Draft:Fire elemental

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Omega 0.90.4
F Fire elemental
FormOrdinary creature
Attacks3 fire attacks, raw 0–49 each; 2 defenses
Special abilitiesFireball
Base level6
HP125
Hit30
Defense0
Action interval4 ticks; lower is faster
Kill experience250, when death is in sight
GenerationOrdinary and special encounters
Carried itemsNone at ordinary generation
ImmunitiesFire, poison, acid, sleep
RemainsEssence of fire elemental; 50% on normal death
Remains useInedible; fireball-wand alchemy
Traits
  • Hostile
  • Flies
Referenceminit.h in Omega 0.90.4, line 191[1]

A fire elemental is a flying creature whose melee attacks and ranged bursts both deal fire damage. Its essence can become a wand of fireballs.[2]

Generation

Fire elementals belong to ordinary random-monster pools and dedicated selections on the Astral Plane of Fire, in HellWell Volcano, and in the Archmage's Castle at difficulty six or seven. They carry no ordinary possessions and are initially hostile.[3]

Fire attacks

The elemental makes three fire attacks for a raw 0–49 damage each and has two defensive actions. Its fireball also rolls 0–49 fire damage across the affected area. Ordinary ranged opportunities extend from distance three through nine. Area bursts do not use the same deflection check as bolts.[4]

It is immune to fire, poison, acid and sleep, but not cold or electricity. It can fly across water and has no hungry or greedy pacification response.[5]

Essence

Half of normal deaths leave essence of fire elemental. It is inedible. Ambrosias buys it for 66 Au or charges 400 Au to turn the selected essence into one blessed +6 wand of fireballs with 20 charges. The wand's burst rolls a raw 0–34 fire damage; +6 does not make it match the elemental's larger burst.[6]

Strategy

Fire immunity protects against both damaging attacks. Without it, remaining at range does not remove the threat because the elemental can launch area bursts. Cold, electricity and ordinary physical damage are applicable, whereas sleep and poison cannot disable or damage it through their usual effects.

The essence is a compact source of repeated fire attacks against other opponents. Account for the burst area when using the resulting wand, especially without fire immunity yourself.

References