Draft:Flame devil

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Omega 0.90.4
F Flame devil
FormOrdinary creature
Attacks2 fire attacks, raw 0–19 each; 3 defenses
Special abilitiesVery fast melee; no demonic special action
Base level7
HP150
Hit30
Defense30
Action interval1 ticks; lower is faster
Kill experience350, when death is in sight
GenerationOrdinary and special encounters
Carried itemsNeutral +7 Firestar; 0–7 random possessions
ImmunitiesFire, poison, fear, sleep
RemainsDead flame devil; 50% on normal death
Remains useInedible; no alchemy
Traits
  • Hostile
  • flies
  • opens doors
Referenceminit.h in Omega 0.90.4, line 229[1]

A flame devil is an extremely fast flying monster with two fire attacks. It carries Firestar, but does not have the fear, spellcasting or summoning special used by ordinary circle demons.[2]

Generation

Flame devils occur in ordinary random pools and the Volcano's special table. They begin hostile, with a neutral +7 Firestar and zero through seven random possessions.[3]

Description

The flame devil has two fire attacks for raw damage 0–19 each and three defenses. Its movement interval is 1, and it can fly and open doors. It is immune to fire, poison, fear and sleep. It has no ranged or special action, and its carried Firestar does not give its monster attacks the player's Firestar explosion effect.[4]

Normal death drops its possessions and has a 50% chance to leave an inedible corpse with no alchemical use.[5]

Strategy

Fire immunity directly addresses both of its ordinary attacks. Without it, the very fast action interval can make even these comparatively small blows accumulate quickly. Cold, electricity and physical damage bypass its listed immunities; water is no barrier to its flight. The recovered Firestar provides fire protection when used, but that reward only becomes available after surviving the encounter or otherwise obtaining its carried weapon.

References