Draft:Pterodactyl
| P Pterodactyl | |
|---|---|
| Form | Ordinary creature |
| Attacks | 1 high attack: 0–9 physical before absorption; no defensive actions |
| Base level | 3 |
| HP | 42 |
| Hit | 16 |
| Defense | 10 |
| Action interval | 3 ticks; lower is faster |
| Kill experience | 75, when death is in sight |
| Generation | Random pools and encounter details |
| Carried items | None at ordinary generation |
| Immunities | Fear, sleep |
| Remains | Pterodactyl patee; 50% on normal death |
| Remains use | Ordinary food; no alchemy |
Traits
| |
| Reference | minit.h in Omega 0.90.4, line 109[1] |
A pterodactyl is a hostile flying creature, displayed as a purple P. It makes a single high physical attack and resists both fear and sleep.[2]
Generation
Pterodactyls can be selected by the ordinary random-monster pools. They are not individually favored by the named countryside terrain tables, but those tables' random slots may generate them. Ordinary pterodactyls have no starting possessions.[3]
Behavior and remains
A pterodactyl starts hostile, flutters toward the player and can cross water and hedges. Its normal tactical sequence is one high attack with a raw physical roll of 0–9, without a block. It acts at a base interval of three ticks and has no ranged or special ability. At one to six HP its flutter movement favors retreat; this does not make it peaceful.[4]
It is not initially hungry, so ordinary or poisonous food does not provide a feeding response. Its own edible remains, pterodactyl patee, have a 50% chance to appear on normal death. They supply the usual six points of food reserve and have no alchemical transformation.[5]
Strategy
Fear and sleep are poor choices against its innate immunities, and food is not an alternative method of pacification. Its fixed high attack is useful information for a defensive sequence, but its ability to fly makes a pond or hedge a poor escape barrier. It has fewer attacks than many predators, yet 42 HP can keep it in combat longer than a small bird. Treat the possible meal as a reward after a necessary fight, not a reason to risk one when easier edible animals are available.
References
- ↑ lev.c in Omega 0.90.4, lines 373–394; mon.c in Omega 0.90.4, lines 134–203; mmelee.c in Omega 0.90.4, lines 8–145; mmelee.c in Omega 0.90.4, lines 227–311; time.c in Omega 0.90.4, lines 47–74; item.c in Omega 0.90.4, lines 63–139. Ordinary construction, combat, timing and remains.
- ↑ minit.h in Omega 0.90.4, line 109.
- ↑ lev.c in Omega 0.90.4, lines 11–70; lev.c in Omega 0.90.4, lines 280–395.
- ↑ minit.h in Omega 0.90.4, line 109; mon.c in Omega 0.90.4, lines 12–76; mmove.c in Omega 0.90.4, lines 151–177; util.c in Omega 0.90.4, lines 93–151.
- ↑ inv.c in Omega 0.90.4, lines 430–467; mon.c in Omega 0.90.4, lines 134–203; item.c in Omega 0.90.4, lines 63–139; command2.c in Omega 0.90.4, lines 130–161.