Draft:Lurker at the threshold

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Omega 0.90.4
| Lurker at the threshold
FormOrdinary creature
Attacks3 physical lunges, raw 0–19 each; no defense
Special abilitiesVery fast adjacent attacks
Base level7
HP150
Hit50
Defense10
Action interval1 ticks; lower is faster
Kill experience400, when death is in sight
GenerationOrdinary and special encounters
Carried itemsNo fixed item; 0–3 random possessions
ImmunitiesNone innate
RemainsDead lurker; 50% on normal death
Remains useInedible; no alchemy
Traits
  • Hostile and hungry
  • Cannot move
  • Looks like an open door
Referenceminit.h in Omega 0.90.4, line 231[1]

A lurker at the threshold is an immobile monster displayed with the open-door symbol. It is a creature with HP and possessions, not an actual door or a special door trap.[2]

Generation

Lurkers belong to ordinary random-monster pools. Their normal construction does not require a door square; the door-like image is the monster's own symbol. An ordinary lurker has no fixed item and zero through three random possessions.[3]

Attacks and feeding

The lurker cannot move, but has the fastest ordinary action interval, one tick. When adjacent and hostile it makes three physical lunges, each with a raw 0–19 damage roll and a level-based hit bonus. It has no defensive action, ranged attack or special power, and no innate immunity.[4]

Safe food pacifies its hungry form. Poisonous food instead causes poison damage, leaves it hostile and uses up the feeding response. Its stationary nature does not prevent adjacent attacks before or after an unsuccessful feeding attempt.[5]

Remains and strategy

Normal death drops possessions and has a 50% chance to leave a dead lurker. The heavy remains are inedible and have no alchemical transformation.[6]

Stay beyond adjacency and use a ranged attack when you need to kill it. Its lack of movement and ranged powers is a much greater limitation than its door-like appearance suggests. If the route permits, leave it behind or use safe food to pass a peaceful specimen. Do not stand beside it taking repeated one-tick triple lunges merely because it cannot chase you.

References