Draft:Great-axe
| ) | |
| Base damage rating | 24 |
|---|---|
| Base hit bonus | +7 |
| Normal attack type | Cutting |
| Hands | 2 |
| Weight | 100 |
A great-axe is a heavy, two-handed cutting weapon with a high ordinary damage rating for its price. Goblins' Hewer also appears unidentified as a great-axe, but is a separate named weapon.[1]
Generation
Julie's sells a fully identified, uncursed +0 great-axe for 400 Au. It is part of the fixed stock, so a new character with enough money need not reach a deep dungeon to buy it. Random treasure, the pawn shop and acquirement provide other sources; item level 5 matters to ordinary random acceptance.[2]
A goblin chieftain begins with the ordinary +0 weapon. This is not the Goblin King's named Goblins' Hewer. The initial possession is copied directly from its definition and can be recovered with dropped monster possessions.[3]
Description
The great-axe must occupy both hand slots to be wielded. The shield has its own slot and can still supply defense; the hand requirement costs access to the ready hand, not the shield. Packing or exchanging the axe clears both hand references to the same copy.[4]
Its normal cut gains the Strength damage bonus, and a lunge is available. Damage is ordinary physical damage; 24 is a weapon contribution, not a guaranteed hit or a means of bypassing immunity. The weight can also affect the character's carrying burden and speed.[5]
Throwing and tunneling are possible. The ordinary thrown-weapon branch uses current character combat values, so a spare great-axe is not inherently a 24-damage projectile. Tunneling uses its base damage but can damage the axe. A cursed wielded copy cannot simply be packed or thrown away.[6]
Strategy
Compared with an equally enchanted great-sword, it adds four damage points at the same +7 hit, costs 400 Au less at Julie's, and weighs 25 more. That is a strong purchase when burden is manageable. Against a katana, it gains eight damage points but loses three points of accuracy and the ready hand. A character missing frequently may benefit more from accuracy than from another large damage rating.[7]
Inspect an unknown great-axe before treating it as this item. Goblins' Hewer has different weight, damage and initial enchantment. Neither its name nor this axe's two-hand display supplies a duplication method; see the older advice discussion for the limits of those historical reports.
References
- ↑ iinit.h in Omega 0.90.4, line 198; iinit.h in Omega 0.90.4, line 246; item.c in Omega 0.90.4, lines 536–552.
- ↑ site1.c in Omega 0.90.4, lines 164–231; aux2.c in Omega 0.90.4, lines 522–535; item.c in Omega 0.90.4, lines 7–41; site1.c in Omega 0.90.4, lines 1022–1053; effect1.c in Omega 0.90.4, lines 647–728.
- ↑ minit.h in Omega 0.90.4, line 87; minit.h in Omega 0.90.4, line 107; lev.c in Omega 0.90.4, lines 376–393; mon.c in Omega 0.90.4, lines 97–109.
- ↑ inv.c in Omega 0.90.4, lines 1297–1452; inv.c in Omega 0.90.4, lines 1536–1580; aux1.c in Omega 0.90.4, lines 315–339.
- ↑ aux2.c in Omega 0.90.4, lines 636–725; itemf2.c in Omega 0.90.4, lines 359–365; aux1.c in Omega 0.90.4, lines 281–328.
- ↑ command3.c in Omega 0.90.4, lines 223–310; command3.c in Omega 0.90.4, lines 865–933; inv.c in Omega 0.90.4, lines 1297–1318.
- ↑ iinit.h in Omega 0.90.4, lines 182–198; aux2.c in Omega 0.90.4, lines 522–535.