Draft:Food ration: Difference between revisions

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== Generation and purchase ==
== Generation and purchase ==
Sonder sells rations for '''5 Au each''', around the clock, in any affordable quantity you request. Buying supplies does not eat them. The service appears in Rampart, in villages and through a countryside fast-food event. The ration's base value of 2 Au is not its fixed retail price.<ref>{{Source|site1.c|603|630}}; {{Source|site1.c|164|231}}; {{Source|aux3.c|195|198}}.</ref>
Sonder sells rations for '''5 Au each''', around the clock, in any affordable quantity you request. Buying supplies does not eat them. The service appears in Rampart, in villages and through a countryside fast-food event. The ration's base value of 2 Au is not its fixed retail price.<ref>{{Source|site1.c|603|630}}; {{Source|village.c|211|255}}; {{Source|aux3.c|195|198}}.</ref>


Rations also occur as item-level-0 random food, possible [[Draft:Knight's Pawn Shop|pawn-shop stock]], and through [[Draft:Scroll of acquirement|acquirement]]. Ordinary generation produces an unblessed copy.<ref>{{Source|item.c|7|60}}; {{Source|site1.c|1043|1052}}; {{Source|effect1.c|747|784}}; {{Source|iinit.h|58}}.</ref>
Rations also occur as item-level-0 random food, possible [[Draft:Knight's Pawn Shop|pawn-shop stock]], and through [[Draft:Scroll of acquirement|acquirement]]. Ordinary generation produces an unblessed copy.<ref>{{Source|item.c|7|60}}; {{Source|site1.c|1043|1052}}; {{Source|effect1.c|747|784}}; {{Source|iinit.h|58}}.</ref>

Latest revision as of 11:43, 20 September 2026

Omega 0.90.4

A food ration is the dependable portable meal sold by Commandant Sonder's. Eating one adds eight food points. It is cheap and readily purchased, but much heavier than most other foods.[1]

Generation and purchase

Sonder sells rations for 5 Au each, around the clock, in any affordable quantity you request. Buying supplies does not eat them. The service appears in Rampart, in villages and through a countryside fast-food event. The ration's base value of 2 Au is not its fixed retail price.[2]

Rations also occur as item-level-0 random food, possible pawn-shop stock, and through acquirement. Ordinary generation produces an unblessed copy.[3]

Description

One ration adds eight to your reserve, with a minimum resulting reserve of zero if you were deeply starving. To avoid overeating, eat it at a reserve of 40 or below. At more than 48 after a meal, you vomit and fall to 12. Blessing or cursing the ration does not change its nourishment.[4]

The safe ration's initial appearance is a red and white striped bucket. A poisoned ration is a separate item whose unidentified appearance is food ration; the two should not be confused. Random unpleasant taste messages from the safe meal do not indicate poisoning.[5]

Ordinary hungry non-horse creatures can accept a ration through feeding. A horse requires grain instead, and a greedy or needy creature may evaluate the ration as treasure before considering food.[6]

Strategy

Buy a small reserve before travelling, then adjust it to the distance and your carrying capacity. Ten rations weigh 200: purchasing a huge stock can turn a food problem into a load problem. A pizza supplies the same nourishment at one tenth of the weight, while a nutritab packs much more into one weight unit.

Do not eat a ration immediately after a Diner meal. The Diner sets reserve to 44, and adding eight causes vomiting. Buy portable food for later rather than treating every purchase as a reason to eat.[7]

References