Draft:Elder etheric grue
| G Elder etheric grue | |
|---|---|
| Form | Ordinary creature |
| Attacks | 4 physical attacks, including 1 lunge, raw 0–19 each; 70% poison chance per hit; 2 defenses |
| Special abilities | Poison; accepts safe food |
| Base level | 7 |
| HP | 150 |
| Hit | 30 |
| Defense | 30 |
| Action interval | 4 ticks; lower is faster |
| Kill experience | 450, when death is in sight |
| Generation | Ordinary and special encounters |
| Carried items | No fixed item; 0–1 random possessions |
| Immunities | Poison, fear |
| Remains | Dead elder etheric grue; 50% on normal death |
| Remains use | Inedible; no alchemy |
Traits
| |
| Reference | minit.h in Omega 0.90.4, line 237[1] |
An elder etheric grue is a flying poisonous predator. Unlike the ordinary etheric grue, it is neither intangible nor immune to physical damage, and it can be pacified with food.[2]
Generation
Elder etheric grues belong to ordinary random-monster pools and a dedicated Astral Plane selection. Ordinary construction gives no fixed item and zero or one random possession.[3]
Poison attacks
The elder grue makes three ordinary attacks and one lunge, each with a raw 0–19 physical roll, and has two defensive actions. Every successful hit has a 70% chance to add twenty poison counts unless the player has poison immunity. Poison normally deals three damage and loses one count at each game-minute status check; repeated applications accumulate. Preventing direct damage with armor or displacement does not cancel the separate poison check.[4]
It is immune to poison and fear, but not sleep, physical damage or the elements. It flies over water but cannot pass through walls, and has no ranged or special attack. Safe food pacifies it; poisonous food fails to damage this poison-immune creature and consumes the hungry response while leaving it hostile.[5]
Remains and strategy
Normal death drops possessions and has a 50% chance to leave a dead elder etheric grue. Despite its poisonous attacks, the corpse is inedible rather than poisonous food. It has no alchemical transformation.[6]
Poison immunity or safe feeding addresses its main additional threat. Ordinary weapons work against this species, and sleep can disable it despite being ineffective against many other late-game creatures. Its four attacks make prolonged unprotected melee risky, while the absence of ranged attacks rewards keeping actual distance. Do not copy the ordinary grue's physical-immunity assumptions into this encounter.
References
- ↑ lev.c in Omega 0.90.4, lines 373–394; mon.c in Omega 0.90.4, lines 134–203; mmelee.c in Omega 0.90.4, lines 8–148; mmelee.c in Omega 0.90.4, lines 227–311; aux2.c in Omega 0.90.4, lines 689–727; time.c in Omega 0.90.4, lines 47–74; item.c in Omega 0.90.4, lines 63–139. Ordinary construction, combat, timing and remains.
- ↑ minit.h in Omega 0.90.4, line 237; minit.h in Omega 0.90.4, line 159.
- ↑ lev.c in Omega 0.90.4, lines 122–140; lev.c in Omega 0.90.4, lines 280–395; minit.h in Omega 0.90.4, line 237.
- ↑ minit.h in Omega 0.90.4, line 237; mmelee.c in Omega 0.90.4, lines 8–49; mmelee.c in Omega 0.90.4, lines 109–117; effect3.c in Omega 0.90.4, lines 537–545; aux2.c in Omega 0.90.4, lines 201–208; time.c in Omega 0.90.4, lines 19–23; aux3.c in Omega 0.90.4, lines 11–47.
- ↑ minit.h in Omega 0.90.4, line 237; util.c in Omega 0.90.4, lines 93–159; inv.c in Omega 0.90.4, lines 430–467.
- ↑ mon.c in Omega 0.90.4, lines 134–203; item.c in Omega 0.90.4, lines 63–139; itemf1.c in Omega 0.90.4, lines 664–749; minit.h in Omega 0.90.4, line 237.