Draft:Bear
| b Bear | |
|---|---|
| Form | Ordinary creature |
| Attacks | 2 attacks: 0–39 physical each before absorption; 1 defensive action |
| Base level | 3 |
| HP | 70 |
| Hit | 25 |
| Defense | 20 |
| Action interval | 10 ticks; lower is faster |
| Kill experience | 55, when death is in sight |
| Generation | Random pools and encounter details |
| Carried items | None at ordinary generation |
| Immunities | Fear |
| Remains | Bear's sirloin tips; 50% on normal death |
| Remains use | Ordinary food; no alchemy |
Traits
| |
| Reference | minit.h in Omega 0.90.4, line 117[1] |
A bear is a normally peaceful, hungry animal, displayed as a brown b. It has two strong physical attacks, one block and innate fear immunity.[2]
Generation
Bears belong to ordinary random-monster pools and are explicitly included in forest and tundra encounters. An ordinary bear has no starting possessions.[3]
Behavior and feeding
A bear starts peaceful. Once hostile, it pursues the player, can cross water by swimming and attempts two attacks with raw physical rolls of 0–39. Its base interval is ten ticks, with no ranged or special ability. With one to 16 HP left, its next normal pursuit movement triggers retreat and reduces the interval to two ticks. Fear immunity does not prevent this low-HP retreat.[4]
A still-hungry bear accepts ordinary food and becomes peaceful. Use Give while adjacent; cursed offerings cannot be given. Poisonous food instead inflicts 100 poison damage, enough to kill an otherwise unchanged 70-HP bear, and shifts alignment two points toward Chaos. Either accepted meal ends hunger, so feeding a peaceful bear preemptively spends an option you might otherwise use after provoking it.[5]
Bear's sirloin tips appear on 50% of normal deaths. They supply six points of food reserve and have no alchemical transformation.[6]
Strategy
Leaving a bear peaceful is safer than challenging it for a possible meal. Its slow initial interval does not make either 0–39 damage roll harmless, and its wounded retreat can be much faster. Food can de-escalate a still-hungry bear; fear cannot. A river does not isolate it, and a rabbit provides equally nutritious remains at much less combat risk.
References
- ↑ lev.c in Omega 0.90.4, lines 373–394; mon.c in Omega 0.90.4, lines 134–203; mmelee.c in Omega 0.90.4, lines 8–145; mmelee.c in Omega 0.90.4, lines 227–311; time.c in Omega 0.90.4, lines 47–74; item.c in Omega 0.90.4, lines 63–139. Ordinary construction, combat, timing and remains.
- ↑ minit.h in Omega 0.90.4, line 117.
- ↑ lev.c in Omega 0.90.4, lines 11–70; lev.c in Omega 0.90.4, lines 280–395.
- ↑ minit.h in Omega 0.90.4, line 117; mon.c in Omega 0.90.4, lines 12–76; mmove.c in Omega 0.90.4, lines 24–85; util.c in Omega 0.90.4, lines 93–151.
- ↑ command2.c in Omega 0.90.4, lines 400–454; inv.c in Omega 0.90.4, lines 430–467; inv.c in Omega 0.90.4, lines 1584–1591; mon.c in Omega 0.90.4, lines 114–131.
- ↑ mon.c in Omega 0.90.4, lines 134–203; item.c in Omega 0.90.4, lines 63–139; command2.c in Omega 0.90.4, lines 130–161.