Draft:Tasmanian devil

From Omega Wiki
Jump to navigation Jump to search
Omega 0.90.4
T Tasmanian devil
FormOrdinary creature
Attacks4 attacks: 0–9 physical each before absorption; no defensive actions
Base level4
HP50
Hit12
Defense10
Action interval2 ticks; lower is faster
Kill experience100, when death is in sight
GenerationRandom pools and encounter details
Carried itemsNone at ordinary generation
ImmunitiesNone innate
RemainsDead tasmanian devil; 50% on normal death
Remains useLittle food; potion of speed via alchemy
Traits
  • Initially hostile and hungry
  • Flutters without flying
Referenceminit.h in Omega 0.90.4, line 129[1]

A tasmanian devil is a hungry, hostile creature, displayed as a brown T. Its four physical attacks and two-tick base interval make it a rapid attacker, while its corpse can be transformed into a potion of speed.[2]

Generation

Tasmanian devils belong to ordinary random-monster pools. They are not individually favored in the named countryside terrain tables, but may appear through random slots. An ordinary one has no starting possessions.[3]

Behavior and remains

It flutters toward the player despite lacking flight: the movement pattern does not allow it to cross water, walls or hedges as a flying creature would. Its normal sequence has four attacks with raw physical rolls of 0–9 and no block, ranged attack or special ability. It has no innate damage immunity.[4]

While hungry, it accepts ordinary food and becomes peaceful. A non-cursed poisonous offering instead causes 100 poison damage, enough to kill its unchanged 50-HP form, and shifts alignment two points toward Chaos. Give requires adjacency; either accepted meal consumes the offering and ends hunger.[5]

Its corpse appears on 50% of normal deaths. Eating it supplies only one point of food reserve, the amount normally consumed by one hourly hunger check. At Ambrosias, it can instead be sold for 3 Au or transformed for 20 Au into a blessed potion of speed. Transformation replaces the selected stack with one product, so separate additional corpses first if you intend to preserve them.[6]

Strategy

Four modest hits can add up quickly, particularly when its short interval gives it repeated attack opportunities. A meal can end the confrontation without racing its attack sequence. If you obtain the corpse, its speed potion is usually a more substantial resource than its meager nutrition or 3-Au sale price, provided you can reach the alchemist and pay the fee. Keep ordinary food for hunger when possible, and reserve this corpse for a deliberate choice between immediate sustenance and later haste.

References