Draft:Stormwatch

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Omega 0.90.4

Stormwatch is the village at (10, 40), at the western end of LOCUS's southern road. Its Chaos stone can raise maximum Strength, but the western part of the village contains dangerous chaos-water terrain.[1]

Local map

The complete 64 by 16 layout of Stormwatch is shown below; @ marks arrival at (63, 8).

These are spoiler maps. Coordinates are (column, row), starting at zero. Letters and highlighted symbols are article keys for sites and initial placements, not a literal game screenshot or a promise that a creature remains there.

0000000000111111111122222222223333333333444444444455555555556666
0123456789012345678901234567890123456789012345678901234567890123
01 ++++++++++++++++++~~~...#######................................X
02 ++++++++++++++++~~~~~..#######...#####..#####...#####..#####...X
03 +++++++++++++++~~.....#######....####x..####x...####x..####x...X
04 ++++++++++++++~~~....#######.....##x##..##x##...##x##..##x##...X
05 +++++++++++++.......#######....................................X
06 ++++++~~~+++~......###########.......x##x....#x#....x##x.......X
07 +++##++++~+~~~....#######GGGG#.......###x....#x#....x###.......X
08 ++#!.#++++~~.....-------.......................................@
09 +++##+++++~~~....-------.........##x##..##x##...##x##..##x##...X
10 +++++++++++~~~....#######GGGG#...####x..####x...####x..####x...X
11 ++++++++++++~......###########...#####..#####...#####..#####...X
12 +++++++++++++~~.....#######......#h.##..#Gff#...#"""#..#~~~#...X
13 ++++++++++++++~~~....#######.....#h.HS..g.ff#...#"""....~~~#...X
14 +++++++++++++++~~~~...#######....#####..#####...#####..#####...X

Map key

Key Meaning
! Chaos stone
" Hedge
# Wall
+ Raw chaos, displayed as water in play
- Closed door
. Floor or open ground
@ Arrival point, not the current player position
G Initial guard post
H Village merchant
S Stables
X Return to countryside
f Horse grain: ten portions per bin
g Granary entrance
h Initial horse placement
x Shuffled service or residence entrance
~ Ordinary water

Service identities at x are shuffled; identify the actual shop in your game. Population and supplies can change on re-entry. The stone position and terrain layout are fixed.

[2]

Arrival and services

You arrive at (63, 8), on the eastern boundary. Countryside exits extend along that eastern edge and the open northeastern and southeastern boundaries. All five shared services are assigned among 24 doorways.[3]

Feature Village position or initial count
Chaos stone (3, 8), far west
Merchant (36, 13)
Horses / grain sites Two / four
Guardsmen Nine

The water-looking area includes 207 cells that use the chaos effect, as well as ordinary water. Appearance alone does not establish the safety of a crossing.[4]

When raw-chaos contact activates, a mounted character loses the mount first. An Adept survives and is restored to at least full HP and mana. Otherwise, a member of any priesthood can receive a single rescue if that protection has not already been used; every other case is fatal. Ordinary swimming or breathing protection does not prevent this effect.[5]

Chaos stone

The black marble menhir is veined with gold. Touching it advances the attribute-stone cycle, with additional progress for chaotic characters. The cosmic glow increases maximum Strength by up to ten, normally capped at 30, without increasing current Strength. Lawful or neutral characters are not prohibited from trying it.[6]

Strategy

Treat the journey across the village and the stone's own cycle as separate hazards. Reach the services first and plan a safe return from the western stone; a harmful glow can leave very little margin for a dangerous crossing. The shared cycle can destroy backpack contents or send you away, so neither carrying everything nor leaving everything on a village floor is a reliable storage plan.

Leave by the open countryside boundary. Re-entering rebuilds population and supplies, but does not reset Chaos-stone progress.[7]

References