Draft:Earth elemental
| E Earth elemental | |
|---|---|
| Form | Ordinary creature |
| Attacks | 1 physical attack, raw 0–99; 1 defense |
| Special abilities | Slow, powerful melee |
| Base level | 6 |
| HP | 200 |
| Hit | 20 |
| Defense | 25 |
| Action interval | 15 ticks; lower is faster |
| Kill experience | 250, when death is in sight |
| Generation | Ordinary and special encounters |
| Carried items | None at ordinary generation |
| Immunities | Poison, sleep |
| Remains | Essence of earth elemental; 50% on normal death |
| Remains use | Inedible; protection-cloak alchemy with variable enchantment |
Traits
| |
| Reference | minit.h in Omega 0.90.4, line 197[1] |
An earth elemental is a slow, heavily defended physical attacker with a large single-hit damage range. It does not pass through walls in Omega 0.90.4, despite using spirit-style movement.[2]
Generation
Earth elementals belong to ordinary random-monster pools and the dedicated Astral Plane of Earth selection. They are initially hostile and carry no ordinary possessions.[3]
Combat and movement
The elemental makes one physical attack for a raw 0–99 damage and has one defense. Its fifteen-tick interval is slow, but one successful blow can be substantial. It has no ranged or special attack.[4]
It is immune to poison and sleep, but not ordinary physical damage, fire, cold or electricity. It has no intangibility, flight or swimming flag; the common movement test still blocks unsuitable walls and water. Its movement routine's name does not override those checks. It has no hungry or greedy pacification response.[5]
Essence
Half of normal deaths leave essence of earth elemental. It is inedible. Ambrosias buys it for 66 Au or charges 400 Au to turn the selected stack into one blessed cloak of protection. The result is +6 only if no ordinary cloak has yet been constructed in that game; after any such construction it is +2. Its enchantment affects the cloak's protective contribution, unlike the fixed immunity offered by many alchemical rings.[6]
Strategy
Use the slow interval and absence of ranged attacks to avoid trading repeated melee blows. Physical damage works, but high defense and 200 HP make a quick weapon kill less certain than against a fragile elemental. Elemental damage is not blocked by its innate immunity; poison and sleep are.
Terrain that actually blocks its movement can provide separation. The essence offers a blessed protective cloak at a fixed cost, so it is worth considering as equipment material rather than expecting to eat it. Do not plan around a guaranteed +6 result.
References
- ↑ lev.c in Omega 0.90.4, lines 373–394; mon.c in Omega 0.90.4, lines 134–203; mmelee.c in Omega 0.90.4, lines 8–145; mmelee.c in Omega 0.90.4, lines 227–311; aux2.c in Omega 0.90.4, lines 689–727; time.c in Omega 0.90.4, lines 47–74; item.c in Omega 0.90.4, lines 63–139. Ordinary construction, combat, timing and remains.
- ↑ minit.h in Omega 0.90.4, line 197; mmove.c in Omega 0.90.4, lines 131–146; util.c in Omega 0.90.4, lines 93–159.
- ↑ lev.c in Omega 0.90.4, lines 142–164; lev.c in Omega 0.90.4, lines 280–395; minit.h in Omega 0.90.4, line 197.
- ↑ minit.h in Omega 0.90.4, line 197; mmelee.c in Omega 0.90.4, lines 8–145; time.c in Omega 0.90.4, lines 47–74.
- ↑ minit.h in Omega 0.90.4, line 197; mmove.c in Omega 0.90.4, lines 131–146; util.c in Omega 0.90.4, lines 93–159; inv.c in Omega 0.90.4, lines 410–467.
- ↑ mon.c in Omega 0.90.4, lines 134–203; itemf1.c in Omega 0.90.4, lines 664–749; minit.h in Omega 0.90.4, line 197; site1.c in Omega 0.90.4, lines 845–869; item.c in Omega 0.90.4, lines 235–243; itemf1.c in Omega 0.90.4, lines 854–870.