Draft:Aggravator fungus

From Omega Wiki
Revision as of 07:40, 11 September 2026 by OmegaAdmin (talk | contribs) (连续整理怪物独立草稿:来源、能力、遗骸与策略,并同步符号索引)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Omega 0.90.4
f Aggravator fungus
FormOrdinary creature
AttacksNone; no defensive actions
Special abilitiesIf hostile, awakens and angers the level
Base level1
HP12
Hit0
Defense0
Action interval10 ticks; lower is faster
Kill experience1, when death is in sight
GenerationRandom pools and encounter details
Carried itemsNone at ordinary generation
ImmunitiesFire
RemainsAggravator fungus spores; 50% on normal death
Remains useLittle food; no alchemy
Traits
  • Normally peaceful
  • Stationary
Referenceminit.h in Omega 0.90.4, line 32[1]

An aggravator fungus is a stationary monster that can wake and anger the creatures on its level. Its ordinary form is peaceful, so leaving it alone avoids the trigger.[2]

Generation

Aggravator fungi belong to ordinary random pools and are specifically placed by the sewer population routine. They have no ordinary starting possessions.[3]

Aggravation

The fungus has no movement or melee attacks. If it becomes hostile, an eligible special action makes an irritating hum and sets every monster in the current level's monster list awake and hostile. It then clears its own hostility. Merely approaching a normal peaceful fungus does not satisfy this condition.[4]

The ordinary special check requires it to be awake, alive and within four squares, and succeeds on half of its pulses. Sanctuary suppresses the special action. The fungus is immune to fire, but has no other innate immunity.[5]

Remains

Normal death has a 50% chance of leaving spores. These provide only one food point when eaten and have no alchemical transformation. Eating the spores does not itself call the live creature's aggravation ability.[6]

Strategy

Do not injure a peaceful fungus casually while exploring a populated level. A surviving hostile fungus can turn nearby peaceful inhabitants into enemies and wake distant creatures as well. If you must remove it, use an attack capable of dealing with its 12 HP promptly; fire is ineffective. Its one-point meal is a poor reason to risk aggravating an entire level.

References