Draft:Stormwatch: Difference between revisions
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The water-looking area includes 207 cells that use the chaos effect, as well as ordinary water. Appearance alone does not establish the safety of a crossing.<ref>{{Source|lib/village3.dat}}; {{Source|village.c|112|120}}.</ref> | The water-looking area includes 207 cells that use the chaos effect, as well as ordinary water. Appearance alone does not establish the safety of a crossing.<ref>{{Source|lib/village3.dat}}; {{Source|village.c|112|120}}.</ref> | ||
When raw-chaos contact activates, a mounted character loses the mount first. An Adept survives and is restored to at least full HP and mana. Otherwise, a member of any priesthood can receive a single rescue if that protection has not already been used; every other case is fatal. Ordinary swimming or breathing protection does not prevent this effect.<ref>{{Source|move.c|42|80}} Raw chaos.</ref> | |||
== Chaos stone == | == Chaos stone == | ||
Revision as of 00:42, 10 September 2026
Stormwatch is the village at (10, 40), at the western end of LOCUS's southern road. Its Chaos stone can raise maximum Strength, but the western part of the village contains dangerous chaos-water terrain.[1]
Arrival and services
You arrive at (63, 8), on the eastern boundary. Countryside exits extend along that eastern edge and the open northeastern and southeastern boundaries. All five shared services are assigned among 24 doorways.[2]
| Feature | Village position or initial count |
|---|---|
| Chaos stone | (3, 8), far west |
| Merchant | (36, 13) |
| Horses / grain sites | Two / four |
| Guardsmen | Nine |
The water-looking area includes 207 cells that use the chaos effect, as well as ordinary water. Appearance alone does not establish the safety of a crossing.[3]
When raw-chaos contact activates, a mounted character loses the mount first. An Adept survives and is restored to at least full HP and mana. Otherwise, a member of any priesthood can receive a single rescue if that protection has not already been used; every other case is fatal. Ordinary swimming or breathing protection does not prevent this effect.[4]
Chaos stone
The black marble menhir is veined with gold. Touching it advances the attribute-stone cycle, with additional progress for chaotic characters. The cosmic glow increases maximum Strength by up to ten, normally capped at 30, without increasing current Strength. Lawful or neutral characters are not prohibited from trying it.[5]
Strategy
Treat the journey across the village and the stone's own cycle as separate hazards. Reach the services first and plan a safe return from the western stone; a harmful glow can leave very little margin for a dangerous crossing. The shared cycle can destroy backpack contents or send you away, so neither carrying everything nor leaving everything on a village floor is a reliable storage plan.
Leave by the open countryside boundary. Re-entering rebuilds population and supplies, but does not reset Chaos-stone progress.[6]
References
- ↑ lib/country.dat in Omega 0.90.4; aux1.c in Omega 0.90.4, lines 74–79; lib/village3.dat in Omega 0.90.4; village.c in Omega 0.90.4, lines 112–120.
- ↑ aux2.c in Omega 0.90.4, lines 984–1042; lib/village3.dat in Omega 0.90.4; village.c in Omega 0.90.4, lines 211–270.
- ↑ lib/village3.dat in Omega 0.90.4; village.c in Omega 0.90.4, lines 112–120.
- ↑ move.c in Omega 0.90.4, lines 42–80 Raw chaos.
- ↑ move.c in Omega 0.90.4, lines 980–1002; aux3.c in Omega 0.90.4, lines 930–1076.
- ↑ site2.c in Omega 0.90.4, lines 794–803; aux2.c in Omega 0.90.4, lines 984–1042; aux3.c in Omega 0.90.4, lines 930–1076.