Draft:Mamba
| m Mamba | |
|---|---|
| Form | Ordinary creature |
| Attacks | 2 attacks: 0–19 physical each before absorption; 30% poison chance per hit; no defensive actions |
| Base level | 3 |
| HP | 10 |
| Hit | 25 |
| Defense | 10 |
| Action interval | 3 ticks; lower is faster |
| Kill experience | 45, when death is in sight |
| Generation | Random pools and encounter details |
| Carried items | None at ordinary generation |
| Immunities | None innate |
| Remains | Mamba filet; 50% on normal death |
| Remains use | Poisonous food; no alchemy |
Traits
| |
| Reference | minit.h in Omega 0.90.4, line 119[1] |
A mamba is a hostile venomous snake, displayed as a red m. It is fragile at ten HP, but has high accuracy, two attacks and a chance to poison on each hit.[2]
Generation
Mambas belong to ordinary random-monster pools and are explicitly included in jungle encounters. Ordinary mambas have no starting possessions.[3]
Poisonous attacks
The mamba pursues the player and attempts two physical attacks at a base interval of three ticks. Each landed attack rolls 0–19 physical damage before absorption and separately has a 30% chance to add 20 poison-status checks. Poison immunity blocks that added poisoning. While poison remains, each ordinary status update removes one count and applies three poison damage; repeated bites can extend the poisoning.[4]
Armor reduces the physical part, not the separate chance to become poisoned. Displacement can avoid the physical damage after a hit without skipping the subsequent poison check. Poison updates normally occur as game minutes pass, with additional periodic checks, so the duration is not exactly 20 player commands.[5]
The mamba has no innate immunity, no swimming or flying ability, and no food-pacification response. At one HP, its next normal pursuit movement triggers retreat and reduces its interval to two ticks. Its corpse, mamba filet, appears on 50% of normal deaths and is poisonous despite its food-like name. It has no alchemical transformation.[6]
Strategy
The mamba's low HP favors ending the encounter before repeated adjacent exchanges. Poison protection is valuable even with good armor; carry an appropriate antidote when relying on recovery after a bite. Do not eat the filet or try to pacify the living snake with food. The poisonous corpse can be retained as an offering for a genuinely hungry, non-poison-immune enemy, such as a lion, at the usual alignment cost.
References
- ↑ lev.c in Omega 0.90.4, lines 373–394; mon.c in Omega 0.90.4, lines 134–203; mmelee.c in Omega 0.90.4, lines 8–145; mmelee.c in Omega 0.90.4, lines 227–311; time.c in Omega 0.90.4, lines 47–74; item.c in Omega 0.90.4, lines 63–139. Ordinary construction, combat, timing and remains.
- ↑ minit.h in Omega 0.90.4, line 119.
- ↑ lev.c in Omega 0.90.4, lines 11–70; lev.c in Omega 0.90.4, lines 280–395.
- ↑ minit.h in Omega 0.90.4, line 119; mmelee.c in Omega 0.90.4, lines 109–117; effect3.c in Omega 0.90.4, lines 537–545; aux2.c in Omega 0.90.4, lines 201–208.
- ↑ mmelee.c in Omega 0.90.4, lines 8–20; mmelee.c in Omega 0.90.4, lines 109–117; aux1.c in Omega 0.90.4, lines 498–513; time.c in Omega 0.90.4, lines 20–23; aux3.c in Omega 0.90.4, lines 11–47.
- ↑ minit.h in Omega 0.90.4, line 119; mmove.c in Omega 0.90.4, lines 24–74; util.c in Omega 0.90.4, lines 93–151; inv.c in Omega 0.90.4, lines 430–467; mon.c in Omega 0.90.4, lines 134–203; item.c in Omega 0.90.4, lines 63–139.