Obsolete:Draft:Flail
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| Base damage rating | 12 |
|---|---|
| Base hit bonus | +7 |
| Normal attack type | Striking |
| Hands | 1 |
| Weight | 50 |
The flail is a one-handed striking weapon in Omega 0.90.4. It has base damage 12 and +7 hit, with the same weight and base value as a mace.[1]
Generation and appearance
It is a common level-3 random weapon and may also appear through pawn-shop stock or weapon acquirement. Its name is always displayed as flail.[2][3][4][5]
Data and mechanics
A flail weighs 50, has base damage 12, grants +7 hit, and has a base value of 50 Au. It has fragility 15 and leaves the ready hand free. Its plus is added to both hit and damage.[1][3][6]
Effects and interactions
The standard strike gains Strength-based damage and the flail can lunge. It cannot riposte. It may be thrown and, as a striking weapon, can tunnel without the special weapon-damage check faced by cutting and thrusting weapons.[7][8][9]
Strategy
At equal plus, the mace is a direct combat upgrade: it has the same damage, weight, value, and attack type with 1 more hit, and appears at a lower item level. Keep a flail when its plus is better, but otherwise replace it with a mace or a higher-damage striking weapon.[10][7][8][9]
See also
References
- ↑ 1.0 1.1 iinit.h in Omega 0.90.4, line 206.
- ↑ item.c in Omega 0.90.4, line 7 (
create_object). - ↑ 3.0 3.1 item.c in Omega 0.90.4, line 188 (
make_weapon). - ↑ site1.c in Omega 0.90.4, line 164 (
l_armorer). - ↑ lev.c in Omega 0.90.4, line 317 (
make_creature). - ↑ aux1.c in Omega 0.90.4, line 281 (
calc_melee). - ↑ 7.0 7.1 aux2.c in Omega 0.90.4, line 636 (
tacplayer). - ↑ 8.0 8.1 command3.c in Omega 0.90.4, line 223 (
fire). - ↑ 9.0 9.1 command3.c in Omega 0.90.4, line 865 (
tunnel). - ↑ iinit.h in Omega 0.90.4, lines 174–212.