Draft:Earth elemental

From Omega Wiki
Jump to navigation Jump to search
Omega 0.90.4
E Earth elemental
FormOrdinary creature
Attacks1 physical attack, raw 0–99; 1 defense
Special abilitiesSlow, powerful melee
Base level6
HP200
Hit20
Defense25
Action interval15 ticks; lower is faster
Kill experience250, when death is in sight
GenerationOrdinary and special encounters
Carried itemsNone at ordinary generation
ImmunitiesPoison, sleep
RemainsEssence of earth elemental; 50% on normal death
Remains useInedible; protection-cloak alchemy with variable enchantment
Traits
  • Hostile
  • Not intangible; cannot cross walls
Referenceminit.h in Omega 0.90.4, line 197[1]

An earth elemental is a slow, heavily defended physical attacker with a large single-hit damage range. It does not pass through walls in Omega 0.90.4, despite using spirit-style movement.[2]

Generation

Earth elementals belong to ordinary random-monster pools and the dedicated Astral Plane of Earth selection. They are initially hostile and carry no ordinary possessions.[3]

Combat and movement

The elemental makes one physical attack for a raw 0–99 damage and has one defense. Its fifteen-tick interval is slow, but one successful blow can be substantial. It has no ranged or special attack.[4]

It is immune to poison and sleep, but not ordinary physical damage, fire, cold or electricity. It has no intangibility, flight or swimming flag; the common movement test still blocks unsuitable walls and water. Its movement routine's name does not override those checks. It has no hungry or greedy pacification response.[5]

Essence

Half of normal deaths leave essence of earth elemental. It is inedible. Ambrosias buys it for 66 Au or charges 400 Au to turn the selected stack into one blessed cloak of protection. The result is +6 only if no ordinary cloak has yet been constructed in that game; after any such construction it is +2. Its enchantment affects the cloak's protective contribution, unlike the fixed immunity offered by many alchemical rings.[6]

Strategy

Use the slow interval and absence of ranged attacks to avoid trading repeated melee blows. Physical damage works, but high defense and 200 HP make a quick weapon kill less certain than against a fragile elemental. Elemental damage is not blocked by its innate immunity; poison and sleep are.

Terrain that actually blocks its movement can provide separation. The essence offers a blessed protective cloak at a fixed cost, so it is worth considering as equipment material rather than expecting to eat it. Do not plan around a guaranteed +6 result.

References