Draft:Staff of disruption

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Omega 0.90.4

A staff of disruption deals a fixed 100 physical damage directly to a selected creature. It is distinct from disintegration: physical immunity stops disruption, and it does not demolish terrain.[1]

Generation

It is an item-level-6 random wand, normally with 1–20 charges, random blessing and +0 enchantment. Random loot, pawn-shop stock and acquirement can supply it. Its higher item level reduces ordinary low-level generation weight, but does not impose a player-level requirement.[2]

Description

Target or condition Result
Creature without physical immunity 100 physical damage, without a hit roll
Physically immune creature No damage; the immunity check occurs before ordinary damage handling
Player, including cursed use Attempts 100 physical damage; player armor absorption and physical immunity apply
Empty square or terrain No terrain destruction or area explosion

The effect directly reads the selected square, with no projectile interception, distance or line-of-sight check of its own. A nonimmune creature's ordinary damage handling wakes it and makes it hostile; a survivor has wake-up distance set to zero. Positive blessing and enchantment do not increase the 100 damage.[3]

The type is revealed and one charge spent before aiming. A cursed copy forces the target back to the user after the aiming prompt. Unlike a bolt, disruption has no deflection check. Escape is not checked before target lookup in the noncursed creature path; cancel before choosing the staff rather than relying on that path.[4]

Strategy

Use disruption for dependable damage against a high-defense enemy that lacks physical immunity. Its direct targeting avoids a bolt's miss chance and intervening-creature problem, and it does not spend mana. The Eater of Magic has many immunities but not physical immunity, so it is not protected from this effect by other-magic immunity.[5]

Against a ghost, physical immunity makes the staff ineffective. Use an appropriate different damage type instead. Do not enchant the staff expecting higher damage; preserve it through identification, sensible charge management and avoiding cursed self-use.[6]

References