Draft:Triceratops
| T Triceratops | |
|---|---|
| Form | Ordinary creature |
| Attacks | 1 lunge: 0–79 physical before absorption, +6 to hit; no defensive actions |
| Base level | 6 |
| HP | 200 |
| Hit | 50 |
| Defense | 50 |
| Action interval | 8 ticks; lower is faster |
| Kill experience | 300, when death is in sight |
| Generation | Random pools and encounter details |
| Carried items | None at ordinary generation |
| Immunities | Fear, sleep |
| Remains | Dead triceratops; 50% on normal death |
| Remains use | Inedible; no alchemy |
Traits
| |
| Reference | minit.h in Omega 0.90.4, line 207[1] |
A triceratops is a large, hostile creature, displayed as a green T on brown. It has 200 HP, a defense score of 50 and one powerful lunge, rather than a sequence of many smaller attacks.[2]
Generation
Triceratops can be selected by ordinary random-monster pools. It has no starting possessions and is not separately favored by any of the named countryside terrain tables; those tables' random slots can still produce it.[3]
Behavior and remains
It pursues the player, can swim and attempts one lunge when adjacent. The lunge adds its level, normally six, to the hit check; the raw physical damage roll remains 0–79 before absorption. It has no defensive action, ranged attack or special ability. Fear and sleep are ineffective against its innate immunities.[4]
At one to 49 HP, its next normal pursuit movement triggers retreat and reduces the base interval from eight to two ticks. This retreat remains possible despite fear immunity. Triceratops is not initially hungry and does not have a food-pacification response.[5]
Normal death has a 50% chance to leave a dead triceratops. Its very heavy corpse is inedible and has no alchemical transformation. The alchemist also rejects it for purchase because it has no transformation product.[6]
Strategy
Its high HP and defense can keep it alive through many weak attacks, while a landed lunge can take a substantial amount of health. Do not rely on sleep, fear or a food offering to end the encounter. Water is not a reliable barrier because it can swim. Consider avoiding an unnecessary fight rather than treating it as a source of meat: the corpse is not edible or alchemically useful, and its size is a carrying liability rather than a larger food reward.
References
- ↑ lev.c in Omega 0.90.4, lines 373–394; mon.c in Omega 0.90.4, lines 134–203; mmelee.c in Omega 0.90.4, lines 8–145; mmelee.c in Omega 0.90.4, lines 227–311; time.c in Omega 0.90.4, lines 47–74; item.c in Omega 0.90.4, lines 63–139. Ordinary construction, combat, timing and remains.
- ↑ minit.h in Omega 0.90.4, line 207.
- ↑ lev.c in Omega 0.90.4, lines 11–70; lev.c in Omega 0.90.4, lines 280–395.
- ↑ minit.h in Omega 0.90.4, line 207; mmelee.c in Omega 0.90.4, lines 24–51; mmelee.c in Omega 0.90.4, lines 189–219; util.c in Omega 0.90.4, lines 93–151.
- ↑ mmove.c in Omega 0.90.4, lines 24–74; inv.c in Omega 0.90.4, lines 430–467; minit.h in Omega 0.90.4, line 207.
- ↑ mon.c in Omega 0.90.4, lines 134–203; item.c in Omega 0.90.4, lines 63–139; itemf1.c in Omega 0.90.4, lines 662–750; site1.c in Omega 0.90.4, lines 819–840; minit.h in Omega 0.90.4, line 207.