Draft:Mansions

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Omega 0.90.4

Mansions are the largest and most heavily defended private residences in Rampart. Their safes and possible notable occupants make them valuable burglary targets, but guard dogs, automatons, alarms and portcullises separate them from ordinary houses.[1][2]

Location and interior maps

City x slots can become residences; h marks the two guaranteed ordinary houses. The city sectors retain global coordinates. The separate interior map resets coordinates to (0, 0), with @ marking arrival.

These are spoiler maps. Coordinates are (column, row), starting at zero. Letters and highlighted symbols are article keys for sites and initial placements, not a literal game screenshot or a promise that a creature remains there.

Northwest streets

00000000001111111111222222222233
01234567890123456789012345678901
00 ################################
01 #...............................
02 #.######.#######..########..##x.
03 #.######.######x..####x###..###.
04 #.x####x........................
05 #.######.######x..#x#..#x#..##x.
06 #.######.#######..###..###..###.
07 #.................###xx###......
08 #..#######..####..########...#x.
09 #.##2#6#5##.x###.###########.##.
10 #..#.....#..###x.#.........#....
11 #.####.####.####.#.###.###.#.##.
12 #..#3...4#.......#.##x.x##.#.#x.
13 #.####.####.##...............##.
14 #....#t#....##...#.##x.x##.#.#x.
15 #................#.###.###.#.##.
16 #.#########.####.#.........#....
17 #.#########.####.#####.#####....
18 #.#########.###x................
19 #.####H.....####.....#B#...G####
20 #.#########.........#####.......
21 #.#########.######..#####.......
22 #.#########.######...###...G####
23 #...............................
24 #"""""""""""""""""""""""""""....
25 #"""""""""""""""""""""""""""....
26 #"".......................""....
27 #"".."""".##########."""".""....
28 #"".."=~1.#==#==#==#.1~=".""....
29 #"".."""".#==#~~#==#."""".""....
30 #"".......#111~~111#......""....
31 #""..""""."..~~~~.."."""".""....

Northeast streets

33333333444444444455555555556666
23456789012345678901234567890123
00 ################################
01 ...............................#
02 ...x##.#########..###.###.###..#
03 "".###.#########..#######.##x..#
04 "".....#########..#######.###..#
05 "".###.####........####s.......#
06 "".x##.###C.......#######.###..#
07 "".....###C.......#######.###..#
08 "".x##.####.......###.###.#x#..#
09 "".###.#########...............#
10 "".x##.#########...............#
11 "".....#########..##....##...#.#
12 "".##.............###MM###..##.#
13 "".##..######..##..######..#x#.#
14 "".x#..#####x..###..####..####.#
15 "".##..######........##..#####.#
16 ...##..######.######....####x..#
17 ##.....######.#####x#..#x###.###
18 ##...........................#G#
19 ##############################G#
20 ...............................X
21 ...............................X
22 ##############################G#
23 .............................#G#
24 ...###########.###.#############
25 ...#####x#####.###.#####x#####.#
26 ...............................#
27 ...######..#######.##x.##x.##x.#
28 ...x#####..##x#x##.###.###.###.#
29 ...######......................#
30 ...######..#####...##...##.###.#
31 ...........#####x#.##...##.....#

Southwest streets

00000000001111111111222222222233
01234567890123456789012345678901
32 #""..""""."""1..1"""."""".""....
33 #"".......................g.....
34 #"".#.""""""""""""""""""""""....
35 #"#y#"m"""""""""""""""""""""....
36 #"#-#"."...".....".".."...""....
37 #"#.#"..."."."-".".?".""".""....
38 #"#u#"""""."."?"."."."..".""....
39 #"#.#".......""".""".""...""....
40 #"#.#"-"""""."....."".""".""....
41 #"#-#"?".....".""""""?..".""....
42 #"#.#"""."."""."""""""".".""....
43 #"#.#"..."..?".""O?.....".""....
44 #"#u#"-"""""""."""""""""".""....
45 #"#.#"?..?""."."""""".".".""....
46 #"#.#""""">?"-......."."?.""....
47 #"#.#"""""""""""""""""""""""....
48 #"#u#######################"....
49 #"#.....-.....u-1-$U$U$U$U#"....
50 #"#########################"....
51 #"""""""""""""""""""""""""""....
52 #.####~~~~~~~~~~~~~~~~~~####....
53 #.####:#####################....
54 #.###:###:#^################....
55 #.##:###:#^#v#!!!!!!########....
56 #..#:##:####D#!!!!!!####c.......
57 #..#^#!#####V!!!!!!!####c.......
58 #.###:######!!!!!!!!########....
59 #.##########################....
60 #.##########################....
61 #.####..................####....
62 #...............................
63 ################################

Southeast streets

33333333444444444455555555556666
23456789012345678901234567890123
32 ...#######......##.####.##x###.#
33 ...x######.#x##....####.####x#.#
34 ...#######.####.##.##x#.....##.#
35 ...x######.x###.##..........##.#
36 ...#######.####....######...##.#
37 ...................######.####.#
38 ...###......###.##........##x#.#
39 ...x##.####.###.##.#x##x#...##.#
40 ...###.x###........######...##.#
41 .......####.#x##x#.######.#.##.#
42 ...###......######........#....#
43 ...x##.####.....##.##.###.#.##.#
44 ...###.####.###.#x.#x.###...##.#
45 ...x##......###.......##x##.##.#
46 ...###..####x##.##.##.#####.##.#
47 ........####...................#
48 ...###.......##..###.#######.#.#
49 ...###..####.##..###.####x##.#.#
50 ...##x##h###.##..#h#.###..##.#.#
51 ...............................#
52 ...##*##*##*##.....######......#
53 ...##*##*#*###...###....###....#
54 ...##T#T#T#T##..###..##..###...#
55 ...##|#|#|#|##..##..####..##...#
56 ...##R#R#R#R##..##..####..##...#
57 ...##.......##..###..##..###...#
58 ...####GJG####..####....####...#
59 .................####..####....#
60 ...####GPG####.....##AA##......#
61 ...#####:#####.................#
62 ...####GjG####.................#
63 ################################

Mansions interior

0000000000111111111122222222223333333333444444444455555555556666
0123456789012345678901234567890123456789012345678901234567890123
00 ################################################################
01 #DDDDDDDDKaK:............:...dppT..ppT..ppT.....ppppppp#########
02 #DDDDDDDDKKa#............####:#######################TT###a#####
03 #DDDDDDDDKKK#...........a33##^########################+####3333#
04 #DDDDDDDDKKK#...........a####B#########################a###3333#
05 #DDDDDDDDKKK##############^##B#############################3333#
06 ####|||###################^##BBBBBBBHBBBBBBBBBBaBBBBBBBBB##3333#
07 X............pRPdTTTTTTppTT##BBBBBBBBBBBBBBBBBBBBBBBBBBBB##AAAA#
08 X.@..........pRPdTTTTTTppTT##BBBBBBBBBBBBBBBBBBBBBBBBBBBB##::::#
09 ###||#||#####################BBBBBBaBBBBBBBBBBBBBBBBBBBBB##adad#
10 #cccc#GGGG#BBBBBBBBBBBBBB####BBNBBBBBBBBBBBBBBBBBBBBBBBBa##::::#
11 #ccac#GGGG#BBBBBBBBBBBBBB####BBBBBBBBBBBBBBBBBBBBBBBBBBBB##GGGG#
12 #cccc#GGaG#BBBBBBBBBBBBBB####BBBBBBBBBBBBBBBBBBBBBBBBBBBB##GGGG#
13 #cccc#GGGG|aBBBBBaBBBBBBB####BBBBBBBBBBBBBBBBBaBBBBBBBBBBB|GGGG#
14 ################################################################
15 ################################################################

Map key

Key Meaning
! Concealed alarm and treasure
" Hedge
# Wall
$ Treasure pile
* Weak wall
+ Locked door
- Closed door
. Floor or open ground
1 Statue
2 Odin altar
3 Concealed safe
3 Set altar
4 Athena altar
5 Hecate altar
6 Destiny altar
: Concealed passage
: Concealed passage
: Concealed passage
= Enchanted pool
> Sewer stairs
? Random maze encounter
@ Arrival point, not the current player position
A Coliseum
A Initial minor automaton placement
B Bank and ATM
B Bedroom
C Collegium Magii
D Dining room
D Time-lock barrier, initially a wall
G Bathroom
G Guard post
H Orphanage and Hospice
H Possible notable mansion resident
J Gaol
K Kitchen
M Legion of Destiny
N Possible ordinary historical resident
O Oracle
P Lowered portcullis
P Order of Paladins
R Portcullis release
R Raise-portcullis trigger
T Portcullis trap trigger
T Portcullis trigger
U Greater undead
V Inner vault and treasure
X City gates
X Return to the previous city or village
^ Concealed trap
^ Random trap
a Concealed siren
c Castle audience
c Closet
d Initial death-hound placement
g Botanical Gardens
h Fixed ordinary house
j Justiciar's office
m Hedge maze entrance
p Portcullis site on open floor
s Circle of Sorcerors
t Pantheon
u Lesser undead
v Vault approach
x Shuffled shop or residence candidate
y City Cemetery
| Open door
| Portcullis, initially raised
~ Ordinary water

City slot assignment and inhabitants vary; the interior geometry and safe positions shown here are fixed. Room letters describe floor regions rather than solid furniture. The mansion file contains 15 rows; its unfilled last row remains initialized wall in the 64 by 16 scene.

[3]

Generation and inhabitants

A mansion may be assigned to a random residential entrance when the city is created. Most residential front doors start locked. After gaining entry, you arrive in a western corridor; leaving returns to the same city building.

The layout has 18 concealed safes, secret passages, three random trap sites, sixteen floor sirens, five doberman death-hounds and four minor automatons. Two portcullises begin lowered, and additional gate tiles can drop when nearby triggers are crossed. Release tiles raise the gates, but do not disarm the triggers.

One resident position has a 50% chance to produce a character drawn from ordinary game history. A second has a 50% chance to produce one of fourteen notable office-holders: the six high priests, Shadowlord, Legion Commandant, Archmage, Prime Sorceror, Arena Champion, Duke, Lord of Chaos or Lord of Law. Their identities follow the shared game history. The Justiciar is not in this mansion selection.

These residents are generated hostile, asleep at night and awake during the day, even when another meeting with the same office-holder would be peaceful. Carried objects also depend on the encounter. The mansion Archmage carries Kolwynia, but a mansion Prime Sorceror does not receive the demesne's Star Gem. High priests carry their own religion's holy symbol, which can satisfy the appropriate priestly quest even when obtained here. Encountering a name here is not equivalent to visiting that person's usual headquarters.[4][5][6][7]

Defenses and treasure

The safe-opening rules are the same as in other residences, but successful contents use the mansion's higher treasure difficulty. Picking favors Dexterity and thieves' rank; forcing favors combat damage. Neither approach removes the separate floor traps around the building.

Floor sirens normally summon law enforcement directly. Safe alarms have their own city-return sequence. The distinction matters for a paladin facing expulsion and after the destruction of the Order.

The walls are much harder to tunnel through than house or hovel walls. Shadowform bypasses walls, bars and ordinary trap interactions, but also prevents opening safes while it lasts. It can get you into position without supplying a complete looting plan by itself.[4][8][9][10][11]

Strategy

Prepare for a guarded expedition rather than treating a mansion as eighteen free safe attempts. A garage-door opener can raise gates once, but stepping onto another trigger can drop them again. Nighttime can help with generated residents; it does not switch off the dogs, automatons, sirens or traps. An automaton's poison cloud remains active even if it becomes nonhostile, so pacification alone is not a complete answer to the guards.

The possible guild leaders make mansions relevant to more than cash. Consult the individual's article before fighting or stealing: carried quest objects, hostility and succession consequences differ by person. Plan a way out of the interior before taking an action that wakes a strong resident or starts an alarm.

References