Draft:LOCUS: Difference between revisions
OmegaAdmin (talk | contribs) 移除双语首页内容目录与 References,原文脚注仅在 LOCUS 显示 |
OmegaAdmin (talk | contribs) 补全LOCUS地点及任务人物关联:villages |
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== Places == | == Places == | ||
The map directory gives the fixed | The map directory gives the fixed entrances. '''Rampart and all six villages''' have independent draft articles; the remaining destinations currently have short descriptions below. These are destinations reached from the countryside, distinct from the rooms and facilities inside Rampart.<ref>{{Source|aux2.c|767|784}} Entering countryside destinations.</ref> | ||
=== Rampart === | === Rampart === | ||
| Line 54: | Line 54: | ||
=== Villages === | === Villages === | ||
There are six fixed village entrances. The numbers | There are six fixed [[Draft:Villages|village entrances]]. The numbers identify their map files; they are not a recommended visiting order. Each has a distinct [[Draft:Village stones|magical stone]].<ref>{{Source|country.c|55|59}} Village file numbers; {{Source|aux1.c|74|79}} names; {{Source|village.c|273|299}} special sites.</ref> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Village !! Position in this region | ! Village !! Position in this region | ||
|- | |- | ||
| <span id="Village 1"> | | <span id="Village 1">[[Draft:Star View|Star View]] (1)</span> || (56, 5), northeastern road end; Lawstone. | ||
|- | |- | ||
| <span id="Village 2"> | | <span id="Village 2">[[Draft:Woodmere|Woodmere]] (2)</span> || (35, 11), northern forest road; Balancestone. | ||
|- | |- | ||
| <span id="Village 3"> | | <span id="Village 3">[[Draft:Stormwatch|Stormwatch]] (3)</span> || (10, 40), western end of the southern road; Chaos stone. | ||
|- | |- | ||
| <span id="Village 4"> | | <span id="Village 4">[[Draft:Thaumaris|Thaumaris]] (4)</span> || (7, 6), northwestern mountains beside the river; Mindstone. | ||
|- | |- | ||
| <span id="Village 5"> | | <span id="Village 5">[[Draft:Skorch|Skorch]] (5)</span> || (41, 43), western edge of the southeastern desert; Sacrifice stone. | ||
|- | |- | ||
| <span id="Village 6"> | | <span id="Village 6">[[Draft:Whorfen|Whorfen]] (6)</span> || (20, 41), near the southern river and swamp; Voidstone. | ||
|} | |} | ||
These positions follow the 0.90.4 map.<ref name="grid" /> | These positions follow the 0.90.4 map.<ref name="grid" /> | ||
Revision as of 00:02, 10 September 2026
LOCUS is the world named in Omega's in-game guide to Rampart. The city is surrounded by countryside linking villages, temples and more remote destinations.[1][2] This article covers the region represented by Omega 0.90.4's overworld map. It is a draft, with brief entries for countryside destinations whose full articles have not yet been written.
World map
This is a spoiler map: it shows the underlying terrain, including concealed destinations and mountain passes. In a new game, several sites initially appear as ordinary mountains, desert or the Sea of Chaos. Searching can reveal their true terrain.[3][4]
Coordinates start at (0, 0) in the upper-left corner; x increases to the right and y downward. Symbols and their color groups follow the game's terrain definitions. Village file markers a–f are displayed as o, and temple numbers 1–6 as X, matching their loaded terrain types.[5][6]
Terrain key
| Symbol | Terrain | Symbol | Terrain |
|---|---|---|---|
| ^ | Mountains | v | Hidden mountain pass |
| - | Plains | . | Road |
| ( | Forest | ) | Jungle |
| ~ | River | = | Swamp |
| " | Desert | + | Sea of Chaos |
Terrain names and symbols come from the 0.90.4 definitions.[6]
Places
The map directory gives the fixed entrances. Rampart and all six villages have independent draft articles; the remaining destinations currently have short descriptions below. These are destinations reached from the countryside, distinct from the rooms and facilities inside Rampart.[7]
Rampart
Rampart is the city at (27, 19), connected to the countryside road network. Its draft includes a city map and an index of shops, guilds, temples and other facilities.[5][8]
Remote destinations
The following entrances have distinctive surroundings once discovered.[9][10]
| Destination | Entrance and surroundings |
|---|---|
| Archmage's Castle | A fortified granite castle in the northwestern mountains, with its drawbridge down. |
| Star Peak | A mountain in the northeast whose summit glows with a shifting aura. |
| Goblin Caves | A concealed hillside entrance south of Rampart, leading into the caves. |
| Dragon's Lair | A cave entrance in a rocky chasm in the eastern desert, with a glint of gold inside. |
| Magic Isle | An island in the southwestern Sea of Chaos; its entrance description mentions a narrow causeway. |
| HellWell Volcano | A volcanic crater in the south, described with heat lightning around its rim. |
Directions above are relative positions on this map, not travel routes or assessments of safety.[5][9]
Villages
There are six fixed village entrances. The numbers identify their map files; they are not a recommended visiting order. Each has a distinct magical stone.[11]
| Village | Position in this region |
|---|---|
| Star View (1) | (56, 5), northeastern road end; Lawstone. |
| Woodmere (2) | (35, 11), northern forest road; Balancestone. |
| Stormwatch (3) | (10, 40), western end of the southern road; Chaos stone. |
| Thaumaris (4) | (7, 6), northwestern mountains beside the river; Mindstone. |
| Skorch (5) | (41, 43), western edge of the southeastern desert; Sacrifice stone. |
| Whorfen (6) | (20, 41), near the southern river and swamp; Voidstone. |
These positions follow the 0.90.4 map.[5]
Main temples
These countryside temples are separate from the Rampart Pantheon. Their file numbers select Odin, Set, Athena, Hecate, Druidism and Destiny in that order.[12]
| Temple | Surroundings and description |
|---|---|
| Temple of Odin | Southern mountains; rough-hewn granite. |
| Temple of Set | Southeastern desert; a black sandstone pyramid. |
| Temple of Athena | Northeastern mountains beside the river; marble columns. |
| Temple of Hecate | Southern swamp; ebony adorned with ivory. |
| Temple of Druidism | Northern mountains surrounded by forest; a temple formed of living trees. |
| Temple of Destiny | Far southeast, within a pocket of the Sea of Chaos; mysterious blue crystal. |
Map positions and entrance descriptions are shown here; priesthood and succession are covered in High priests.[5][13]
Version notes
The map and destination numbers on this page are for Omega 0.90.4. They represent fixed underlying geography, not the player's explored area, current position or changing terrain during a particular game. The loaded map distinguishes concealed terrain from its underlying identity.[2]
References
- ↑ lib/scroll2.txt in Omega 0.90.4 Decoded Rampart Tourist Association guide, opening paragraphs; the file is encrypted in the source repository.
- ↑ 2.0 2.1 country.c in Omega 0.90.4, lines 8–113 Countryside loading and destination identities.
- ↑ country.c in Omega 0.90.4, lines 27–54 Initial disguises.
- ↑ aux3.c in Omega 0.90.4, lines 709–727 Countryside search reveals underlying terrain in the surrounding area.
- ↑ 5.0 5.1 5.2 5.3 5.4 lib/country.dat in Omega 0.90.4 Encrypted 64×64 world grid; util.c in Omega 0.90.4, lines 847–855 file key; country.c in Omega 0.90.4, lines 20–113 loading order.
- ↑ 6.0 6.1 defs.h in Omega 0.90.4, lines 687–707 Terrain symbols and game color groups.
- ↑ aux2.c in Omega 0.90.4, lines 767–784 Entering countryside destinations.
- ↑ aux3.c in Omega 0.90.4, lines 624–630 City identification.
- ↑ 9.0 9.1 aux3.c in Omega 0.90.4, lines 637–699 Countryside descriptions for caves, castle, temples, island, peak, lair and volcano.
- ↑ aux1.c in Omega 0.90.4, lines 82–87 Names of the Goblin Caves and Archmage's Castle.
- ↑ country.c in Omega 0.90.4, lines 55–59 Village file numbers; aux1.c in Omega 0.90.4, lines 74–79 names; village.c in Omega 0.90.4, lines 273–299 special sites.
- ↑ country.c in Omega 0.90.4, lines 60–64 Temple identities; defs.h in Omega 0.90.4, lines 387–392 deity numbers.
- ↑ aux3.c in Omega 0.90.4, lines 653–660 Temple descriptions.