Draft:Ambrosias' Potions et cie
Ambrosias' Potions et cie. is the alchemist's shop in Rampart. It buys certain monster remains or, for a fee, transforms them into specific magic items. Despite the shop's name, there is no ordinary potion catalogue to buy from: the useful ingredient is the corpse or monster part you bring.[1]
| Location | City travel name | Opening hours |
|---|---|---|
| Random shop site | alchemist | 07:00-20:59 |
City location
Ambrosias' Potions et cie has no fixed street address. The four city sectors below show all 64 shuffled building slots as x; only the actual assignment in your game identifies this business. Read its sign and use the article's travel and opening-hour details.
These are spoiler maps. Coordinates are (column, row), starting at zero. Letters and highlighted symbols are article keys for sites and initial placements, not a literal game screenshot or a promise that a creature remains there.
Northwest streets
Northeast streets
Southwest streets
Southeast streets
Map key
| Key | Meaning |
|---|---|
| ! | Concealed alarm and treasure |
| " | Hedge |
| # | Wall |
| $ | Treasure pile |
| * | Weak wall |
| - | Closed door |
| . | Floor or open ground |
| 1 | Statue |
| 2 | Odin altar |
| 3 | Set altar |
| 4 | Athena altar |
| 5 | Hecate altar |
| 6 | Destiny altar |
| : | Concealed passage |
| : | Concealed passage |
| = | Enchanted pool |
| > | Sewer stairs |
| ? | Random maze encounter |
| A | Coliseum |
| B | Bank and ATM |
| C | Collegium Magii |
| D | Time-lock barrier, initially a wall |
| G | Guard post |
| H | Orphanage and Hospice |
| J | Gaol |
| M | Legion of Destiny |
| O | Oracle |
| P | Order of Paladins |
| R | Portcullis release |
| T | Portcullis trigger |
| U | Greater undead |
| V | Inner vault and treasure |
| X | City gates |
| ^ | Concealed trap |
| c | Castle audience |
| g | Botanical Gardens |
| h | Fixed ordinary house |
| j | Justiciar's office |
| m | Hedge maze entrance |
| s | Circle of Sorcerors |
| t | Pantheon |
| u | Lesser undead |
| v | Vault approach |
| x | Shuffled shop or residence candidate |
| y | City Cemetery |
| | | Portcullis, initially raised |
| ~ | Ordinary water |
The x markers are candidates, not 64 copies of this shop. Two h sites are always ordinary houses and are not shop candidates. Maze layout 1 supplies context in the southwest; other layouts do not change the building slots. See the full city map for a continuous view.
Selling and transforming remains
Read the shop sign to discover its city-travel destination. Choose a to offer monster components for sale, or b to pay for transformation, then select the remains. Both services accept the same species: a part Ambrosias refuses to buy also has no transformation here.
A sale pays one third of the remains' base value, rounded down, and consumes one item. Transformation costs twice that base value, with a minimum of 10 Au. It replaces the selected remains with the product in the table below. The transformation menu concerns the remains, not the player's body or attributes.
Ordinary products are blessed, and equipment whose base enchantment is zero receives an enchantment equal to the source species' monster level. Wands, rods, staves and other charged sticks receive 20 charges. Products with an existing enchantment keep it: the vorpal sword is +5 and firestar is +7. Demonblade is the exception to the blessing rule: it keeps its severe curse. Transformation does not include a full identification service.
The cloak of protection has a state-dependent base enchantment: making any ordinary cloak changes that base from +0 to +2. Earth-elemental alchemy therefore yields +6 before any such cloak construction, or +2 afterward; it does not guarantee +6.[3]
Transformation replaces the selected object with one product. Ordinary alchemical ingredients cannot be merged into stacks through the normal inventory rules, which require both stored identity/charge fields to be zero. See Monster remains for this distinction and the shared death and eating rules. An ordinary monster's death does not guarantee that it leaves remains, so obtaining the ingredient can take more than one kill.[1][4]
Transformations
Prices are in Au. All products below are blessed except Demonblade; enchantments are shown for equipment. The four different elemental essences have different products.[1][5]
| Remains | Product | Transformation cost | Sale payment |
|---|---|---|---|
| Dead tse-tse fly | Potion of alertness | 10 | 1 |
| Fnord's antennae | Scroll of summoning | 100 | 16 |
| Blipper organ | Scroll of teleportation | 50 | 8 |
| Phantasticon's eyes | Scroll of true sight | 20 | 3 |
| Dead floating eye | Potion of levitation | 40 | 6 |
| Dead transparent nasty | Potion of invisibility | 60 | 10 |
| Murk cloud particles | Scroll of light | 20 | 3 |
| Salamander scales | +3 ring of fire resistance | 100 | 16 |
| Catoblepas' eyes | +3 ring of gaze immunity | 100 | 16 |
| Lesser frost demon's heart | Snowball stick | 100 | 16 |
| Manticore spikes | Staff of missiles | 40 | 6 |
| Dead tasmanian devil | Potion of speed | 20 | 3 |
| Denebian slime | Potion of curing | 40 | 6 |
| A valium gland (torpor beast) | Potion of alertness | 100 | 16 |
| Dragon steak (dragonette) | +5 ring of fire resistance | 100 | 16 |
| Tesla monster whip | Wand of ball lightning | 400 | 66 |
| Wyvern's sting | +5 ring of poison resistance | 300 | 50 |
| Frost demon's heart | Rod of summoning | 400 | 66 |
| Spectre's veil | +5 cloak of negimmunity | 400 | 66 |
| Shadowstuff (shadow spirit) | Scroll of light | 20 | 3 |
| Essence of fire elemental | Wand of fireballs | 400 | 66 |
| Essence of air elemental | +6 cloak of invisibility | 400 | 66 |
| Essence of water elemental | Staff of healing | 400 | 66 |
| Essence of earth elemental | +2 or +6 cloak of protection, as explained above | 400 | 66 |
| Behemoth's gonads | +7 ring of strength | 100 | 16 |
| Unicorn's horn | +7 ring of poison resistance | 1,000 | 333 |
| Dragon scales | +8 dragonscale armor | 2,000 | 333 |
| Jabberwock's head | +5 vorpal sword | 2,000 | 333 |
| Frost demon lord's sigil | Cursed +8 Demonblade | 1,000 | 166 |
| Shadow matrix (shadow slayer) | +8 ring of truesight | 150 | 25 |
| Dead slayer (invisible slayer) | +9 cloak of invisibility | 400 | 66 |
| King wyvern's sting | +9 ring of poison resistance | 100 | 16 |
| Deathstar's eye | +7 Firestar | 1,000 | 166 |
| Vampire dust (vampire lord) | +9 cloak of negimmunity | 400 | 66 |
| The Heart of the Eater of Magic | Staff of dispelling | 500 | 83 |
| The Dragon Lord's Hide | +10 dragonscale armor | 4,000 | 666 |
Strategy
The three weapon recipes above preserve their fixed enchantments: vorpal sword +5, Demonblade +8 and Firestar +7. Demonblade also preserves its -8 curse, while the other two receive blessing +1. Those individual weapon pages explain the attack effects and risks before equipping the product.[6]
Check a useful ingredient's transformation before selling it for a small sum. Manticore spikes, for example, sell here for only 6 Au but become a 20-charge staff of missiles for 40 Au. Salamander scales provide a predictable fire-resistance ring, while later remains can supply highly enchanted armor, rings and cloaks.
The shop connects naturally to Arena progression: salamanders, manticores, spectres and jabberwocks appear in its fixed opponent sequence. The named arena challengers leave remains on a normal kill, providing potential extra rewards beyond the prize money; collect them before leaving. Ordinary unnamed versions only have a chance to leave a corpse. This does not make the fights themselves safe.
Do not transform quest evidence you still need. The Heart of the Eater of Magic is required for the Collegium Magii's Archmage promotion; turning it into a staff or selling it consumes the heart.
For cash alone, compare Knight's Pawn Shop, whose ordinary offer for fully known remains is half their value, or the Thieves' Guild's member fencing service at two thirds, rather than the alchemist's one third. Ambrosias' distinctive benefit is the predictable transformation, not the highest price for an unprocessed trophy.
Trivia
Ambrosias performs the transformation with a tap of the Philosopher's Stone. The name comes from the legendary alchemical substance associated with turning base metals into gold or silver; Omega applies it to the decidedly less elegant business of converting monster parts into adventuring equipment. Science History Institute: the philosophers' stone[7][1]
References
- ↑ 1.0 1.1 1.2 1.3 site1.c in Omega 0.90.4, line 805 (
l_alchemist). - ↑ lib/city.dat in Omega 0.90.4; city.c in Omega 0.90.4, lines 9–285; city.c in Omega 0.90.4, lines 303–447.
- ↑ item.c in Omega 0.90.4, lines 235–243; site1.c in Omega 0.90.4, lines 845–869.
- ↑ item.c in Omega 0.90.4, lines 63–73; inv.c in Omega 0.90.4, lines 1470–1491; minit.h in Omega 0.90.4, lines 5–306.
- ↑ minit.h in Omega 0.90.4, lines 26–185.
- ↑ minit.h in Omega 0.90.4, lines 255–257; minit.h in Omega 0.90.4, line 277; iinit.h in Omega 0.90.4, line 222; iinit.h in Omega 0.90.4, lines 236–240; site1.c in Omega 0.90.4, lines 845–869.
- ↑ Science History Institute: the philosophers' stone.