Draft:Scroll of light: Difference between revisions
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== Generation == | == Generation == | ||
It belongs to the item-level-0 random [[Draft:Scroll|scroll]] pool. [[Draft:Knight's Pawn Shop|The pawn shop]] and [[Draft:Scroll of acquirement|acquirement]] are additional sources. [[Draft:Ambrosias' Potions et cie|Ambrosias]] transforms murk cloud particles or shadowstuff into a blessed light scroll; using the ordinary component values, these transformations cost 20 Au each.<ref name="item-c-create_object">{{Source|item.c|7}} (<code>create_object</code>).</ref><ref name="site1-c-l_pawn_shop">{{Source|site1.c|1022}} (<code>l_pawn_shop</code>).</ref><ref name="effect1-c-acquire">{{Source|effect1.c|647}} (<code>acquire</code>).</ref><ref name="item-c-make_scroll">{{Source|item.c|167}} (<code>make_scroll</code>).</ref><ref name="site1-c-l_alchemist">{{Source|site1.c|805}} (<code>l_alchemist</code>).</ref> | It belongs to the item-level-0 random [[Draft:Scroll|scroll]] pool. [[Draft:Knight's Pawn Shop|The pawn shop]] and [[Draft:Scroll of acquirement|acquirement]] are additional sources. [[Draft:Ambrosias' Potions et cie|Ambrosias]] transforms murk cloud particles or [[Draft:Shadow spirit|shadowstuff]] into a blessed light scroll; using the ordinary component values, these transformations cost 20 Au each.<ref name="item-c-create_object">{{Source|item.c|7}} (<code>create_object</code>).</ref><ref name="site1-c-l_pawn_shop">{{Source|site1.c|1022}} (<code>l_pawn_shop</code>).</ref><ref name="effect1-c-acquire">{{Source|effect1.c|647}} (<code>acquire</code>).</ref><ref name="item-c-make_scroll">{{Source|item.c|167}} (<code>make_scroll</code>).</ref><ref name="site1-c-l_alchemist">{{Source|site1.c|805}} (<code>l_alchemist</code>).</ref> | ||
== Description == | == Description == | ||
Revision as of 09:33, 11 September 2026
| ? | |
| Type | Scroll |
|---|---|
| Base value (Au) | 30 |
| Item level | 0 |
| Weight | 5 |
| Unidentified appearance | Random inscription |
| Cursed name | Scroll of darkness |
A scroll of light lights a suitable dark room and can give the reader temporary personal illumination. Its usefulness depends on where it is read, not simply on whether the player wishes to see farther.[1]
Generation
It belongs to the item-level-0 random scroll pool. The pawn shop and acquirement are additional sources. Ambrosias transforms murk cloud particles or shadowstuff into a blessed light scroll; using the ordinary component values, these transformations cost 20 Au each.[2][3][4][5][6]
Description
If the player is in a recognized room that is currently dark, a noncursed reading spreads room light and adds 3 + blessing strength illumination units. Personal illumination normally expires through the ten-minute status updates. The changed room lighting is a separate result, not just the personal timer.
In an already lit room, the scroll only produces a glow message and adds no personal illumination. In locations outside the recognized-room condition, it gives a brief glimmer with no lasting light. A cursed copy darkens an eligible lit room; in an already dark room or unsuitable location, it has no useful effect. Every reading identifies the type.[7][8][9]
Strategy
Use it inside a dark room you intend to search or fight in. Reading in a corridor merely to obtain a portable light can waste the scroll. Torches or other illumination sources are alternatives when you need light while moving between rooms.
Blessing lengthens the personal illumination only when the room-lighting branch succeeds. It does not make every location eligible. A known cursed scroll can deliberately darken an eligible room, but darkness is not invisibility, and this action is not a general defense against attacks. See clairvoyance for remote terrain revelation instead of lighting.
References
- ↑ iinit.h in Omega 0.90.4, line 134.
- ↑ item.c in Omega 0.90.4, line 7 (
create_object). - ↑ site1.c in Omega 0.90.4, line 1022 (
l_pawn_shop). - ↑ effect1.c in Omega 0.90.4, line 647 (
acquire). - ↑ item.c in Omega 0.90.4, line 167 (
make_scroll). - ↑ site1.c in Omega 0.90.4, line 805 (
l_alchemist). - ↑ itemf1.c in Omega 0.90.4, line 933 (
i_illuminate). - ↑ effect3.c in Omega 0.90.4, line 1133 (
illuminate). - ↑ aux2.c in Omega 0.90.4, line 340 (
tenminute_status_check).