Draft:Tesla monster

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Omega 0.90.4
t Tesla monster
FormOrdinary creature
Attacks2 electricity attacks, raw 0–39 each; no defense
Special abilitiesBall lightning
Base level5
HP50
Hit15
Defense10
Action interval12 ticks; lower is faster
Kill experience150, when death is in sight
GenerationOrdinary and special encounters
Carried itemsNone at ordinary generation
ImmunitiesElectricity
RemainsTesla monster whip; 50% on normal death
Remains useInedible; ball-lightning wand alchemy
Traits
  • Hostile
  • Flutters; does not fly
Referenceminit.h in Omega 0.90.4, line 165[1]

A tesla monster attacks with electricity both at close range and through ball lightning. Its whip is an alchemical source of a twenty-charge lightning wand, rather than an ordinary wieldable whip.[2]

Generation

Tesla monsters belong to ordinary random-monster pools and the dedicated sewer selection. They are initially hostile and carry no ordinary possessions.[3]

Electricity

It makes two melee attacks, each with a raw 0–39 electricity roll, and has no defensive action. Its ball lightning uses the same damage range across its affected area. Ordinary ranged opportunities extend from distance three through nine. The ball follows the area-attack path, so bolt deflection does not replace electricity immunity.[4]

The creature is immune to electricity and has no other innate immunity. It moves by fluttering but has no flying flag, and it has no hungry or greedy gift response.[5]

Whip

Normal death has a 50% chance to leave a tesla monster whip. It is an inedible monster remain. Ambrosias buys it for 66 Au or charges 400 Au to turn the selected whip into one blessed +5 wand of ball lightning with 20 charges. The wand's burst has a raw 0–49 electricity roll; its +5 does not increase that power.[6]

Strategy

Electricity immunity answers both damaging abilities. Without it, its slow interval and modest HP favor disabling or promptly killing it rather than waiting inside its long ranged reach. Fire, cold and sleep are not blocked by innate immunity.

The alchemical wand is stronger per burst than the monster's own ordinary attack. Use it with attention to the area around the target: nearby creatures and the player can be caught in a lightning burst.

References