Draft:Tasmanian devil
| T Tasmanian devil | |
|---|---|
| Form | Ordinary creature |
| Attacks | 4 attacks: 0–9 physical each before absorption; no defensive actions |
| Base level | 4 |
| HP | 50 |
| Hit | 12 |
| Defense | 10 |
| Action interval | 2 ticks; lower is faster |
| Kill experience | 100, when death is in sight |
| Generation | Random pools and encounter details |
| Carried items | None at ordinary generation |
| Immunities | None innate |
| Remains | Dead tasmanian devil; 50% on normal death |
| Remains use | Little food; potion of speed via alchemy |
Traits
| |
| Reference | minit.h in Omega 0.90.4, line 129[1] |
A tasmanian devil is a hungry, hostile creature, displayed as a brown T. Its four physical attacks and two-tick base interval make it a rapid attacker, while its corpse can be transformed into a potion of speed.[2]
Generation
Tasmanian devils belong to ordinary random-monster pools. They are not individually favored in the named countryside terrain tables, but may appear through random slots. An ordinary one has no starting possessions.[3]
Behavior and remains
It flutters toward the player despite lacking flight: the movement pattern does not allow it to cross water, walls or hedges as a flying creature would. Its normal sequence has four attacks with raw physical rolls of 0–9 and no block, ranged attack or special ability. It has no innate damage immunity.[4]
While hungry, it accepts ordinary food and becomes peaceful. A non-cursed poisonous offering instead causes 100 poison damage, enough to kill its unchanged 50-HP form, and shifts alignment two points toward Chaos. Give requires adjacency; either accepted meal consumes the offering and ends hunger.[5]
Its corpse appears on 50% of normal deaths. Eating it supplies only one point of food reserve, the amount normally consumed by one hourly hunger check. At Ambrosias, it can instead be sold for 3 Au or transformed for 20 Au into a blessed potion of speed. Transformation replaces the selected stack with one product, so separate additional corpses first if you intend to preserve them.[6]
Strategy
Four modest hits can add up quickly, particularly when its short interval gives it repeated attack opportunities. A meal can end the confrontation without racing its attack sequence. If you obtain the corpse, its speed potion is usually a more substantial resource than its meager nutrition or 3-Au sale price, provided you can reach the alchemist and pay the fee. Keep ordinary food for hunger when possible, and reserve this corpse for a deliberate choice between immediate sustenance and later haste.
References
- ↑ lev.c in Omega 0.90.4, lines 373–394; mon.c in Omega 0.90.4, lines 134–203; mmelee.c in Omega 0.90.4, lines 8–145; mmelee.c in Omega 0.90.4, lines 227–311; time.c in Omega 0.90.4, lines 47–74; item.c in Omega 0.90.4, lines 63–139. Ordinary construction, combat, timing and remains.
- ↑ minit.h in Omega 0.90.4, line 129.
- ↑ lev.c in Omega 0.90.4, lines 11–70; lev.c in Omega 0.90.4, lines 280–395.
- ↑ minit.h in Omega 0.90.4, line 129; mon.c in Omega 0.90.4, lines 12–76; mmove.c in Omega 0.90.4, lines 151–177; util.c in Omega 0.90.4, lines 93–151.
- ↑ command2.c in Omega 0.90.4, lines 400–454; inv.c in Omega 0.90.4, lines 430–467; inv.c in Omega 0.90.4, lines 1584–1591; mon.c in Omega 0.90.4, lines 114–131.
- ↑ mon.c in Omega 0.90.4, lines 134–203; itemf1.c in Omega 0.90.4, lines 718–733; aux3.c in Omega 0.90.4, lines 26–34; site1.c in Omega 0.90.4, lines 819–876; iinit.h in Omega 0.90.4, line 150.