Draft:Striped bass

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Omega 0.90.4
b Striped bass
FormOrdinary creature
AttacksNo tactical attacks or defensive actions
Base level1
HP1
Hit0
Defense0
Action interval4 ticks; lower is faster
Kill experience1, when death is in sight
GenerationRandom pools and encounter details
Carried itemsNone at ordinary generation
ImmunitiesNone innate
RemainsBass filets; 50% on normal death
Remains useOrdinary food; no alchemy
Traits
  • Normally peaceful
  • Normal movement restricted to water
  • Edible remains
Referenceminit.h in Omega 0.90.4, line 63[1]

A striped bass is a normally peaceful aquatic fish, displayed as a cyan b. It has one HP, no tactical attacks, and edible remains named bass filets.[2]

Generation

Striped bass occur in ordinary random-monster pools and are explicitly included in river and swamp encounters. Countryside generation provides a water tile beneath exclusively swimming creatures. An ordinary bass has no starting items.[3]

Behavior and remains

The bass is initially peaceful and its normal movement is restricted to water. It has no melee attacks or defensive actions, and no ranged or special ability. Hostility caused by an attack or other effect does not supply a missing attack sequence. It has no innate damage immunity.[4]

Bass filets have a 50% chance to appear on normal death. They add six food-reserve points when eaten; normal hourly hunger checks consume one. They have no alchemical transformation. The living bass is not initially hungry, so it does not have a normal food-pacification response.[5]

Strategy

With one HP and zero defense, a bass takes less effort to kill than a trout, while providing the same potential nourishment. That does not make every fishing attempt worthwhile: the corpse may not appear, and water or another river encounter can be more dangerous than the fish. Its one-XP reward is small, so a safely accessible meal is the main practical reason to attack it.

References