp belongs to the item-level-3 [[Draft:Scroll|scroll]] pool. It can appear at [[Draft:Knight's Pawn Shop|the pawn shop]] and can be selected through blessed [[Draft:Scroll of acquirement|acquirement]].<ref name="item-c-create_object">{{Source|item.c|7}} (<code>create_object</code>).</ref><ref name="site1-c-l_pawn_shop">{{Source|site1.c|1022}} (<code>l_pawn_shop</code>).</ref><ref name="effect1-c-acquire">{{Source|effect1.c|647}} (<code>acquire</code>).</ref><ref name="item-c-make_scroll">{{Source|item.c|167}} (<code>make_scroll</code>).</ref>


== Description ==
== Description ==
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An invalid depth is replaced with a random depth from that same range. A cursed copy also asks for a depth, but always replaces the answer with a random one. The maximum-depth final floor is outside both ranges. Positive blessing beyond uncursed and enchantment do not improve the result.
An invalid depth is replaced with a random depth from that same range. A cursed copy also asks for a depth, but always replaces the answer with a random one. The maximum-depth final floor is outside both ranges. Positive blessing beyond uncursed and enchantment do not improve the result.


Changing depth removes the player's sanctuary location and places the player using the level-transition rules. Noncursed use identifies the scroll. This does not mark all skipped floors as explored or collect their contents.
Changing depth removes the player's sanctuary location and places the player using the level-transition rules. Noncursed use identifies the scroll. This does not mark all skipped floors as explored or collect their contents.<ref name="itemf1-c-i_warp">{{Source|itemf1.c|526}} (<code>i_warp</code>).</ref><ref name="effect2-c-warp">{{Source|effect2.c|392}} (<code>warp</code>).</ref><ref name="gen1-c-change_level">{{Source|gen1.c|65}} (<code>change_level</code>).</ref>


== Strategy ==
== Strategy ==
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Prepare for the destination's difficulty before skipping ahead. A shortcut can bypass useful treasure and encounters as well as danger. The warp spell supplies the controlled version of the same travel; [[Draft:Scroll of teleportation|teleportation]] is the alternative when the problem is position on the current floor. Reading a warp scroll while blinded or afraid is impossible, so keep those failure conditions in mind when relying on it for escape.
Prepare for the destination's difficulty before skipping ahead. A shortcut can bypass useful treasure and encounters as well as danger. The warp spell supplies the controlled version of the same travel; [[Draft:Scroll of teleportation|teleportation]] is the alternative when the problem is position on the current floor. Reading a warp scroll while blinded or afraid is impossible, so keep those failure conditions in mind when relying on it for escape.


== References ==
<references />
[[Category:Scrolls]]
<!-- Omega 0.90.4; source 009707d17482b977061a6223b9de63eac4d368c3: iinit.h:120; itemf1.c:526-532; effect2.c:391-408; gen1.c:65-134; spell.c:88-91; defs.h (SEWERLEVELS); command2.c:38-69. Historical lead: Matt Cohen, staging/manuals/omega-0.75-hints.txt:56-68. Research: wiki/research/consumables-0.90.4.md. -->
<!-- Omega 0.90.4; source 009707d17482b977061a6223b9de63eac4d368c3: iinit.h:120; itemf1.c:526-532; effect2.c:391-408; gen1.c:65-134; spell.c:88-91; defs.h (SEWERLEVELS); command2.c:38-69. Historical lead: Matt Cohen, staging/manuals/omega-0.75-hints.txt:56-68. Research: wiki/research/consumables-0.90.4.md. -->
[[Category:Scrolls]]

Latest revision as of 06:59, 9 September 2026

Omega 0.90.4

A scroll of the warp moves the reader to a chosen depth within the current dungeon. It is a travel tool for skipping intervening floors, not a general return-to-town effect.[1]

Generation

The warp belongs to the item-level-3 scroll pool. It can appear at the pawn shop and can be selected through blessed acquirement.[2][3][4][5]

Description

The scroll functions only while the current environment is the current dungeon. Elsewhere it produces no travel, but reading still consumes it. An uncursed or blessed copy asks for a depth and accepts values from 1 to one less than that dungeon's maximum depth. A valid choice does not need to have been visited before.

An invalid depth is replaced with a random depth from that same range. A cursed copy also asks for a depth, but always replaces the answer with a random one. The maximum-depth final floor is outside both ranges. Positive blessing beyond uncursed and enchantment do not improve the result.

Changing depth removes the player's sanctuary location and places the player using the level-transition rules. Noncursed use identifies the scroll. This does not mark all skipped floors as explored or collect their contents.[6][7][8]

Strategy

Use the warp to shorten a known journey or retreat toward the top of a dungeon. To reach the final floor, warp to the preceding floor and use the stairs. For example, Rampart Sewers ends at depth 18, so depth 17 is the deepest selectable warp destination.

Prepare for the destination's difficulty before skipping ahead. A shortcut can bypass useful treasure and encounters as well as danger. The warp spell supplies the controlled version of the same travel; teleportation is the alternative when the problem is position on the current floor. Reading a warp scroll while blinded or afraid is impossible, so keep those failure conditions in mind when relying on it for escape.

References