Draft:Amulet of Yendor
| & | |
| Type | Artifact |
|---|---|
| Base value (Au) | 1 |
| Item level | 1 |
| Weight | 500 |
| Unidentified appearance | Mystic Amulet |
| Cursed name | Amulet of Yendor |
The Amulet of Yendor is an artifact with the appearance Mystic Amulet. In Omega 0.90.4 it has no activated power, despite its unique-generation status. Its weight of 500 and base value of only 1 Au make it a poor treasure to carry for practical benefit.[1]
Generation
The amulet is a normally reachable item-level-1 random result. It starts eligible for unique generation; once ordinary generation creates it, that route blocks further copies. It is not in the repeatable random monster-possession pool. New copies are unidentified and neutral. Normal acquirement cannot request artifacts, and the pawn shop excludes them from automatic stock.[2]
Description
Selecting it through A → a invokes no additional effect and does not consume it. Unknown, identified, blessed and cursed copies all have the same empty activation. The normal inventory does not provide an amulet equipment slot; merely holding this artifact gives no armor or worn magical benefit.[3]
Yendor is already powerless in its original definition, rather than an otherwise functional artifact that has been disenchanted. A beneficial enchantment therefore finds its normal power intact and causes a mana-storm backlash with damage parameter 5. It does not uncover a hidden ability. Blessing can alter its generic item value but does not supply a special use.[4]
Strategy
Leave it behind unless you deliberately want to keep it as a collectible. A fully identified, unchanged neutral copy is worth 1 Au under the ordinary value calculation; the pawn shop halves that value with integer rounding, offering 0 Au for one. Spending an identification or blessing resource solely to improve its resale return is difficult to justify.[5]
Do not confuse it with the Amulet of the Planes, which has a different appearance, source and world-travel power. The artifact category and unusual name alone do not establish usefulness. Ordinary dropping or storage is preferable to trying to destroy it: a failed destruction attempt against an artifact can inflict damage.[6]
References
- ↑ iinit.h in Omega 0.90.4, line 404; itemf1.c in Omega 0.90.4, lines 16–19.
- ↑ iinit.h in Omega 0.90.4, line 404; item.c in Omega 0.90.4, lines 7–41; item.c in Omega 0.90.4, lines 264–273; lev.c in Omega 0.90.4, lines 376–393; effect1.c in Omega 0.90.4, lines 763–769; site1.c in Omega 0.90.4, lines 1043–1054.
- ↑ command2.c in Omega 0.90.4, lines 100–128; itemf1.c in Omega 0.90.4, lines 16–19; inv.c in Omega 0.90.4, lines 1492–1572.
- ↑ iinit.h in Omega 0.90.4, line 404; effect1.c in Omega 0.90.4, lines 68–88; effect1.c in Omega 0.90.4, lines 179–185; aux2.c in Omega 0.90.4, lines 522–536.
- ↑ aux2.c in Omega 0.90.4, lines 506–536; site1.c in Omega 0.90.4, lines 1110–1134.
- ↑ iinit.h in Omega 0.90.4, line 404; iinit.h in Omega 0.90.4, line 434; command2.c in Omega 0.90.4, lines 896–931.