Draft:Lion
| l Lion | |
|---|---|
| Form | Ordinary creature |
| Attacks | 2 attacks: 0–24 physical each before absorption; no defensive actions |
| Base level | 3 |
| HP | 60 |
| Hit | 20 |
| Defense | 10 |
| Action interval | 3 ticks; lower is faster |
| Kill experience | 50, when death is in sight |
| Generation | Random pools and encounter details |
| Carried items | None at ordinary generation |
| Immunities | None innate |
| Remains | Lion souflee; 50% on normal death |
| Remains use | Ordinary food; no alchemy |
Traits
| |
| Reference | minit.h in Omega 0.90.4, line 113[1] |
A lion is a hungry, hostile predator, displayed as a yellow l. It has two physical attacks, can swim, and appears in several countryside environments.[2]
Generation
Lions belong to the ordinary random pools and are explicitly included in plains, jungle and desert encounters on LOCUS. They start without equipment or random treasure.[3]
Behavior and feeding
A lion pursues and attempts two physical attacks when adjacent. Each has a raw damage roll of 0–24 before absorption. Its base interval is three ticks; it has no block, ranged attack, special ability or innate damage immunity. With one to 14 HP left, its next normal pursuit movement triggers retreat and reduces that interval to two ticks.[4]
While hungry, a lion accepts ordinary food and becomes peaceful. Give requires an adjacent target and a non-cursed item. Poison food instead causes 100 poison damage, enough to kill an otherwise unchanged 60-HP lion, and shifts alignment two points toward Chaos. An accepted meal is consumed and ends hunger, so feeding it safely first removes reliance on a later poison offering.[5]
Normal death has a 50% chance to leave lion souflee. It supplies the ordinary six points of food reserve, with no alchemical transformation.[6]
Strategy
A lion's two substantial attacks and short interval make extended adjacent exchanges dangerous for an early character. Safe food can end the encounter without requiring you to overpower it; a hornet corpse is a lethal alternative when the alignment cost is acceptable. Unlike a camel, it can swim after you. Its cooked-sounding remains are no more nutritious than bunnyburgers, so the difficulty of the hunt does not buy a larger meal.
References
- ↑ lev.c in Omega 0.90.4, lines 373–394; mon.c in Omega 0.90.4, lines 134–203; mmelee.c in Omega 0.90.4, lines 8–145; mmelee.c in Omega 0.90.4, lines 227–311; time.c in Omega 0.90.4, lines 47–74; item.c in Omega 0.90.4, lines 63–139. Ordinary construction, combat, timing and remains.
- ↑ minit.h in Omega 0.90.4, line 113.
- ↑ lev.c in Omega 0.90.4, lines 11–70; lev.c in Omega 0.90.4, lines 280–395.
- ↑ minit.h in Omega 0.90.4, line 113; mon.c in Omega 0.90.4, lines 12–76; mmove.c in Omega 0.90.4, lines 24–74; util.c in Omega 0.90.4, lines 93–151.
- ↑ command2.c in Omega 0.90.4, lines 400–454; inv.c in Omega 0.90.4, lines 430–467; inv.c in Omega 0.90.4, lines 1584–1591; mon.c in Omega 0.90.4, lines 114–131.
- ↑ mon.c in Omega 0.90.4, lines 134–203; item.c in Omega 0.90.4, lines 63–139; command2.c in Omega 0.90.4, lines 130–161.