Draft:Radeligian cateagle
| c Radeligian cateagle | |
|---|---|
| Form | Ordinary creature |
| Attacks | 5 attacks: 0–19 physical each before absorption; no defensive actions |
| Special abilities | Extra flutter step while nearby |
| Base level | 5 |
| HP | 50 |
| Hit | 15 |
| Defense | 10 |
| Action interval | 2 ticks; lower is faster |
| Kill experience | 250, when death is in sight |
| Generation | Random pools and encounter details |
| Carried items | None at ordinary generation |
| Immunities | Fear |
| Remains | Dead radeligian cateagle; 50% on normal death |
| Remains use | Little food; no alchemy |
Traits
| |
| Reference | minit.h in Omega 0.90.4, line 169[1] |
A radeligian cateagle is a hungry, hostile flying creature, displayed as a brown c. It combines five physical attacks with a two-tick base interval and an additional fluttering movement ability.[2]
Generation
Radeligian cateagles belong to ordinary random-monster pools. They have no ordinary starting possessions and are not individually favored by any named countryside terrain table, though random slots can produce them.[3]
Behavior and feeding
The cateagle flutters toward the player, crosses water and hedges, and attempts five attacks with raw physical rolls of 0–19 when adjacent. It has no defensive action or ranged attack, and is immune to fear.[4]
When awake and within four squares, it normally has a 50% special-action check for an extra flutter step. This is one additional move, not an eight-square leap. The special move does not require hostility, so it can still occur after pacification; sanctuary suppresses special actions. At one to seven HP, flutter movement favors retreat.[5]
While hungry, it accepts ordinary food and becomes peaceful. Give requires an adjacent target and a non-cursed offering. Poison food instead inflicts 100 poison damage, enough to kill an unchanged 50-HP cateagle, and shifts alignment two points toward Chaos. Either accepted meal ends hunger.[6]
A corpse appears on 50% of normal deaths. Eating it supplies only one point of food reserve, the amount used by a normal hourly hunger check. It has no alchemical transformation.[7]
Strategy
Do not plan escape solely around its two-tick base interval: the extra step can close distance sooner. Fear is ineffective, and flight makes water and hedges unreliable barriers. Food is useful while it remains hungry; a pacified cateagle's continued movement does not mean feeding failed, since its extra movement is separate from hostility. Its corpse provides little nourishment and no alchemical reward, making prolonged melee a poor trade merely to obtain food.
References
- ↑ lev.c in Omega 0.90.4, lines 373–394; mon.c in Omega 0.90.4, lines 134–203; mmelee.c in Omega 0.90.4, lines 8–145; mmelee.c in Omega 0.90.4, lines 227–311; time.c in Omega 0.90.4, lines 47–74; item.c in Omega 0.90.4, lines 63–139. Ordinary construction, combat, timing and remains.
- ↑ minit.h in Omega 0.90.4, line 169.
- ↑ lev.c in Omega 0.90.4, lines 11–70; lev.c in Omega 0.90.4, lines 280–395.
- ↑ minit.h in Omega 0.90.4, line 169; mon.c in Omega 0.90.4, lines 12–76; mmove.c in Omega 0.90.4, lines 151–177; util.c in Omega 0.90.4, lines 93–151.
- ↑ mon.c in Omega 0.90.4, lines 12–76; mon.c in Omega 0.90.4, lines 402–411; mon.c in Omega 0.90.4, line 504; mmove.c in Omega 0.90.4, lines 151–177.
- ↑ command2.c in Omega 0.90.4, lines 400–454; inv.c in Omega 0.90.4, lines 430–467; inv.c in Omega 0.90.4, lines 1584–1591; mon.c in Omega 0.90.4, lines 114–131.
- ↑ mon.c in Omega 0.90.4, lines 134–203; itemf1.c in Omega 0.90.4, lines 718–733; aux3.c in Omega 0.90.4, lines 26–34; minit.h in Omega 0.90.4, line 169.