Draft:Fire elemental
| F Fire elemental | |
|---|---|
| Form | Ordinary creature |
| Attacks | 3 fire attacks, raw 0–49 each; 2 defenses |
| Special abilities | Fireball |
| Base level | 6 |
| HP | 125 |
| Hit | 30 |
| Defense | 0 |
| Action interval | 4 ticks; lower is faster |
| Kill experience | 250, when death is in sight |
| Generation | Ordinary and special encounters |
| Carried items | None at ordinary generation |
| Immunities | Fire, poison, acid, sleep |
| Remains | Essence of fire elemental; 50% on normal death |
| Remains use | Inedible; fireball-wand alchemy |
Traits
| |
| Reference | minit.h in Omega 0.90.4, line 191[1] |
A fire elemental is a flying creature whose melee attacks and ranged bursts both deal fire damage. Its essence can become a wand of fireballs.[2]
Generation
Fire elementals belong to ordinary random-monster pools and dedicated selections on the Astral Plane of Fire, in HellWell Volcano, and in the Archmage's Castle at difficulty six or seven. They carry no ordinary possessions and are initially hostile.[3]
Fire attacks
The elemental makes three fire attacks for a raw 0–49 damage each and has two defensive actions. Its fireball also rolls 0–49 fire damage across the affected area. Ordinary ranged opportunities extend from distance three through nine. Area bursts do not use the same deflection check as bolts.[4]
It is immune to fire, poison, acid and sleep, but not cold or electricity. It can fly across water and has no hungry or greedy pacification response.[5]
Essence
Half of normal deaths leave essence of fire elemental. It is inedible. Ambrosias buys it for 66 Au or charges 400 Au to turn the selected essence into one blessed +6 wand of fireballs with 20 charges. The wand's burst rolls a raw 0–34 fire damage; +6 does not make it match the elemental's larger burst.[6]
Strategy
Fire immunity protects against both damaging attacks. Without it, remaining at range does not remove the threat because the elemental can launch area bursts. Cold, electricity and ordinary physical damage are applicable, whereas sleep and poison cannot disable or damage it through their usual effects.
The essence is a compact source of repeated fire attacks against other opponents. Account for the burst area when using the resulting wand, especially without fire immunity yourself.
References
- ↑ lev.c in Omega 0.90.4, lines 373–394; mon.c in Omega 0.90.4, lines 134–203; mmelee.c in Omega 0.90.4, lines 8–145; mmelee.c in Omega 0.90.4, lines 227–311; aux2.c in Omega 0.90.4, lines 689–727; time.c in Omega 0.90.4, lines 47–74; item.c in Omega 0.90.4, lines 63–139. Ordinary construction, combat, timing and remains.
- ↑ minit.h in Omega 0.90.4, line 191; mmelee.c in Omega 0.90.4, lines 91–94; site1.c in Omega 0.90.4, lines 845–869.
- ↑ lev.c in Omega 0.90.4, lines 142–218; lev.c in Omega 0.90.4, lines 280–395; minit.h in Omega 0.90.4, line 191.
- ↑ minit.h in Omega 0.90.4, line 191; mmelee.c in Omega 0.90.4, lines 8–145; mmelee.c in Omega 0.90.4, lines 227–311; mon.c in Omega 0.90.4, lines 12–69; mstrike.c in Omega 0.90.4, lines 29–34; effect1.c in Omega 0.90.4, lines 358–433.
- ↑ minit.h in Omega 0.90.4, line 191; util.c in Omega 0.90.4, lines 93–159; inv.c in Omega 0.90.4, lines 410–467.
- ↑ mon.c in Omega 0.90.4, lines 134–203; itemf1.c in Omega 0.90.4, lines 664–749; minit.h in Omega 0.90.4, line 191; site1.c in Omega 0.90.4, lines 845–869; iinit.h in Omega 0.90.4, line 368; itemf3.c in Omega 0.90.4, lines 667–681.