Draft:Parrot
| p Parrot | |
|---|---|
| Form | Ordinary creature |
| Attacks | 1 high attack: 0–11 physical before absorption; no defensive actions |
| Base level | 1 |
| HP | 5 |
| Hit | 10 |
| Defense | 10 |
| Action interval | 3 ticks; lower is faster |
| Kill experience | 5, when death is in sight |
| Generation | Random pools and encounter details |
| Carried items | None at ordinary generation |
| Immunities | None innate |
| Remains | Grilled breast of parrot; 50% on normal death |
| Remains use | Ordinary food; no alchemy |
Traits
| |
| Reference | minit.h in Omega 0.90.4, line 65[1] |
A parrot is a hungry but normally peaceful flying bird, displayed as a purple p. It asks for a cracker when spoken to, but its food response is broader than that line suggests.[2]
Generation
Parrots occur in ordinary random-monster pools and are explicitly included in jungle encounters. They have no ordinary starting possessions.[3]
Behavior and feeding
A parrot starts peaceful. If made hostile, it flutters toward the player and attempts one high physical attack, with no block. It can cross water and hedges by flying, has a base interval of three ticks, and has no innate immunity or special attack.[4]
While hungry, it accepts ordinary food, not just crackers, and becomes peaceful. Give requires an adjacent target and a non-cursed offering. Poisonous food instead inflicts 100 poison damage, enough to kill an otherwise unchanged parrot, and shifts alignment two points toward Chaos. An accepted meal is consumed and ends hunger, so feeding a peaceful parrot in advance uses up this later pacification option.[5]
Normal death has a 50% chance to leave grilled breast of parrot. It supplies six food-reserve points, with one used per normal hourly hunger check, and has no alchemical transformation.[6]
Strategy
There is no need to pay food to a parrot that remains peaceful. If one becomes hostile while still hungry, a spare ration can avoid its relatively large 0–11 raw damage roll. Its five HP make it fragile, but a failed opening attack can allow it to answer quickly. Choose whether you need the food for yourself before feeding it; its own corpse is only a chance drop and does not provide extra nutrition for being a named dish.
References
- ↑ lev.c in Omega 0.90.4, lines 373–394; mon.c in Omega 0.90.4, lines 134–203; mmelee.c in Omega 0.90.4, lines 8–51; mmelee.c in Omega 0.90.4, lines 227–311; time.c in Omega 0.90.4, lines 47–74; item.c in Omega 0.90.4, lines 63–139. Ordinary construction, combat, timing and remains.
- ↑ minit.h in Omega 0.90.4, line 65; mtalk.c in Omega 0.90.4, lines 606–610.
- ↑ lev.c in Omega 0.90.4, lines 11–70; lev.c in Omega 0.90.4, lines 280–395.
- ↑ minit.h in Omega 0.90.4, line 65; mon.c in Omega 0.90.4, lines 12–68; mmove.c in Omega 0.90.4, lines 151–177; util.c in Omega 0.90.4, lines 93–151.
- ↑ command2.c in Omega 0.90.4, lines 400–454; inv.c in Omega 0.90.4, lines 430–467; inv.c in Omega 0.90.4, lines 1584–1591; mon.c in Omega 0.90.4, lines 114–131.
- ↑ mon.c in Omega 0.90.4, lines 134–203; item.c in Omega 0.90.4, lines 63–139; command2.c in Omega 0.90.4, lines 130–161; aux3.c in Omega 0.90.4, lines 26–34.