Draft:Sandman

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Omega 0.90.4
S Sandman
FormOrdinary creature
Attacks1 physical attack, raw 0–19; 70% sleep chance per hit; no defense
Special abilitiesSleep
Base level7
HP50
Hit30
Defense30
Action interval4 ticks; lower is faster
Kill experience450, when death is in sight
GenerationOrdinary and special encounters
Carried itemsNo fixed item; 0–1 random possession
ImmunitiesPhysical damage, sleep
RemainsMound of sand; 50% on ordinary normal death
Remains useInedible sand; no alchemy
Traits
  • Hostile
  • flies
  • not intangible
Referenceminit.h in Omega 0.90.4, line 233[1]

A sandman is a flying monster whose touch can put the player to sleep. It is immune to both ordinary physical damage and sleep, so its low health does not make ordinary weapon attacks an effective answer.[2]

Generation

Sandmen can appear in ordinary random encounters. They begin hostile and carry zero or one random possession, with no fixed item.[3]

Description

The sandman has one physical attack, with raw damage 0–19, and no defensive actions. Each successful hit has a 70% chance to attempt sleep lasting 2–15 minute-status checks. Sleep immunity blocks the effect, and an already sleeping player does not receive a longer duration. Armor or displacement blocking direct damage does not independently stop the sleep check.[4]

It has no ranged or special attack. It flies but is not intangible, and has no hungry or greedy response. A normal death has a 50% chance to leave an inedible mound of sand with no alchemical use.[5]

Strategy

Use elemental damage or another applicable nonphysical effect. Sleep protection prevents lost actions but does not make an ordinary physical weapon capable of harming the sandman. Its flight also prevents water from serving as a reliable barrier; walls remain useful because it cannot pass through them.

References