Draft:Striped bass
| b Striped bass | |
|---|---|
| Form | Ordinary creature |
| Attacks | No tactical attacks or defensive actions |
| Base level | 1 |
| HP | 1 |
| Hit | 0 |
| Defense | 0 |
| Action interval | 4 ticks; lower is faster |
| Kill experience | 1, when death is in sight |
| Generation | Random pools and encounter details |
| Carried items | None at ordinary generation |
| Immunities | None innate |
| Remains | Bass filets; 50% on normal death |
| Remains use | Ordinary food; no alchemy |
Traits
| |
| Reference | minit.h in Omega 0.90.4, line 63[1] |
A striped bass is a normally peaceful aquatic fish, displayed as a cyan b. It has one HP, no tactical attacks, and edible remains named bass filets.[2]
Generation
Striped bass occur in ordinary random-monster pools and are explicitly included in river and swamp encounters. Countryside generation provides a water tile beneath exclusively swimming creatures. An ordinary bass has no starting items.[3]
Behavior and remains
The bass is initially peaceful and its normal movement is restricted to water. It has no melee attacks or defensive actions, and no ranged or special ability. Hostility caused by an attack or other effect does not supply a missing attack sequence. It has no innate damage immunity.[4]
Bass filets have a 50% chance to appear on normal death. They add six food-reserve points when eaten; normal hourly hunger checks consume one. They have no alchemical transformation. The living bass is not initially hungry, so it does not have a normal food-pacification response.[5]
Strategy
With one HP and zero defense, a bass takes less effort to kill than a trout, while providing the same potential nourishment. That does not make every fishing attempt worthwhile: the corpse may not appear, and water or another river encounter can be more dangerous than the fish. Its one-XP reward is small, so a safely accessible meal is the main practical reason to attack it.
References
- ↑ lev.c in Omega 0.90.4, lines 373–394; mon.c in Omega 0.90.4, lines 134–203; mmelee.c in Omega 0.90.4, lines 8–51; mmelee.c in Omega 0.90.4, lines 227–311; time.c in Omega 0.90.4, lines 47–74; item.c in Omega 0.90.4, lines 63–139. Ordinary construction, combat, timing and remains.
- ↑ minit.h in Omega 0.90.4, line 63.
- ↑ lev.c in Omega 0.90.4, lines 11–70; lev.c in Omega 0.90.4, lines 280–395.
- ↑ minit.h in Omega 0.90.4, line 63; util.c in Omega 0.90.4, lines 93–151; mon.c in Omega 0.90.4, lines 12–76; mmelee.c in Omega 0.90.4, lines 227–311.
- ↑ mon.c in Omega 0.90.4, lines 134–203; item.c in Omega 0.90.4, lines 63–139; command2.c in Omega 0.90.4, lines 130–161; aux3.c in Omega 0.90.4, lines 26–34; inv.c in Omega 0.90.4, lines 430–467.