Draft:Spells
Spells are learned magical abilities used for combat, protection, exploration and travel. Omega 0.90.4 has 41 player spells. Spellcasting explains learning, research, targeting, mana and the moon; the list below gives each spell's initial cost and connects completed independent drafts.[1]
Spell list
Spells are ordered by initial mana cost, then alphabetically. Research can lower the cost recorded for your character, and lunar influence changes the actual amount paid. The short descriptions are a purpose index, not a list of guaranteed outcomes: targets, immunity and other limits belong to the individual effects. Entries marked Article pending are listed here until their independent drafts are ready.[2]
| Spell | Base mana | Main purpose | Article |
|---|---|---|---|
| Monster detection | 3 | Briefly display living monsters | Draft |
| Object detection | 3 | Briefly display ground objects | Draft |
| Clairvoyance | 10 | Survey terrain around a selected point | Draft |
| Fear | 10 | Frighten a target | Article pending |
| Identification | 10 | Identify one accessible item | Draft |
| Magic missile | 10 | Attack with a magical bolt | Article pending |
| Return | 10 | Delayed dungeon or homeward travel | Draft |
| Self knowledge | 10 | Inspect your conditions and standing | Draft |
| Alertness | 15 | Improve searching and resist surprise | Draft |
| Apportation | 15 | Retrieve ground objects remotely | Draft |
| Haste | 15 | Speed yourself up | Article pending |
| Healing | 15 | Heal yourself | Article pending |
| Invisibility | 15 | Become invisible | Article pending |
| Sleep | 15 | Put a target to sleep | Article pending |
| Accuracy | 20 | Improve combat accuracy | Article pending |
| Breathing | 20 | Gain magical breathing | Article pending |
| Curing | 20 | Treat disease, poison and blindness | Article pending |
| Firebolt | 20 | Project a fiery bolt | Article pending |
| Heroism | 20 | Temporarily strengthen combat abilities | Article pending |
| Regeneration | 20 | Spend mana over time to heal wounds | Article pending |
| Restoration | 20 | Restore reduced attributes | Article pending |
| Summoning | 20 | Summon a creature | Article pending |
| Teleport | 20 | Teleport yourself | Article pending |
| True sight | 20 | See invisible creatures | Article pending |
| Ball lightning | 25 | Electrical area attack | Article pending |
| Levitate | 25 | Float above the ground | Article pending |
| Blessing | 30 | Bless a selected item | Article pending |
| Disrupt | 30 | Damage a target | Article pending |
| Enchantment | 30 | Enchant a selected item | Article pending |
| Polymorph | 30 | Transform a target | Article pending |
| Disintegrate | 40 | Disintegrate creatures or terrain | Article pending |
| Dispelling | 40 | Remove magical effects | Article pending |
| Energy drain | 40 | Drain a target's energy | Article pending |
| Desecration | 50 | Desecrate an altar | Article pending |
| Ritual magic | 50 | Perform a location-dependent ritual | Article pending |
| Shadow form | 50 | Become insubstantial | Article pending |
| The warp | 50 | Travel between dungeon levels | Article pending |
| Sanctification | 75 | Create an altar | Article pending |
| Sanctuary | 75 | Establish a protective position | Article pending |
| Hellfire | 90 | Attack with hellfire | Article pending |
| Wishing | 100 | Attempt a wish | Article pending |
Choosing a spell
For reconnaissance, monster detection and object detection give brief symbol displays; clairvoyance instead adds terrain to map memory. Alertness assists actual searching and certain surprise encounters. These abilities answer different questions and do not replace one another.
Identification appraises an item, while self knowledge reports on your character. Apportation moves ground loot to you; Return moves you only after a delay and according to your location when it finishes. The independent pages cover their learning routes and limits.
The remaining spells include direct attacks, healing, temporary protections and changes to items or terrain. A similarly named scroll, potion or wand can use different parameters or targets. Base mana alone does not establish which effect is stronger or more appropriate.