Draft:Radeligian cateagle

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Omega 0.90.4
c Radeligian cateagle
FormOrdinary creature
Attacks5 attacks: 0–19 physical each before absorption; no defensive actions
Special abilitiesExtra flutter step while nearby
Base level5
HP50
Hit15
Defense10
Action interval2 ticks; lower is faster
Kill experience250, when death is in sight
GenerationRandom pools and encounter details
Carried itemsNone at ordinary generation
ImmunitiesFear
RemainsDead radeligian cateagle; 50% on normal death
Remains useLittle food; no alchemy
Traits
  • Initially hostile and hungry
  • Flies; extra movement can persist after pacification
Referenceminit.h in Omega 0.90.4, line 169[1]

A radeligian cateagle is a hungry, hostile flying creature, displayed as a brown c. It combines five physical attacks with a two-tick base interval and an additional fluttering movement ability.[2]

Generation

Radeligian cateagles belong to ordinary random-monster pools. They have no ordinary starting possessions and are not individually favored by any named countryside terrain table, though random slots can produce them.[3]

Behavior and feeding

The cateagle flutters toward the player, crosses water and hedges, and attempts five attacks with raw physical rolls of 0–19 when adjacent. It has no defensive action or ranged attack, and is immune to fear.[4]

When awake and within four squares, it normally has a 50% special-action check for an extra flutter step. This is one additional move, not an eight-square leap. The special move does not require hostility, so it can still occur after pacification; sanctuary suppresses special actions. At one to seven HP, flutter movement favors retreat.[5]

While hungry, it accepts ordinary food and becomes peaceful. Give requires an adjacent target and a non-cursed offering. Poison food instead inflicts 100 poison damage, enough to kill an unchanged 50-HP cateagle, and shifts alignment two points toward Chaos. Either accepted meal ends hunger.[6]

A corpse appears on 50% of normal deaths. Eating it supplies only one point of food reserve, the amount used by a normal hourly hunger check. It has no alchemical transformation.[7]

Strategy

Do not plan escape solely around its two-tick base interval: the extra step can close distance sooner. Fear is ineffective, and flight makes water and hedges unreliable barriers. Food is useful while it remains hungry; a pacified cateagle's continued movement does not mean feeding failed, since its extra movement is separate from hostility. Its corpse provides little nourishment and no alchemical reward, making prolonged melee a poor trade merely to obtain food.

References