Draft:Staff of firebolts

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Omega 0.90.4

A staff of firebolts fires a single fire projectile. Its damage is fixed by the staff's power rather than its enchantment, while accuracy depends on the user's Dexterity and level.[1]

Generation

It is an item-level-3 random wand, normally with 1–20 charges, random blessing and +0 enchantment. Random loot, pawn-shop stock and acquirement can supply it.[2]

Description

Property Effect
Hit rating against a creature 2 × current Dexterity + player level, tested against its defense
Damage on a hit Random 0–74 fire damage; fire immunity applies
Positive blessing or enchantment No increase in damage, accuracy or range
Curse Forces the endpoint back onto the user after targeting

The projectile travels to the first obstruction or the selected square. It does not pass through a missed creature to attack another. The hit roll always succeeds on a natural zero and fails on a natural nineteen; other rolls succeed when below hit rating minus defense. One charge is spent before aiming, and the type is revealed even if the shot achieves nothing.[3]

A bolt that ends on an unoccupied ordinary hedge burns it away; a trifid absorbs it instead. At an unoccupied water endpoint it turns the water into floor. If a creature occupies the endpoint, the creature branch is handled instead of these terrain changes.[4]

Self-targeting, including cursed use, attempts the same random fire damage against the player. Active deflection makes this bolt miss the player; otherwise fire immunity can prevent the damage. Neither is a refund of the charge. For cancellation, follow the wand targeting warning rather than assuming Escape reverses activation.[5]

Strategy

The staff offers substantial single-target fire damage without spending mana. It is useful when fire is effective and you have a clear line, but the first creature or obstruction can intercept the shot. A high-enchantment copy does not hit harder; recharge for additional uses rather than expecting enchantment to raise damage.

Choose another damage type against fire-immune creatures such as a fire elemental. The staff can clear an ordinary hedge or a selected water square as a tool, but cannot remove a trifid. Keep it distinct from a fireball wand: the bolt does not create a nine-square explosion around its endpoint.[6]

References