Draft:Mamba

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Omega 0.90.4
m Mamba
FormOrdinary creature
Attacks2 attacks: 0–19 physical each before absorption; 30% poison chance per hit; no defensive actions
Base level3
HP10
Hit25
Defense10
Action interval3 ticks; lower is faster
Kill experience45, when death is in sight
GenerationRandom pools and encounter details
Carried itemsNone at ordinary generation
ImmunitiesNone innate
RemainsMamba filet; 50% on normal death
Remains usePoisonous food; no alchemy
Traits
  • Initially hostile
  • Poisonous attacks and remains
Referenceminit.h in Omega 0.90.4, line 119[1]

A mamba is a hostile venomous snake, displayed as a red m. It is fragile at ten HP, but has high accuracy, two attacks and a chance to poison on each hit.[2]

Generation

Mambas belong to ordinary random-monster pools and are explicitly included in jungle encounters. Ordinary mambas have no starting possessions.[3]

Poisonous attacks

For the shared damage, timing, immunity and treatment rules, see Poison.

The mamba pursues the player and attempts two physical attacks at a base interval of three ticks. Each landed attack rolls 0–19 physical damage before absorption and separately has a 30% chance to add 20 poison-status checks. Poison immunity blocks that added poisoning. While poison remains, each ordinary status update removes one count and applies three poison damage; repeated bites can extend the poisoning.[4]

Armor reduces the physical part, not the separate chance to become poisoned. Displacement can avoid the physical damage after a hit without skipping the subsequent poison check. Poison updates normally occur as game minutes pass, with additional periodic checks, so the duration is not exactly 20 player commands.[5]

The mamba has no innate immunity, no swimming or flying ability, and no food-pacification response. At one HP, its next normal pursuit movement triggers retreat and reduces its interval to two ticks. Its corpse, mamba filet, appears on 50% of normal deaths and is poisonous despite its food-like name. It has no alchemical transformation.[6]

Strategy

The mamba's low HP favors ending the encounter before repeated adjacent exchanges. Poison protection is valuable even with good armor; carry an appropriate antidote when relying on recovery after a bite. Do not eat the filet or try to pacify the living snake with food. The poisonous corpse can be retained as an offering for a genuinely hungry, non-poison-immune enemy, such as a lion, at the usual alignment cost.

References