Draft:Wand of fireballs

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Omega 0.90.4

A wand of fireballs launches a fire explosion over a nine-square area. It attacks groups and changes some terrain, but an intercepted or self-directed shot can burn its user as well.[1]

Generation

This item-level-5 random wand normally has 1–20 charges, random blessing and +0 enchantment. It can appear in random loot, pawn-shop stock or acquirement.[2]

Ambrosias transforms essence of fire elemental into a blessed +6 wand with 20 charges for normally 400 Au. Neither the blessing nor +6 enchantment raises the fireball's damage. This is an alchemical product rather than fixed carried loot.[3]

Description

Property Rule
Area Selected or intercepted endpoint and eight surrounding squares
Damage Independent random 0–34 fire damage per affected creature or player
Defense No hit roll; fire immunity applies, but bolt deflection does not
Positive blessing or enchantment Does not change the area or damage
Curse Forces the explosion to center on the player

The projectile stops on a creature or other obstruction. The resulting explosion then checks all nine squares without an additional line-of-fire test between its center and each affected square. It can therefore hit unintended occupants, not just the creature you selected.[4]

Within the blast, ordinary hedges become floor and water is vaporized into floor. A trifid absorbs the hedge-destruction effect. The fireball checks terrain after occupants, so its terrain changes can occur even at an occupied square. These changes differ from the more limited endpoint terrain handling of a firebolt.[5]

Activation reveals the type and spends one charge before aiming. Cursed aiming is forced back to the user; cancelling late is not a dependable escape from that result. See the shared activation rules.[6]

Strategy

Prefer a fireball when several susceptible enemies can be caught away from you. For one target, a firebolt has a higher raw damage range, although it must hit. Neither is useful for HP damage against a fire-immune creature such as the fire elemental that supplies this wand's recipe.

Fire immunity lets you withstand the blast's fire damage, but does not make every tactical consequence harmless: the blast can wake or anger other occupants and change nearby water. Additional blessing does not protect allies or spare selected squares. Preserve charges for a clear group advantage rather than firing beside yourself without protection.[7]

References