Draft:Hawk
| h Hawk | |
|---|---|
| Form | Ordinary creature |
| Attacks | 1 high attack: 0–9 physical before absorption; no defensive actions |
| Base level | 1 |
| HP | 7 |
| Hit | 15 |
| Defense | 10 |
| Action interval | 2 ticks; lower is faster |
| Kill experience | 10, when death is in sight |
| Generation | Random pools and encounter details |
| Carried items | None at ordinary generation |
| Immunities | None innate |
| Remains | Buffalo style hawk wings; 50% on normal death |
| Remains use | Ordinary food; no alchemy |
Traits
| |
| Reference | minit.h in Omega 0.90.4, line 51[1] |
A hawk is a normally peaceful flying bird, displayed as a brown h. Its single high attack, hit score of 15 and short action interval make provoking it more dangerous than its seven HP might suggest.[2]
Generation
Hawks belong to the ordinary random pools and are explicitly included in plains, forest, desert and mountain encounters. The mountain table also serves passes and volcano terrain. They have no ordinary starting possessions.[3]
Behavior and remains
If made hostile, a hawk pursues the player and attempts a high physical attack when adjacent. Its base interval is two ticks, compared with a sheep's five. Flying lets it cross water and hedges, but not solid walls. It has no ranged attack, special ability or innate damage immunity.[4]
A normal death has a 50% chance to leave buffalo style hawk wings. Despite the name, these are ordinary edible remains: six food-reserve points, with one consumed by a normal hourly hunger check. They have no alchemical transformation and do not grant flight. A living hawk is not initially hungry and cannot be bought off through the ordinary feeding response.[5]
Strategy
A hawk is not a threat until something makes it hostile, so there is little reason for an injured character to provoke one merely for a possible meal. Its wings supply the same nutrition as quail en brochet, while a quail has no attack sequence. If fighting is necessary, account for the hawk's high-directed attack and avoid treating a river or hedge as a safe divider.
References
- ↑ lev.c in Omega 0.90.4, lines 373–394; mon.c in Omega 0.90.4, lines 134–203; mmelee.c in Omega 0.90.4, lines 8–51; mmelee.c in Omega 0.90.4, lines 227–311; time.c in Omega 0.90.4, lines 47–74; item.c in Omega 0.90.4, lines 63–139. Ordinary construction, combat, timing and remains.
- ↑ minit.h in Omega 0.90.4, line 51.
- ↑ lev.c in Omega 0.90.4, lines 11–70; lev.c in Omega 0.90.4, lines 280–395.
- ↑ minit.h in Omega 0.90.4, line 51; mon.c in Omega 0.90.4, lines 12–68; mmove.c in Omega 0.90.4, lines 24–85; util.c in Omega 0.90.4, lines 93–151; time.c in Omega 0.90.4, lines 47–74.
- ↑ mon.c in Omega 0.90.4, lines 134–203; item.c in Omega 0.90.4, lines 63–139; command2.c in Omega 0.90.4, lines 130–161; aux3.c in Omega 0.90.4, lines 26–34; inv.c in Omega 0.90.4, lines 430–467.