Draft:Historical officeholder

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Omega 0.90.4
@ Historical officeholder
FormRecorded identity; see encounter-specific pages
AttacksUsually 1 physical attack and 1 defense; scene variants differ
Special abilitiesRole-specific abilities, services and succession
Base levelRecorded competence
HP20 × (recorded character level + 1), before scene changes
HitDepends on combat behavior
Defense5 before scene changes
Action interval3, 4 or 6 before scene changes ticks; lower is faster
Kill experience20 × combat competence, on normal death in sight
GenerationSee generation and identity below
Carried itemsRole-specific items when available; scene variants differ
ImmunitiesNone from the base template
RemainsThe named body; guaranteed on normal death
Remains useCannibalism; no generic alchemy
Traits
  • Named historical identity
  • allegiance and behavior vary
Referenceminit.h in Omega 0.90.4, line 22[1]

A historical officeholder is a named person constructed from the world's recorded leaders or highest-scoring adventurer. Names, health and behavior can change as those records change. The generic template is not a fixed five-HP opponent.[2]

Generation and identities

Ordinary dungeon random-monster selection excludes this unique template. Direct construction, including the countryside's less restricted random selection and explicit summoning, can choose one of the first fifteen recorded identities. Dedicated locations also construct particular officeholders, including the Justiciar.[3]

Recorded identity Article or role
Highest scorer The name, final level and behavior saved for the highest-scoring non-cheating character
Six high priests Odin, Set, Athena, Hecate, Druidism and Destiny
Shadowlord Leader of the Thieves' Guild
Commandant Leader of the Legion
Archmage Head of the College
Prime Prime Sorceror
Champion Arena Champion
Duke Duke of Rampart
Alignment lords Lord of Chaos and Lord of Law
Justiciar Leader of the Order of Paladins; dedicated construction, outside the random fifteen-identity selection

The highest-score record changes only when a non-cheating character strictly exceeds the saved score. It records that character's name, level and chosen behavior; it is not a single permanently named boss.[4]

Dynamic attributes

The recorded character level determines initial health: twenty times that level plus twenty. Combat level instead comes from the recorded behavior's competence rating. Let that competence be c in the following table. Ordinary construction gives defense 5 and experience value 20c.[5]

Behavior Hit Raw damage upper bound Action interval Additional ability
Melee 3c 5c 3 None from this behavior
Missile 2c 3c 4 Physical missiles
Spellcaster c c 6 Spellcasting at combat level c
Thief c c 3 Special theft
Fleeing c c 3 Extra retreating movement

The normal action sequence remains one physical attack and one defense. Behavior and encounter-specific changes can alter hostility, movement and abilities. The Arena Champion and mansion residents also receive scene-specific construction changes, so the generic formulas do not replace their encounter descriptions.[6]

Allegiance, possessions and death

Initial hostility depends partly on the current difficulty, then receives role-specific adjustments for religion, alignment or membership. The Archmage and Justiciar have additional peaceful-state overrides. These are not universal guarantees against later provocation.[7]

Some roles can receive special possessions, including priestly holy symbols, the Archmage's Kolwynia and the Justiciar's badge, subject to the relevant object's availability conditions. They do not all receive the same generic loot. Services, quests and succession rules belong to the individual role articles.[8]

Normal death leaves a named body and can update the corresponding historical office. Eating a human officeholder's body follows the cannibalism rule: alignment decreases by ten and food increases by eight, with a previously lawful character's food first set to 25. There is no generic alchemical recipe for this template.[9]

Strategy

Identify the role and encounter before assessing a named person. A recorded level used for health, a behavior-derived combat level and a guild promotion rank are different quantities. The role's actual allegiance, special ability and scene modifications are more useful than the generic template or the familiar red human symbol.

References