Draft:Regeneration (spell)

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Omega 0.90.4
Regeneration
Menu nameregeneration
Base mana cost20
TargetYourself
LearningAthena Priest; Legion Commandant; general spell learning
Related itemsPotion of regeneration

Regeneration is a spell that gradually converts mana into HP. Its initial casting cost buys a period of regeneration; each point actually healed consumes another point of mana.[1]

Learning

Athena teaches regeneration at Priest rank, requiring the preceding rank, 1,500 priesthood XP and the faith's alignment condition. The Legion teaches it when a Colonel becomes Commandant, after surpassing the incumbent's character level and returning the Demon Emperor's Regalia.[2]

It also belongs to the common random research and Knowledge-wish pools, and is taught by identified Kolwynia.[3]

Effects

A cast costs an initial 20 mana and adds 50 minute-status updates of regeneration. At each update, if HP is below its normal maximum and mana is positive, you gain 1 HP and spend 1 mana. The timer still decreases when you are unhurt or have no mana. Recasting adds time, not faster healing.[1]

With ordinary temporary regeneration starting from zero, one cast can therefore supply at most 50 HP through this effect, at an additional cost of up to 50 mana. It cannot heal above maximum HP. The duration is roughly on the scale of minutes, not fifty actions; extra status checks and travel can change the elapsed time. See temporary effects.[4]

Strategy

Regeneration is useful when you can afford a continuing mana drain and expect repeated small injuries. It is too slow to substitute for healing during an immediate lethal threat, and using it while already healthy spends much of its duration without benefit.

Reserve mana for escape before activating it: ordinary time passage does not automatically replace the mana spent on healing. Cure poison as well, since regeneration alone does not stop the damage source. A potion avoids the spell's initial mana cost, but its regeneration still spends mana as it heals.

References