Draft:Flail

From Omega Wiki
Jump to navigation Jump to search
Omega 0.90.4

A flail is a one-handed striking weapon. In ordinary combat it resembles a mace, but has one less point of accuracy at the same damage, weight and base value. It has no special entangling attack.[1]

Generation

Julie's sells a fully identified, uncursed +0 flail for 100 Au. It can also appear as random treasure or pawn-shop stock, and acquirement can provide it. Its item level 3 influences ordinary random generation; it is not a minimum character level.[2]

Description

Selecting its normal attack produces a strike with the Strength damage bonus. Lunges are available. Its damage is normal physical damage, and it does not bypass a target's defense or immunity merely because it is a flail. Saved actions follow the shared combat rules.[3]

It is usable in the weapon hand. A spare flail in another legal carried slot is not an extra active weapon; the armor slot rejects it. Older correspondence describing a flail in that slot is not a current defensive equipment option.[4]

The striking type avoids the weapon-damage check of ordinary tunneling mishaps, though other equipment hazards remain. Throwing is possible under the ordinary rules and does not add an entangling effect or the spare flail's base damage to the throw.[5]

Strategy

For a plain shop purchase, a mace costs the same 100 Au and improves accuracy by one with no increase in weight or loss of damage. Both receive the normal Strength bonus and the striking advantage in tunneling. The flail is therefore more attractive as a free or favorably enchanted find than as a deliberate replacement for a plain mace.[6]

At +1, a flail matches a +0 mace's weapon hit contribution and exceeds its damage contribution by one. Once its state is known, such a find can be worth keeping. A war-hammer instead trades another point of accuracy for two more base damage; a morning-star supplies four more damage at the same base hit but greater weight and price. Choose according to the actual copies and target, not an assumed advantage for flexible weapons.[7]

References