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恢复旧版首页标题,以 LOCUS 原文引用、ASCII 截图和矩形主题分区重排双语首页
补全LOCUS地点及任务人物关联:temples
 
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{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}
<onlyinclude>'''LOCUS''' is the world named in ''Omega'''s in-game guide to [[Draft:Rampart|Rampart]]. The city is surrounded by countryside linking villages, temples and more remote destinations.<ref>{{Source|lib/scroll2.txt}} Decoded Rampart Tourist Association guide, opening paragraphs; the file is encrypted in the source repository.</ref><ref name="country">{{Source|country.c|8|113}} Countryside loading and destination identities.</ref> This article covers the region represented by Omega 0.90.4's overworld map. It is a '''draft''', with brief entries for countryside destinations whose full articles have not yet been written.</onlyinclude>
<onlyinclude>'''LOCUS''' is the world named in ''Omega''<nowiki>'</nowiki>s in-game guide to [[Draft:Rampart|Rampart]]. The city is surrounded by countryside linking villages, temples and more remote destinations.<noinclude><ref>{{Source|lib/scroll2.txt}} Decoded Rampart Tourist Association guide, opening paragraphs; the file is encrypted in the source repository.</ref><ref name="country">{{Source|country.c|8|113}} Countryside loading and destination identities.</ref></noinclude> This '''draft''' covers the region represented by Omega 0.90.4's overworld map and links its destinations to their own draft articles.</onlyinclude>


__TOC__
__TOC__
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== Places ==
== Places ==
The map directory gives the fixed entrance coordinates. '''Rampart''' has an independent draft article; the other links below lead to short descriptions on this page. These are destinations reached from the countryside, distinct from the rooms and facilities inside Rampart.<ref>{{Source|aux2.c|767|784}} Entering countryside destinations.</ref>
The map directory gives the fixed entrances. '''Rampart, the six villages, six remote destinations and six main temples''' all have independent draft articles. These are destinations reached from the countryside, distinct from the rooms and facilities inside Rampart.<ref>{{Source|aux2.c|767|784}} Entering countryside destinations.</ref>


=== Rampart ===
=== Rampart ===
Line 39: Line 39:
! Destination !! Entrance and surroundings
! Destination !! Entrance and surroundings
|-
|-
| <span id="Archmage's Castle">'''Archmage's Castle'''</span> || A fortified granite castle in the northwestern mountains, with its drawbridge down.
| <span id="Archmage's Castle">[[Draft:Archmage's Castle|Archmage's Castle]]</span> || (6, 1), northwestern mountains; sixteen dungeon levels, the [[Draft:Archmage|Archmage]]'s court and High Magic throne.
|-
|-
| <span id="Star Peak">'''Star Peak'''</span> || A mountain in the northeast whose summit glows with a shifting aura.
| <span id="Star Peak">[[Draft:Star Peak|Star Peak]]</span> || (61, 3), northeastern mountains; [[Draft:LawBringer|LawBringer]] and Star Gem delivery.
|-
|-
| <span id="Goblin Caves">'''Goblin Caves'''</span> || A concealed hillside entrance south of Rampart, leading into the caves.
| <span id="Goblin Caves">[[Draft:Goblin Caves|Goblin Caves]]</span> || (27, 22), south of Rampart; ten levels and the [[Draft:Goblin King|Goblin King]], linked to Duke and Oracle quests.
|-
|-
| <span id="Dragon's Lair">'''Dragon's Lair'''</span> || A cave entrance in a rocky chasm in the eastern desert, with a glint of gold inside.
| <span id="Dragon's Lair">[[Draft:Dragon's Lair|Dragon's Lair]]</span> || (60, 34), eastern desert; [[Draft:Dragon Lord|Dragon Lord]], elite dragons and a guarded hoard.
|-
|-
| <span id="Magic Isle">'''Magic Isle'''</span> || An island in the southwestern Sea of Chaos; its entrance description mentions a narrow causeway.
| <span id="Magic Isle">[[Draft:Magic Isle|Magic Isle]]</span> || (4, 54), southwestern Sea of Chaos; [[Draft:Eater of Magic|Eater of Magic]] and the college's heart quest.
|-
|-
| <span id="HellWell Volcano">'''HellWell Volcano'''</span> || A volcanic crater in the south, described with heat lightning around its rim.
| <span id="HellWell Volcano">[[Draft:HellWell Volcano|HellWell Volcano]]</span> || (30, 58), southern crater; twenty levels and the [[Draft:Demon Emperor|Demon Emperor]], linked to Legion and Oracle quests.
|}
|}
Directions above are relative positions on this map, not travel routes or assessments of safety.<ref name="grid" /><ref name="sites" />
Directions above are relative positions on this map, not travel routes or assessments of safety. See the linked drafts for entry, return, quest conditions and encounter details.<ref name="grid" /><ref name="sites" /><ref>{{Source|defs.h|154|156}} Dungeon depths; {{Source|country.c|123|470}} fixed scenes; {{Source|guild1.c|85|117}}; {{Source|guild1.c|203|236}}; {{Source|guild2.c|274|295}}; {{Source|inv.c|381|404}}.</ref>


=== Villages ===
=== Villages ===
There are six fixed village entrances. The numbers below identify their map files; they are not a recommended visiting order.<ref>{{Source|country.c|55|59}} Village file numbers.</ref>
There are six fixed [[Draft:Villages|village entrances]]. The numbers identify their map files; they are not a recommended visiting order. Each has a distinct [[Draft:Village stones|magical stone]].<ref>{{Source|country.c|55|59}} Village file numbers; {{Source|aux1.c|74|79}} names; {{Source|village.c|273|299}} special sites.</ref>


{| class="wikitable"
{| class="wikitable"
! Village !! Position in this region
! Village !! Position in this region
|-
|-
| <span id="Village 1">'''Village 1'''</span> || Northeastern road end, west of the river.
| <span id="Village 1">[[Draft:Star View|Star View]] (1)</span> || (56, 5), northeastern road end; Lawstone.
|-
|-
| <span id="Village 2">'''Village 2'''</span> || Northern forest road, north of Rampart.
| <span id="Village 2">[[Draft:Woodmere|Woodmere]] (2)</span> || (35, 11), northern forest road; Balancestone.
|-
|-
| <span id="Village 3">'''Village 3'''</span> || Western end of the southern road.
| <span id="Village 3">[[Draft:Stormwatch|Stormwatch]] (3)</span> || (10, 40), western end of the southern road; Chaos stone.
|-
|-
| <span id="Village 4">'''Village 4'''</span> || Northwestern mountains, beside the river.
| <span id="Village 4">[[Draft:Thaumaris|Thaumaris]] (4)</span> || (7, 6), northwestern mountains beside the river; Mindstone.
|-
|-
| <span id="Village 5">'''Village 5'''</span> || Western edge of the southeastern desert.
| <span id="Village 5">[[Draft:Skorch|Skorch]] (5)</span> || (41, 43), western edge of the southeastern desert; Sacrifice stone.
|-
|-
| <span id="Village 6">'''Village 6'''</span> || Near the river and swamp, southeast of Village 3.
| <span id="Village 6">[[Draft:Whorfen|Whorfen]] (6)</span> || (20, 41), near the southern river and swamp; Voidstone.
|}
|}
These positions follow the 0.90.4 map.<ref name="grid" />
These positions follow the 0.90.4 map.<ref name="grid" />
Line 79: Line 79:
! Temple !! Surroundings and description
! Temple !! Surroundings and description
|-
|-
| <span id="Temple of Odin">'''Temple of Odin'''</span> || Southern mountains; rough-hewn granite.
| <span id="Temple of Odin">[[Draft:Temple of Odin|Temple of Odin]]</span> || (22, 30). Southern mountains; rough-hewn granite. [[Draft:High Priest of Odin|High Priest of Odin]].
|-
|-
| <span id="Temple of Set">'''Temple of Set'''</span> || Southeastern desert; a black sandstone pyramid.
| <span id="Temple of Set">[[Draft:Temple of Set|Temple of Set]]</span> || (45, 45). Southeastern desert; a black sandstone pyramid. [[Draft:High Priest of Set|High Priest of Set]].
|-
|-
| <span id="Temple of Athena">'''Temple of Athena'''</span> || Northeastern mountains beside the river; marble columns.
| <span id="Temple of Athena">[[Draft:Temple of Athena|Temple of Athena]]</span> || (51, 11). Northeastern mountains beside the river; marble columns. [[Draft:High Priest of Athena|High Priest of Athena]].
|-
|-
| <span id="Temple of Hecate">'''Temple of Hecate'''</span> || Southern swamp; ebony adorned with ivory.
| <span id="Temple of Hecate">[[Draft:Temple of Hecate|Temple of Hecate]]</span> || (19, 46). Southern swamp; ebony adorned with ivory. [[Draft:High Priest of Hecate|High Priest of Hecate]].
|-
|-
| <span id="Temple of Druidism">'''Temple of Druidism'''</span> || Northern mountains surrounded by forest; a temple formed of living trees.
| <span id="Temple of Druidism">[[Draft:Temple of Druidism|Temple of Druidism]]</span> || (32, 5). Northern mountains surrounded by forest; a temple formed of living trees. [[Draft:Archdruid|Archdruid]].
|-
|-
| <span id="Temple of Destiny">'''Temple of Destiny'''</span> || Far southeast, within a pocket of the Sea of Chaos; mysterious blue crystal.
| <span id="Temple of Destiny">[[Draft:Temple of Destiny|Temple of Destiny]]</span> || (49, 59). Far southeast, within a pocket of the Sea of Chaos; mysterious blue crystal. [[Draft:High Priest of Destiny|High Priest of Destiny]]; Challenge of Adeptness portal.
|}
|}
Map positions and entrance descriptions are shown here; priesthood and succession are covered in [[Draft:High priests|High priests]].<ref name="grid" /><ref>{{Source|aux3.c|653|660}} Temple descriptions.</ref>
See [[Draft:Main temples|Main temples]] for their shared layout and encounter rules, and [[Draft:High priests|High priests]] for priesthood and succession.<ref name="grid" /><ref>{{Source|aux3.c|653|660}} Temple descriptions; {{Source|country.c|473|640}} temple loading.</ref>


== Version notes ==
== Version notes ==

Latest revision as of 00:41, 10 September 2026

Omega 0.90.4

LOCUS is the world named in Omega's in-game guide to Rampart. The city is surrounded by countryside linking villages, temples and more remote destinations.[1][2] This draft covers the region represented by Omega 0.90.4's overworld map and links its destinations to their own draft articles.

World map

This is a spoiler map: it shows the underlying terrain, including concealed destinations and mountain passes. In a new game, several sites initially appear as ordinary mountains, desert or the Sea of Chaos. Searching can reveal their true terrain.[3][4]

Coordinates start at (0, 0) in the upper-left corner; x increases to the right and y downward. Symbols and their color groups follow the game's terrain definitions. Village file markers a–f are displayed as o, and temple numbers 1–6 as X, matching their loaded terrain types.[5][6]

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+^^^^^%^^^^^^^^^^^^^---^^^^^^^^^^^^^^^^((((((------^^^^^^^^^~~^^
++^^~^^v^^^---------------((((((((((((((((((--------^^^^^^~~~~~^
+++^^~^^v^^------------(((((((((((((((((((((((((------^^^~~~~|~^
++++^^~^^v^------((((((((((((((^^^((((((((((------------^^^~v~~^
++++^~^^v^^----------((((((((((^X^((((((((-------.......o~~^~~~^
++++^^~o^^--------------(((((((^(^(((((---------.------~~^^^^^^^
+++----~.......-----------((((((((((-----------.------~~--^^^^^^
++++--~--------.......------((((((((((((------.-------~^^^^^^^^^
+++++++---------------.......(((((((((-------.--------~~--^^^^^^
+++++++----------------------......-.........--------~~-----^^^^
+++++++++--------------((((((((((((o(((((((------^^X~~------^^^^
++++++++++++---------------(((((((.(((((((------^^^~~-------^^^^
++++++++++-------((((((((((((((((.(((((((((((((^^^-~~-------^^^^
+++++++----------------(((((((((.(((((((((---^^^----~~------^^^^
++++++++++++---------------((((.(((((((((--^^^-----~~---^^^^^^^^
++++++++++++++++--------------.--------^^^^^------~~---^^^^^^^^^
+++++++++++++++++++----------.------^^^^---------~~---^^^^^^^^^^
++++++++++++++++++++++++----.---v^^^^^^^^-((((--~~----------^^^^
+++++++++++++++++++++++++++O--^^^v^^^((((((((((((~~---^^^^^^^^^^
+++++++++++++-------------.----^^^v^(((((((((((((~~(----^^^^^^^^
++++++++++---------------.-^^^^^^(((((((((((((((~~((--------^^^^
++++++++++++++++++++++...-^*^^^^(((((((((((((((~~((((((-----^^^^
++++++++++++++++++-...-----^^^-(((((((((((((((~~(((((((((---^^^^
+++++++++++++-----.------^^^^((((((((((((((((~~(((((((((----^^^^
++++++++++-------.-----^^^^--((((((((((((((~~~(((((((((-----^^^^
++++++++++++++++.------^^^-------(((((((((~~(((((((((((((---^^^^
+++++++++++++++.------^^^---((((((((((((((~~(((((((--------^^^^^
+++++++++++++++.-----^^^(((((((((((((((~~~~(((((((-------^^^^^^^
+++++++++++++--.------vvv(((((((((((~~~~(((((((((-------^^^"^^^^
+++++++++++++++.-----^X^-------((~~~~(((((((((((((((-^^^^^""^^^^
+++++++++++++++.------^^^-----((~~~((((((((((((((((-^^^"""""^^^^
++++++++++-----.----^^^------(((((~~(((((((((---^^^^""""""""^^^^
++++++++-------.----^^^-(((((((((((~((((((((((((--^"""""""^^^^^^
++++++---------.-----^^^(((((((((((~~((((((((((--^^^""""""""$^^^
+++++++++++++++.----^^-(((((((((((~~((((((((((--^^^"""""""""^^^^
+++++++++++++++.-----^^^^((((((((~~(((((((((-------""""""""^^^^^
++++++++++++---.----^^^(((((((~~~~(((((((-----^^""""""""""""^^^^
+++++++++++++++.---^^^-(((~~~~~(((((((------^^^"""""""""""""^^^^
+++++++++++++++.---^^^^~~~~(((((----------^^^"""""""""""""""^^^^
++++++++++o....-...~~~~~-((((((((((-----^^^^""""""""""""""""^^^^
++++++++++++++~~~~~.o==-------------^^^^""""""""""""""""^^^^^^^^
++++++++++++=====~==~======----^^^^^^^^^"""""""""""""""""""^^^^^
+++++++++++=====~====~====---------------o""""""""""""""^^^^^^^^
+++++++++++++++~====~====-^^-------^^^^^^"""""""""""""""""""^^^^
+++++++++++++++====~====-^^------^^^"""""""""X"""""""""""---^^^^
+++++++++++++=====~X~===---^-----^^"""""""""""---^^^^-------^^^^
++++++++++=======~==~====---------^^"""""""""--^^-----------^^^^
+++++++++++++===~====~====--^--------""""""---^^-)))-^^-----^^^^
++++++++++++===~======~===---^^^^------------^^~)))))--^^---^^^^
+++++++++++++++======~======-----^^^------^----)~)))))--^^^-^^^^
+++++++++++++++=====~===^=======--~~~^^^-^---))))~))))))----^^^^
++++++++++++++=====~=============~~=~~~~^^))))))))~))))))))-^^^^
+++++++++++++++===~=~~~~~~=====~~~~====^^^^)))))))~)))))))^^^^^^
++++&++++++++++==~========~~~~~~==~~~~===^^^)))))))~))))))))^^^^
+++++=+++++++===~=~=========~===~~===~~~~~~^^)))))))~)))))^^^^^^
++++++=++++++++~===~===^===~===~=====~====^^^^)))))))~))))))^^^^
+++++++=+++++++====~~=====~===^=======~====^^)))))))))~)))))^^^+
++++++++=+========~==~===~===^!^=======~===^^^))+++)))~)))^^^^++
+++++++++=++=====~====~=~~====^=======~=~=^^^)))+X+))~)))^^^^+++
++++++++++++====~======~==~++++======~===~==^^))+++))~^^^^^+++++
++++++++++++++++========~++++++++===~====~^^^^^^^+^^^^~^^+++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Terrain key

Symbol Terrain Symbol Terrain
^ Mountains v Hidden mountain pass
- Plains . Road
( Forest ) Jungle
~ River = Swamp
" Desert + Sea of Chaos

Terrain names and symbols come from the 0.90.4 definitions.[6]

Places

The map directory gives the fixed entrances. Rampart, the six villages, six remote destinations and six main temples all have independent draft articles. These are destinations reached from the countryside, distinct from the rooms and facilities inside Rampart.[7]

Rampart

Rampart is the city at (27, 19), connected to the countryside road network. Its draft includes a city map and an index of shops, guilds, temples and other facilities.[5][8]

Remote destinations

The following entrances have distinctive surroundings once discovered.[9][10]

Destination Entrance and surroundings
Archmage's Castle (6, 1), northwestern mountains; sixteen dungeon levels, the Archmage's court and High Magic throne.
Star Peak (61, 3), northeastern mountains; LawBringer and Star Gem delivery.
Goblin Caves (27, 22), south of Rampart; ten levels and the Goblin King, linked to Duke and Oracle quests.
Dragon's Lair (60, 34), eastern desert; Dragon Lord, elite dragons and a guarded hoard.
Magic Isle (4, 54), southwestern Sea of Chaos; Eater of Magic and the college's heart quest.
HellWell Volcano (30, 58), southern crater; twenty levels and the Demon Emperor, linked to Legion and Oracle quests.

Directions above are relative positions on this map, not travel routes or assessments of safety. See the linked drafts for entry, return, quest conditions and encounter details.[5][9][11]

Villages

There are six fixed village entrances. The numbers identify their map files; they are not a recommended visiting order. Each has a distinct magical stone.[12]

Village Position in this region
Star View (1) (56, 5), northeastern road end; Lawstone.
Woodmere (2) (35, 11), northern forest road; Balancestone.
Stormwatch (3) (10, 40), western end of the southern road; Chaos stone.
Thaumaris (4) (7, 6), northwestern mountains beside the river; Mindstone.
Skorch (5) (41, 43), western edge of the southeastern desert; Sacrifice stone.
Whorfen (6) (20, 41), near the southern river and swamp; Voidstone.

These positions follow the 0.90.4 map.[5]

Main temples

These countryside temples are separate from the Rampart Pantheon. Their file numbers select Odin, Set, Athena, Hecate, Druidism and Destiny in that order.[13]

Temple Surroundings and description
Temple of Odin (22, 30). Southern mountains; rough-hewn granite. High Priest of Odin.
Temple of Set (45, 45). Southeastern desert; a black sandstone pyramid. High Priest of Set.
Temple of Athena (51, 11). Northeastern mountains beside the river; marble columns. High Priest of Athena.
Temple of Hecate (19, 46). Southern swamp; ebony adorned with ivory. High Priest of Hecate.
Temple of Druidism (32, 5). Northern mountains surrounded by forest; a temple formed of living trees. Archdruid.
Temple of Destiny (49, 59). Far southeast, within a pocket of the Sea of Chaos; mysterious blue crystal. High Priest of Destiny; Challenge of Adeptness portal.

See Main temples for their shared layout and encounter rules, and High priests for priesthood and succession.[5][14]

Version notes

The map and destination numbers on this page are for Omega 0.90.4. They represent fixed underlying geography, not the player's explored area, current position or changing terrain during a particular game. The loaded map distinguishes concealed terrain from its underlying identity.[2]

References

  1. lib/scroll2.txt in Omega 0.90.4 Decoded Rampart Tourist Association guide, opening paragraphs; the file is encrypted in the source repository.
  2. 2.0 2.1 country.c in Omega 0.90.4, lines 8–113 Countryside loading and destination identities.
  3. country.c in Omega 0.90.4, lines 27–54 Initial disguises.
  4. aux3.c in Omega 0.90.4, lines 709–727 Countryside search reveals underlying terrain in the surrounding area.
  5. 5.0 5.1 5.2 5.3 5.4 lib/country.dat in Omega 0.90.4 Encrypted 64×64 world grid; util.c in Omega 0.90.4, lines 847–855 file key; country.c in Omega 0.90.4, lines 20–113 loading order.
  6. 6.0 6.1 defs.h in Omega 0.90.4, lines 687–707 Terrain symbols and game color groups.
  7. aux2.c in Omega 0.90.4, lines 767–784 Entering countryside destinations.
  8. aux3.c in Omega 0.90.4, lines 624–630 City identification.
  9. 9.0 9.1 aux3.c in Omega 0.90.4, lines 637–699 Countryside descriptions for caves, castle, temples, island, peak, lair and volcano.
  10. aux1.c in Omega 0.90.4, lines 82–87 Names of the Goblin Caves and Archmage's Castle.
  11. defs.h in Omega 0.90.4, lines 154–156 Dungeon depths; country.c in Omega 0.90.4, lines 123–470 fixed scenes; guild1.c in Omega 0.90.4, lines 85–117; guild1.c in Omega 0.90.4, lines 203–236; guild2.c in Omega 0.90.4, lines 274–295; inv.c in Omega 0.90.4, lines 381–404.
  12. country.c in Omega 0.90.4, lines 55–59 Village file numbers; aux1.c in Omega 0.90.4, lines 74–79 names; village.c in Omega 0.90.4, lines 273–299 special sites.
  13. country.c in Omega 0.90.4, lines 60–64 Temple identities; defs.h in Omega 0.90.4, lines 387–392 deity numbers.
  14. aux3.c in Omega 0.90.4, lines 653–660 Temple descriptions; country.c in Omega 0.90.4, lines 473–640 temple loading.