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{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}
<onlyinclude>'''LOCUS''' is the world named in ''Omega''<nowiki>'</nowiki>s in-game guide to [[Draft:Rampart|Rampart]]. The city is surrounded by countryside linking villages, temples and more remote destinations.<ref>{{Source|lib/scroll2.txt}} Decoded Rampart Tourist Association guide, opening paragraphs; the file is encrypted in the source repository.</ref><ref name="country">{{Source|country.c|8|113}} Countryside loading and destination identities.</ref> This article covers the region represented by Omega 0.90.4's overworld map. It is a '''draft''', with brief entries for countryside destinations whose full articles have not yet been written.</onlyinclude>
<onlyinclude>'''LOCUS''' is the world named in ''Omega''<nowiki>'</nowiki>s in-game guide to [[Draft:Rampart|Rampart]]. The city is surrounded by countryside linking villages, temples and more remote destinations.<noinclude><ref>{{Source|lib/scroll2.txt}} Decoded Rampart Tourist Association guide, opening paragraphs; the file is encrypted in the source repository.</ref><ref name="country">{{Source|country.c|8|113}} Countryside loading and destination identities.</ref></noinclude> This article covers the region represented by Omega 0.90.4's overworld map. It is a '''draft''', with brief entries for countryside destinations whose full articles have not yet been written.</onlyinclude>


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Revision as of 09:32, 9 September 2026

Omega 0.90.4

LOCUS is the world named in Omega's in-game guide to Rampart. The city is surrounded by countryside linking villages, temples and more remote destinations.[1][2] This article covers the region represented by Omega 0.90.4's overworld map. It is a draft, with brief entries for countryside destinations whose full articles have not yet been written.

World map

This is a spoiler map: it shows the underlying terrain, including concealed destinations and mountain passes. In a new game, several sites initially appear as ordinary mountains, desert or the Sea of Chaos. Searching can reveal their true terrain.[3][4]

Coordinates start at (0, 0) in the upper-left corner; x increases to the right and y downward. Symbols and their color groups follow the game's terrain definitions. Village file markers a–f are displayed as o, and temple numbers 1–6 as X, matching their loaded terrain types.[5][6]

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+^^^^^%^^^^^^^^^^^^^---^^^^^^^^^^^^^^^^((((((------^^^^^^^^^~~^^
++^^~^^v^^^---------------((((((((((((((((((--------^^^^^^~~~~~^
+++^^~^^v^^------------(((((((((((((((((((((((((------^^^~~~~|~^
++++^^~^^v^------((((((((((((((^^^((((((((((------------^^^~v~~^
++++^~^^v^^----------((((((((((^X^((((((((-------.......o~~^~~~^
++++^^~o^^--------------(((((((^(^(((((---------.------~~^^^^^^^
+++----~.......-----------((((((((((-----------.------~~--^^^^^^
++++--~--------.......------((((((((((((------.-------~^^^^^^^^^
+++++++---------------.......(((((((((-------.--------~~--^^^^^^
+++++++----------------------......-.........--------~~-----^^^^
+++++++++--------------((((((((((((o(((((((------^^X~~------^^^^
++++++++++++---------------(((((((.(((((((------^^^~~-------^^^^
++++++++++-------((((((((((((((((.(((((((((((((^^^-~~-------^^^^
+++++++----------------(((((((((.(((((((((---^^^----~~------^^^^
++++++++++++---------------((((.(((((((((--^^^-----~~---^^^^^^^^
++++++++++++++++--------------.--------^^^^^------~~---^^^^^^^^^
+++++++++++++++++++----------.------^^^^---------~~---^^^^^^^^^^
++++++++++++++++++++++++----.---v^^^^^^^^-((((--~~----------^^^^
+++++++++++++++++++++++++++O--^^^v^^^((((((((((((~~---^^^^^^^^^^
+++++++++++++-------------.----^^^v^(((((((((((((~~(----^^^^^^^^
++++++++++---------------.-^^^^^^(((((((((((((((~~((--------^^^^
++++++++++++++++++++++...-^*^^^^(((((((((((((((~~((((((-----^^^^
++++++++++++++++++-...-----^^^-(((((((((((((((~~(((((((((---^^^^
+++++++++++++-----.------^^^^((((((((((((((((~~(((((((((----^^^^
++++++++++-------.-----^^^^--((((((((((((((~~~(((((((((-----^^^^
++++++++++++++++.------^^^-------(((((((((~~(((((((((((((---^^^^
+++++++++++++++.------^^^---((((((((((((((~~(((((((--------^^^^^
+++++++++++++++.-----^^^(((((((((((((((~~~~(((((((-------^^^^^^^
+++++++++++++--.------vvv(((((((((((~~~~(((((((((-------^^^"^^^^
+++++++++++++++.-----^X^-------((~~~~(((((((((((((((-^^^^^""^^^^
+++++++++++++++.------^^^-----((~~~((((((((((((((((-^^^"""""^^^^
++++++++++-----.----^^^------(((((~~(((((((((---^^^^""""""""^^^^
++++++++-------.----^^^-(((((((((((~((((((((((((--^"""""""^^^^^^
++++++---------.-----^^^(((((((((((~~((((((((((--^^^""""""""$^^^
+++++++++++++++.----^^-(((((((((((~~((((((((((--^^^"""""""""^^^^
+++++++++++++++.-----^^^^((((((((~~(((((((((-------""""""""^^^^^
++++++++++++---.----^^^(((((((~~~~(((((((-----^^""""""""""""^^^^
+++++++++++++++.---^^^-(((~~~~~(((((((------^^^"""""""""""""^^^^
+++++++++++++++.---^^^^~~~~(((((----------^^^"""""""""""""""^^^^
++++++++++o....-...~~~~~-((((((((((-----^^^^""""""""""""""""^^^^
++++++++++++++~~~~~.o==-------------^^^^""""""""""""""""^^^^^^^^
++++++++++++=====~==~======----^^^^^^^^^"""""""""""""""""""^^^^^
+++++++++++=====~====~====---------------o""""""""""""""^^^^^^^^
+++++++++++++++~====~====-^^-------^^^^^^"""""""""""""""""""^^^^
+++++++++++++++====~====-^^------^^^"""""""""X"""""""""""---^^^^
+++++++++++++=====~X~===---^-----^^"""""""""""---^^^^-------^^^^
++++++++++=======~==~====---------^^"""""""""--^^-----------^^^^
+++++++++++++===~====~====--^--------""""""---^^-)))-^^-----^^^^
++++++++++++===~======~===---^^^^------------^^~)))))--^^---^^^^
+++++++++++++++======~======-----^^^------^----)~)))))--^^^-^^^^
+++++++++++++++=====~===^=======--~~~^^^-^---))))~))))))----^^^^
++++++++++++++=====~=============~~=~~~~^^))))))))~))))))))-^^^^
+++++++++++++++===~=~~~~~~=====~~~~====^^^^)))))))~)))))))^^^^^^
++++&++++++++++==~========~~~~~~==~~~~===^^^)))))))~))))))))^^^^
+++++=+++++++===~=~=========~===~~===~~~~~~^^)))))))~)))))^^^^^^
++++++=++++++++~===~===^===~===~=====~====^^^^)))))))~))))))^^^^
+++++++=+++++++====~~=====~===^=======~====^^)))))))))~)))))^^^+
++++++++=+========~==~===~===^!^=======~===^^^))+++)))~)))^^^^++
+++++++++=++=====~====~=~~====^=======~=~=^^^)))+X+))~)))^^^^+++
++++++++++++====~======~==~++++======~===~==^^))+++))~^^^^^+++++
++++++++++++++++========~++++++++===~====~^^^^^^^+^^^^~^^+++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Terrain key

Symbol Terrain Symbol Terrain
^ Mountains v Hidden mountain pass
- Plains . Road
( Forest ) Jungle
~ River = Swamp
" Desert + Sea of Chaos

Terrain names and symbols come from the 0.90.4 definitions.[6]

Places

The map directory gives the fixed entrance coordinates. Rampart has an independent draft article; the other links below lead to short descriptions on this page. These are destinations reached from the countryside, distinct from the rooms and facilities inside Rampart.[7]

Rampart

Rampart is the city at (27, 19), connected to the countryside road network. Its draft includes a city map and an index of shops, guilds, temples and other facilities.[5][8]

Remote destinations

The following entrances have distinctive surroundings once discovered.[9][10]

Destination Entrance and surroundings
Archmage's Castle A fortified granite castle in the northwestern mountains, with its drawbridge down.
Star Peak A mountain in the northeast whose summit glows with a shifting aura.
Goblin Caves A concealed hillside entrance south of Rampart, leading into the caves.
Dragon's Lair A cave entrance in a rocky chasm in the eastern desert, with a glint of gold inside.
Magic Isle An island in the southwestern Sea of Chaos; its entrance description mentions a narrow causeway.
HellWell Volcano A volcanic crater in the south, described with heat lightning around its rim.

Directions above are relative positions on this map, not travel routes or assessments of safety.[5][9]

Villages

There are six fixed village entrances. The numbers below identify their map files; they are not a recommended visiting order.[11]

Village Position in this region
Village 1 Northeastern road end, west of the river.
Village 2 Northern forest road, north of Rampart.
Village 3 Western end of the southern road.
Village 4 Northwestern mountains, beside the river.
Village 5 Western edge of the southeastern desert.
Village 6 Near the river and swamp, southeast of Village 3.

These positions follow the 0.90.4 map.[5]

Main temples

These countryside temples are separate from the Rampart Pantheon. Their file numbers select Odin, Set, Athena, Hecate, Druidism and Destiny in that order.[12]

Temple Surroundings and description
Temple of Odin Southern mountains; rough-hewn granite.
Temple of Set Southeastern desert; a black sandstone pyramid.
Temple of Athena Northeastern mountains beside the river; marble columns.
Temple of Hecate Southern swamp; ebony adorned with ivory.
Temple of Druidism Northern mountains surrounded by forest; a temple formed of living trees.
Temple of Destiny Far southeast, within a pocket of the Sea of Chaos; mysterious blue crystal.

Map positions and entrance descriptions are shown here; priesthood and succession are covered in High priests.[5][13]

Version notes

The map and destination numbers on this page are for Omega 0.90.4. They represent fixed underlying geography, not the player's explored area, current position or changing terrain during a particular game. The loaded map distinguishes concealed terrain from its underlying identity.[2]

References

  1. lib/scroll2.txt in Omega 0.90.4 Decoded Rampart Tourist Association guide, opening paragraphs; the file is encrypted in the source repository.
  2. 2.0 2.1 country.c in Omega 0.90.4, lines 8–113 Countryside loading and destination identities.
  3. country.c in Omega 0.90.4, lines 27–54 Initial disguises.
  4. aux3.c in Omega 0.90.4, lines 709–727 Countryside search reveals underlying terrain in the surrounding area.
  5. 5.0 5.1 5.2 5.3 5.4 lib/country.dat in Omega 0.90.4 Encrypted 64×64 world grid; util.c in Omega 0.90.4, lines 847–855 file key; country.c in Omega 0.90.4, lines 20–113 loading order.
  6. 6.0 6.1 defs.h in Omega 0.90.4, lines 687–707 Terrain symbols and game color groups.
  7. aux2.c in Omega 0.90.4, lines 767–784 Entering countryside destinations.
  8. aux3.c in Omega 0.90.4, lines 624–630 City identification.
  9. 9.0 9.1 aux3.c in Omega 0.90.4, lines 637–699 Countryside descriptions for caves, castle, temples, island, peak, lair and volcano.
  10. aux1.c in Omega 0.90.4, lines 82–87 Names of the Goblin Caves and Archmage's Castle.
  11. country.c in Omega 0.90.4, lines 55–59 Village file numbers.
  12. country.c in Omega 0.90.4, lines 60–64 Temple identities; defs.h in Omega 0.90.4, lines 387–392 deity numbers.
  13. aux3.c in Omega 0.90.4, lines 653–660 Temple descriptions.