Draft:Household robot
| R Household robot | |
|---|---|
| Form | Ordinary creature |
| Attacks | 1 center attack: 0–14 physical before absorption; 1 center defense |
| Special abilities | None beyond its ordinary attack |
| Base level | 1 |
| HP | 5 |
| Hit | 10 |
| Defense | 10 |
| Action interval | 12 ticks; lower is faster |
| Kill experience | 15, when death is in sight |
| Generation | Random pools and encounter details |
| Carried items | None at ordinary generation |
| Immunities | Electricity, poison, fear, sleep |
| Remains | Household robot battery; 50% on normal death |
| Remains use | Inedible; no alchemy |
Traits
| |
| Reference | minit.h in Omega 0.90.4, line 41[1] |
A household robot is a normally peaceful mechanical creature. It has only 5 HP, but its center attack can deal substantially more damage than that small health total suggests.[2]
Generation
Household robots belong to ordinary random-monster pools and have no fixed or additional random starting possessions. They are not specifically favored by a countryside terrain table.[3]
Behavior
If made hostile, the robot makes one center attack with raw physical damage of 0–14 and has one center defensive action. Its ordinary action interval is 12 ticks. It is immune to electricity, poison, fear and sleep, but not ordinary physical damage.[4]
Talking produces one of four mechanical or threatening remarks. This routine does not change its attitude, provide a service or trigger an attack. It is not hungry and cannot be pacified through the ordinary food response.[5]
Battery
Half of normal deaths leave a household robot battery. Despite its name, this object has the ordinary corpse use path: attempting to eat it reports that it is inedible. It has no alchemical transformation or implemented charging effect.[6]
Strategy
Leaving the robot peaceful avoids unnecessary risk. If it attacks, physical damage is a practical answer to its low HP; electricity, poison, fear and sleep are ineffective against its innate immunities. Do not budget the battery as either food or a replacement for a scroll of charging.
References
- ↑ lev.c in Omega 0.90.4, lines 373–394; mon.c in Omega 0.90.4, lines 134–203; mmelee.c in Omega 0.90.4, lines 8–145; mmelee.c in Omega 0.90.4, lines 227–311; time.c in Omega 0.90.4, lines 47–74; item.c in Omega 0.90.4, lines 63–139. Ordinary construction, combat, timing and remains.
- ↑ minit.h in Omega 0.90.4, line 41.
- ↑ lev.c in Omega 0.90.4, lines 11–70; lev.c in Omega 0.90.4, lines 280–395.
- ↑ minit.h in Omega 0.90.4, line 41; mon.c in Omega 0.90.4, lines 12–76; mmelee.c in Omega 0.90.4, lines 227–311.
- ↑ mtalk.c in Omega 0.90.4, lines 356–375; inv.c in Omega 0.90.4, lines 430–467.
- ↑ minit.h in Omega 0.90.4, line 41; mon.c in Omega 0.90.4, lines 134–203; item.c in Omega 0.90.4, lines 63–139; itemf1.c in Omega 0.90.4, lines 660–749.