Draft:Inner circle demon: Difference between revisions
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It makes two fire lunges, raw damage 0–39 each, and has six defenses. It can open doors and is immune to fire, poison, fear and sleep. The assigned sleep melee action does not produce a normal ranged sleep attack.<ref>{{Source|minit.h|245}}; {{Source|mmelee.c|8|148}}; {{Source|mmelee.c|227|311}}; {{Source|mon.c|390|524}}.</ref> | It makes two fire lunges, raw damage 0–39 each, and has six defenses. It can open doors and is immune to fire, poison, fear and sleep. The assigned sleep melee action does not produce a normal ranged sleep attack.<ref>{{Source|minit.h|245}}; {{Source|mmelee.c|8|148}}; {{Source|mmelee.c|227|311}}; {{Source|mon.c|390|524}}.</ref> | ||
The nearby demonic action can cause fear or attempt [[Draft:Monster# | The nearby demonic action can cause fear or attempt [[Draft:Monster spellcasting#Spell repertoire|level-7 spellcasting]], whose fourteen-option range includes disruption. Fear immunity blocks the fear branch, and players of level 19 or higher cannot be newly frightened by it. Spellcasting requires hostility and sight.<ref>{{Source|mspec.c|67|99}}; {{Source|mspec.c|135|215}}.</ref> | ||
At 2–34 HP, a special action reduces it to 1 HP and attempts two hostile [[Draft:Outer circle demon|outer circle demon]] summons beside the player. This needs adjacent free floor and does not require hostility. A peaceful temple demon therefore is not automatically harmless when injured.<ref>{{Source|mspec.c|82|99}}; {{Source|effect3.c|7|43}}.</ref> | At 2–34 HP, a special action reduces it to 1 HP and attempts two hostile [[Draft:Outer circle demon|outer circle demon]] summons beside the player. This needs adjacent free floor and does not require hostility. A peaceful temple demon therefore is not automatically harmless when injured.<ref>{{Source|mspec.c|82|99}}; {{Source|effect3.c|7|43}}.</ref> | ||
Latest revision as of 06:56, 12 September 2026
| D Inner circle demon | |
|---|---|
| Form | Ordinary creature |
| Attacks | 2 fire lunges, raw 0–39 each; 6 defenses |
| Special abilities | Fear; level-7 spells; summons outer circle demons at 2–34 HP |
| Base level | 7 |
| HP | 240 |
| Hit | 35 |
| Defense | 30 |
| Action interval | 3 ticks; lower is faster |
| Kill experience | 300, when death is in sight |
| Generation | Ordinary and special encounters |
| Carried items | No fixed item; 0–2 random possessions |
| Immunities | Fire, poison, fear, sleep |
| Remains | Dead inner circle demon; 50% on normal death |
| Remains use | Poisonous; no alchemy |
Traits
| |
| Reference | minit.h in Omega 0.90.4, line 245[1] |
An inner circle demon is a heavily defending demon with two fire lunges, spells and low-health summoning. Its defensive actions do not constitute additional melee attacks.[2]
Generation
Inner circle demons occur in ordinary random pools, the deep Astral Plane, the Volcano and random main-temple placements. A demon prince can summon two when badly injured. Ordinary specimens are hostile and have zero through two random possessions. Temple loading clears hostility for the player's own faith and for Druid temples.[3]
Description
It makes two fire lunges, raw damage 0–39 each, and has six defenses. It can open doors and is immune to fire, poison, fear and sleep. The assigned sleep melee action does not produce a normal ranged sleep attack.[4]
The nearby demonic action can cause fear or attempt level-7 spellcasting, whose fourteen-option range includes disruption. Fear immunity blocks the fear branch, and players of level 19 or higher cannot be newly frightened by it. Spellcasting requires hostility and sight.[5]
At 2–34 HP, a special action reduces it to 1 HP and attempts two hostile outer circle demon summons beside the player. This needs adjacent free floor and does not require hostility. A peaceful temple demon therefore is not automatically harmless when injured.[6]
Remains and strategy
Normal death has a 50% chance to leave a poisonous corpse with no alchemical transformation.[7]
Its six defenses can make repeated melee exchanges frustrating, while its spells remain dangerous through fire protection. Cold or electricity avoids the listed elemental immunity. Minimize the time it spends in its low-health summoning range, and do not mistake a temple's initial peaceful reception for immunity to every special effect.
References
- ↑ lev.c in Omega 0.90.4, lines 373–394; mon.c in Omega 0.90.4, lines 134–203; mmelee.c in Omega 0.90.4, lines 8–148; mmelee.c in Omega 0.90.4, lines 227–311; aux2.c in Omega 0.90.4, lines 689–727; time.c in Omega 0.90.4, lines 47–74; item.c in Omega 0.90.4, lines 63–139. Ordinary construction, combat, timing and remains.
- ↑ minit.h in Omega 0.90.4, line 245; mmelee.c in Omega 0.90.4, lines 25–51.
- ↑ lev.c in Omega 0.90.4, lines 142–195; lev.c in Omega 0.90.4, lines 280–394; country.c in Omega 0.90.4, lines 592–625; mspec.c in Omega 0.90.4, lines 82–99.
- ↑ minit.h in Omega 0.90.4, line 245; mmelee.c in Omega 0.90.4, lines 8–148; mmelee.c in Omega 0.90.4, lines 227–311; mon.c in Omega 0.90.4, lines 390–524.
- ↑ mspec.c in Omega 0.90.4, lines 67–99; mspec.c in Omega 0.90.4, lines 135–215.
- ↑ mspec.c in Omega 0.90.4, lines 82–99; effect3.c in Omega 0.90.4, lines 7–43.
- ↑ mon.c in Omega 0.90.4, lines 193–201; item.c in Omega 0.90.4, lines 63–139; itemf1.c in Omega 0.90.4, lines 664–749.