Draft:Giant soldier ant
| a Giant soldier ant | |
|---|---|
| Form | Ordinary creature |
| Attacks | 3 attacks: 0–9 physical each before absorption; 20% poison chance per hit; no defense |
| Special abilities | Poison on successful hits |
| Base level | 2 |
| HP | 20 |
| Hit | 15 |
| Defense | 15 |
| Action interval | 3 ticks; lower is faster |
| Kill experience | 30, when death is in sight |
| Generation | Random pools and encounter details |
| Carried items | None at ordinary generation |
| Immunities | Fear, sleep |
| Remains | Ant mandibles; 50% on normal death |
| Remains use | Poisonous food; no alchemy |
Traits
| |
| Reference | minit.h in Omega 0.90.4, line 91[1] |
A giant soldier ant is a hostile poisonous monster with three attacks per combat sequence. Its repeated chances to poison make it more dangerous than its 20 HP alone suggests.[2]
Generation
Giant soldier ants appear in ordinary random pools and are specifically favored by both jungle and swamp countryside encounter tables. They have no ordinary starting possessions.[3]
Arena opponent
A named giant soldier ant is the ninth opponent in the initial arena sequence. This strengthened form starts awake and hostile with the exit-opening item, and reliably leaves its poisonous remains on normal death.[4]
| Form | HP | Hit | Raw damage per attack | Poison added on a poison proc |
|---|---|---|---|---|
| Ordinary | 20 | 15 | 0–9 | 10 counts |
| Arena | 40 | 30 | 0–14 | 15 counts |
Both forms make three attacks and have a 20% poison chance after each successful hit. The higher arena damage also increases the amount of poison added; the immunities and action interval remain unchanged.[5]
Attacks and poison
The ant makes three physical attacks, each rolling 0–9 raw damage. Each successful hit has a 20% chance to add ten poison counts unless you are poison-immune. Each poison check later removes one count and attempts three poison damage; additional bites can extend the counter. Armor absorption and displacement apply to the physical damage and do not automatically stop the later poison roll.[6]
Poison damage is checked at game-minute updates, with additional checks at some longer time advances. Ten counts do not mean ten player commands: poisoning can remain dangerous after the ant is dead.[7]
The ant is immune to fear and sleep, but not poison. It is not initially hungry, so neither safe nor poisonous food invokes the ordinary hungry-monster response. It has no flight or swimming ability despite being a named swamp encounter.[8]
Remains
Half of normal deaths leave ant mandibles. They are poisonous food and have no alchemical transformation.[9]
Strategy
Avoid spending several rounds trading blows without poison protection or a way to clear poisoning. Three attacks mean several poison opportunities even in a short fight. Sleep, fear and feeding are poor answers to this enemy's specific flags; a quick kill or attacks from a position it cannot reach are more dependable. A potion of neutralize poison clears accumulated poison, but does not make future bites harmless.[10]
Prepare poison protection before accepting its arena match. The named opponent is harder to kill and adds more poison with each successful proc; a plan based on the ordinary 20 HP ant understates both hazards.
References
- ↑ lev.c in Omega 0.90.4, lines 373–394; mon.c in Omega 0.90.4, lines 134–203; mmelee.c in Omega 0.90.4, lines 8–145; mmelee.c in Omega 0.90.4, lines 227–311; time.c in Omega 0.90.4, lines 47–74; item.c in Omega 0.90.4, lines 63–139. Ordinary construction, combat, timing and remains.
- ↑ minit.h in Omega 0.90.4, line 91; mmelee.c in Omega 0.90.4, lines 109–117.
- ↑ lev.c in Omega 0.90.4, lines 11–70; lev.c in Omega 0.90.4, lines 280–395; minit.h in Omega 0.90.4, line 91.
- ↑ guild1.c in Omega 0.90.4, lines 349–381; guild1.c in Omega 0.90.4, lines 436–450; env.c in Omega 0.90.4, lines 63–76; mon.c in Omega 0.90.4, lines 134–203.
- ↑ minit.h in Omega 0.90.4, line 91; env.c in Omega 0.90.4, lines 63–76; mmelee.c in Omega 0.90.4, lines 109–117.
- ↑ mmelee.c in Omega 0.90.4, lines 8–20; mmelee.c in Omega 0.90.4, lines 109–117; effect3.c in Omega 0.90.4, lines 537–545; aux2.c in Omega 0.90.4, lines 201–208.
- ↑ time.c in Omega 0.90.4, lines 19–23; aux3.c in Omega 0.90.4, lines 11–47.
- ↑ minit.h in Omega 0.90.4, line 91; inv.c in Omega 0.90.4, lines 430–467; util.c in Omega 0.90.4, lines 93–151.
- ↑ mon.c in Omega 0.90.4, lines 134–203; item.c in Omega 0.90.4, lines 63–87; minit.h in Omega 0.90.4, line 91.
- ↑ itemf1.c in Omega 0.90.4, lines 208–222.