Draft:High priests: Difference between revisions

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为已保存草稿补齐章节目录、条件表格与可见源码 References,保留 Draft 状态
新增六种圣徽草稿,连接祭司神殿并补齐授权条件与Destiny仪式来源
 
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! Office !! Initial holder !! Main temple !! World coordinates
! Office !! Initial holder !! Main temple !! World coordinates
|-
|-
| [[Draft:High Priest of Odin|Odin]] || Gallow || Shrine of the Noose || 22, 30
| [[Draft:High Priest of Odin|Odin]] || Gallow || [[Draft:Temple of Odin|Shrine of the Noose]] || 22, 30
|-
|-
| [[Draft:High Priest of Set|Set]] || Kharst || Temple of the Black Hand || 45, 45
| [[Draft:High Priest of Set|Set]] || Kharst || [[Draft:Temple of Set|Temple of the Black Hand]] || 45, 45
|-
|-
| [[Draft:High Priest of Athena|Athena]] || Allana || Parthenon || 51, 11
| [[Draft:High Priest of Athena|Athena]] || Allana || [[Draft:Temple of Athena|Parthenon]] || 51, 11
|-
|-
| [[Draft:High Priest of Hecate|Hecate]] || Dara || Church of the Far Side || 19, 46
| [[Draft:High Priest of Hecate|Hecate]] || Dara || [[Draft:Temple of Hecate|Church of the Far Side]] || 19, 46
|-
|-
| [[Draft:Archdruid|Balance]] || Thistleman || Great Henge || 32, 5
| [[Draft:Archdruid|Balance]] || Thistleman || [[Draft:Temple of Druidism|Great Henge]] || 32, 5
|-
|-
| [[Draft:High Priest of Destiny|Lords of Destiny]] || Humperdinck || Halls of Fate || 49, 59
| [[Draft:High Priest of Destiny|Lords of Destiny]] || Humperdinck || [[Draft:Temple of Destiny|Halls of Fate]] || 49, 59
|}
|}


Line 36: Line 36:
! Your religion !! Required symbol !! Final promotion spells
! Your religion !! Required symbol !! Final promotion spells
|-
|-
| Odin || Set || Restoration
| Odin || [[Draft:Holy Symbol of Set|Set]] || Restoration
|-
|-
| Set || Odin || Hellfire
| Set || [[Draft:Holy Symbol of Odin|Odin]] || Hellfire
|-
|-
| Athena || Hecate || Hellfire
| Athena || [[Draft:Holy Symbol of Hecate|Hecate]] || Hellfire
|-
|-
| Hecate || Athena || Desecration
| Hecate || [[Draft:Holy Symbol of Athena|Athena]] || Desecration
|-
|-
| Balance || Any one of Odin, Set, Athena or Hecate || Disintegration and Heroism
| Balance || Any one of [[Draft:Holy Symbol of Odin|Odin]], [[Draft:Holy Symbol of Set|Set]], [[Draft:Holy Symbol of Athena|Athena]] or [[Draft:Holy Symbol of Hecate|Hecate]] || Disintegration and Heroism
|-
|-
| Lords of Destiny || Destiny || No additional spell
| Lords of Destiny || [[Draft:Holy Symbol of Destiny|Destiny]] || No additional spell
|}
|}


The promotion also grants '''+5 current and maximum Power''', including for Destiny. Your offered symbol becomes an identified, authorized symbol of your own religion. Your name, level and chosen behavior replace the incumbent's history; games marked as cheated do not write the shared history.
The promotion also grants '''+5 current and maximum Power''', including for Destiny. Your offered symbol becomes an identified, authorized symbol of your own religion. Pray with it in inventory or the pack; the altar's separate Sacrifice command is not this promotion procedure. The selected object is replaced with one symbol, so separate a stacked offering if you want to preserve extras. Your name, level and chosen behavior replace the incumbent's history; games marked as cheated do not write the shared history.<ref>{{Source|priest.c|42|118}}; {{Source|priest.c|401|515}}; {{Source|inv.c|1600|1623}}.</ref>


Alignment must still permit advancement: Odin and Athena require a positive value; Set and Hecate accept values of 1 or lower; Druids require a value from -10 through +10. These promotion limits differ slightly from initial admission. Destiny has no alignment restriction.
Alignment must still permit advancement: Odin and Athena require a positive value; Set and Hecate accept values of 1 or lower; Druids require a value from -10 through +10. These promotion limits differ slightly from initial admission. Destiny has no alignment restriction.
Line 60: Line 60:
'''Do not activate an identified symbol taken from a priest before your promotion authorizes it.''' Even your own religion's stolen symbol is unauthorized. Invoking it can destroy your carried possessions, drain mana and leave you at 1 HP. An unidentified symbol's failure to respond is not evidence that identifying and trying again is safe.
'''Do not activate an identified symbol taken from a priest before your promotion authorizes it.''' Even your own religion's stolen symbol is unauthorized. Invoking it can destroy your carried possessions, drain mana and leave you at 1 HP. An unidentified symbol's failure to respond is not evidence that identifying and trying again is safe.


After promotion, the authorized symbol supplies healing, cleansing and mana recovery, but repeating its use in the same clock hour shatters it and leaves you at 1 HP. Changing to a different patron also makes an old symbol unsafe to invoke.<ref name="itemf3-c-i_symbol">{{Source|itemf3.c|176}} (<code>i_symbol</code>).</ref><ref name="command3-c-pickpocket">{{Source|command3.c|774}} (<code>pickpocket</code>).</ref><ref name="mon-c-m_death">{{Source|mon.c|134}} (<code>m_death</code>).</ref>
An authorized symbol supplies healing, cleansing and mana recovery. Promotion is the normal source, but the [[Draft:Holy Symbol of Destiny#Ritual source|Destiny ritual]] can grant an authorized symbol before High Priest rank. Activation checks the item's identity and authorization against the '''current patron''', not priesthood rank or alignment directly. Blessing, identification and ordinary charging are not ways to authorize a stolen copy.<ref>{{Source|spell.c|295|321}}; {{Source|itemf1.c|544|565}}; {{Source|itemf3.c|176|212}}.</ref>
 
{| class="wikitable"
! Symbol state !! Activation result
|-
| Unidentified || No effect and no hour recorded
|-
| Identified, but unauthorized or from another patron || Godsfire can destroy accessible possessions, drain mana and reduce HP to 1
|-
| Authorized for the current patron, same hour as last successful symbol use || One symbol shatters and HP becomes 1
|-
| Authorized for the current patron, different hour || Recovery succeeds; the item remains and the hour is recorded
|}
The Godsfire destruction loop only runs while HP is above 1 and does not include the pack. Its failure to run at lower HP does not authorize the symbol. The hour marker is shared by all six kinds and every copy, begins unused, and compares the '''24-hour clock hour'''. The same hour on another date still matches unless a successful use at a different hour intervened; this is not an elapsed one-hour timer. Changing patron can also make a formerly authorized symbol unsafe.<ref name="itemf3-c-i_symbol">{{Source|itemf3.c|176|212}} (<code>i_symbol</code>).</ref><ref>{{Source|omega.c|98}}; {{Source|util.c|499|503}}.</ref><ref name="command3-c-pickpocket">{{Source|command3.c|774}} (<code>pickpocket</code>).</ref><ref name="mon-c-m_death">{{Source|mon.c|134}} (<code>m_death</code>).</ref>
 
{| class="wikitable"
! Successful recovery !! Scope
|-
| Healing || If below maximum HP + 10, add 1&ndash;100 HP; if that passes maximum HP, set HP to maximum + 10. Blindness is removed. This need not fill a large HP deficit.
|-
| Cleansing || Remove poison and disease; uncurse currently equipped items, not all unused or packed possessions
|-
| Mana || Raise to at least the calculated normal maximum; preserve a higher existing amount
|-
| Cost || No mana cost, item consumption or reduction of a finite charge supply
|}
The six symbols' own blessing or curse does not modify those successful effects. Ordinary prayer does not automatically replace a lost symbol after you already hold High Priest rank. Beneficial artifact enchantment can restore stripped activation power, but cannot grant authorization or reset the shared hour; enchanting an intact artifact causes backlash.<ref>{{Source|effect3.c|103|136}}; {{Source|effect1.c|203|224}}; {{Source|itemf3.c|176|212}}; {{Source|priest.c|336|354}}; {{Source|effect1.c|68|88}}.</ref>


== Missing priests after promotion ==
== Missing priests after promotion ==

Latest revision as of 04:13, 10 September 2026

Omega 0.90.4

High priests are the six recorded leaders of Omega's religions, including the Archdruid. Each carries a holy symbol and can be succeeded by a suitably advanced player. Meeting a high priest, killing one and earning the office are separate events: advancement is claimed at your patron's altar.[1][2][3]

Finding a high priest

Each religion has a main temple in the countryside, marked X. The high priest normally occupies the northwestern chamber. From the central altar, search the concealed passage immediately to its north and follow the west corridor. These are separate locations from the five altars in the Rampart Pantheon.

Office Initial holder Main temple World coordinates
Odin Gallow Shrine of the Noose 22, 30
Set Kharst Temple of the Black Hand 45, 45
Athena Allana Parthenon 51, 11
Hecate Dara Church of the Far Side 19, 46
Balance Thistleman Great Henge 32, 5
Lords of Destiny Humperdinck Halls of Fate 49, 59

Coordinates count from the world's upper-left corner, starting at 0; Rampart is at 27, 19. Reaching a temple's coordinates does not guarantee a safe journey through the surrounding terrain.

Your own religion's temple begins nonhostile, and the Great Henge begins nonhostile to everyone. The other initial high priests are hostile to visitors of another faith or no faith. Attacking or attempting to steal from an empty-handed person can still provoke them.

High priests can also appear as notable mansion residents, in wilderness encounters or through summoning the Hiscore NPC type. The summon chooses a random recorded person, not a selected priest. Mansion residents start hostile even to their own followers, and sleep when generated at night. Each newly generated high priest receives a holy symbol; an existing copy in your inventory does not prevent that.[4][1][5][6][7]

Becoming high priest

Advance to Senior Priest, then pray at your patron's altar while carrying the required symbol and exceeding your own incumbent's recorded character level. All six initial incumbents have recorded level 10, so the initial requirement is level 11. The earlier promotions require 400, 1,500 and 4,000 priesthood experience, claimed one rank at a time.

Your religion Required symbol Final promotion spells
Odin Set Restoration
Set Odin Hellfire
Athena Hecate Hellfire
Hecate Athena Desecration
Balance Any one of Odin, Set, Athena or Hecate Disintegration and Heroism
Lords of Destiny Destiny No additional spell

The promotion also grants +5 current and maximum Power, including for Destiny. Your offered symbol becomes an identified, authorized symbol of your own religion. Pray with it in inventory or the pack; the altar's separate Sacrifice command is not this promotion procedure. The selected object is replaced with one symbol, so separate a stacked offering if you want to preserve extras. Your name, level and chosen behavior replace the incumbent's history; games marked as cheated do not write the shared history.[8]

Alignment must still permit advancement: Odin and Athena require a positive value; Set and Hecate accept values of 1 or lower; Druids require a value from -10 through +10. These promotion limits differ slightly from initial admission. Destiny has no alignment restriction.

The symbol need not come from a temple, and the incumbent need not be killed. Theft or a symbol taken from a mansion encounter can satisfy the same requirement. Killing a high priest simply installs a randomly named successor, preserving the recorded character level. Those replacements are spellcasters, so killing an initial melee priest can make the next encounter more dangerous.[9][10][11][12]

Handling the symbol

A successful pickpocket attempt takes the priest's first carried object, normally the holy symbol before the priest has acquired other possessions. Dexterity, thieves' rank and the NPC's combat level affect success; membership in the Thieves' Guild is not required to attempt it. Success shifts alignment one point toward Chaos. Trying again after the target is empty-handed provokes hostility.

Do not activate an identified symbol taken from a priest before your promotion authorizes it. Even your own religion's stolen symbol is unauthorized. Invoking it can destroy your carried possessions, drain mana and leave you at 1 HP. An unidentified symbol's failure to respond is not evidence that identifying and trying again is safe.

An authorized symbol supplies healing, cleansing and mana recovery. Promotion is the normal source, but the Destiny ritual can grant an authorized symbol before High Priest rank. Activation checks the item's identity and authorization against the current patron, not priesthood rank or alignment directly. Blessing, identification and ordinary charging are not ways to authorize a stolen copy.[13]

Symbol state Activation result
Unidentified No effect and no hour recorded
Identified, but unauthorized or from another patron Godsfire can destroy accessible possessions, drain mana and reduce HP to 1
Authorized for the current patron, same hour as last successful symbol use One symbol shatters and HP becomes 1
Authorized for the current patron, different hour Recovery succeeds; the item remains and the hour is recorded

The Godsfire destruction loop only runs while HP is above 1 and does not include the pack. Its failure to run at lower HP does not authorize the symbol. The hour marker is shared by all six kinds and every copy, begins unused, and compares the 24-hour clock hour. The same hour on another date still matches unless a successful use at a different hour intervened; this is not an elapsed one-hour timer. Changing patron can also make a formerly authorized symbol unsafe.[14][15][16][17]

Successful recovery Scope
Healing If below maximum HP + 10, add 1–100 HP; if that passes maximum HP, set HP to maximum + 10. Blindness is removed. This need not fill a large HP deficit.
Cleansing Remove poison and disease; uncurse currently equipped items, not all unused or packed possessions
Mana Raise to at least the calculated normal maximum; preserve a higher existing amount
Cost No mana cost, item consumption or reduction of a finite charge supply

The six symbols' own blessing or curse does not modify those successful effects. Ordinary prayer does not automatically replace a lost symbol after you already hold High Priest rank. Beneficial artifact enchantment can restore stripped activation power, but cannot grant authorization or reset the shared hour; enchanting an intact artifact causes backlash.[18]

Missing priests after promotion

In 0.90.4, if you hold High Priest rank and your name still matches your religion's recorded leader, newly loaded main temples omit their high priest and reveal the secret passage. This applies to other religions' temples as well as your own. It does not remove previously encountered mansion residents.

Collect any other needed symbols before promotion if you want to avoid this complication. Renaming your character breaks the name match and lets the normal temple generation occur again, although the recorded high-priest name remains the old one. This behavior was verified by executing the original temple loader; it is not a claim that the story deliberately grants authority over every temple.[1][19][10]

References