Draft:Monster: Difference between revisions
OmegaAdmin (talk | contribs) 连续整理怪物独立草稿:来源、能力、遗骸与策略,并同步符号索引 |
OmegaAdmin (talk | contribs) 连续整理怪物独立草稿:来源、能力、遗骸与策略,并同步符号索引 |
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<span class="omega-monster-link" data-monster-id="4" title="Historical adventurer (Draft article)">[[Draft:Historical adventurer|{{Monster glyph|@|color=red|background=none|label=Historical adventurer}}<span class="omega-monster-sr-name">Historical adventurer (Draft article)</span>]]</span> | <span class="omega-monster-link" data-monster-id="4" title="Historical adventurer (Draft article)">[[Draft:Historical adventurer|{{Monster glyph|@|color=red|background=none|label=Historical adventurer}}<span class="omega-monster-sr-name">Historical adventurer (Draft article)</span>]]</span> | ||
<span class="omega-monster-link" data-monster-id="8" title="Historical officeholder (Index entry; article pending)">[[Draft:Monster#monster-8|{{Monster glyph|@|color=red|background=none|label=Historical officeholder}}<span class="omega-monster-sr-name">Historical officeholder (Index entry; article pending)</span>]]</span> | <span class="omega-monster-link" data-monster-id="8" title="Historical officeholder (Index entry; article pending)">[[Draft:Monster#monster-8|{{Monster glyph|@|color=red|background=none|label=Historical officeholder}}<span class="omega-monster-sr-name">Historical officeholder (Index entry; article pending)</span>]]</span> | ||
<span class="omega-monster-link" data-monster-id="2" title="Itinerant merchant (Index entry; article pending)">[[Draft:Monster#monster-2|{{Monster glyph|@|color=red|background=none|label=Itinerant merchant}}<span class="omega-monster-sr-name">Itinerant merchant (Index entry; article pending)</span>]]</span> | <span class="omega-monster-link" data-monster-id="2" title="Itinerant merchant (Index entry; article pending)">[[Draft:Monster#monster-2|{{Monster glyph|@|color=red|background=none|label=Itinerant merchant}}<span class="omega-monster-sr-name">Itinerant merchant (Index entry; article pending)</span>]]</span> | ||
<span class="omega-monster-link" data-monster-id="99" title="Master thief (Draft article)">[[Draft:Master thief|{{Monster glyph|@|color=red|background=none|label=Master thief}}<span class="omega-monster-sr-name">Master thief (Draft article)</span>]]</span> | |||
<span class="omega-monster-link" data-monster-id="1" title="Mendicant priest (Index entry; article pending)">[[Draft:Monster#monster-1|{{Monster glyph|@|color=red|background=none|label=Mendicant priest}}<span class="omega-monster-sr-name">Mendicant priest (Index entry; article pending)</span>]]</span> | <span class="omega-monster-link" data-monster-id="1" title="Mendicant priest (Index entry; article pending)">[[Draft:Monster#monster-1|{{Monster glyph|@|color=red|background=none|label=Mendicant priest}}<span class="omega-monster-sr-name">Mendicant priest (Index entry; article pending)</span>]]</span> | ||
<span class="omega-monster-link" data-monster-id="6" title="Merchant (Draft article)">[[Draft:Village merchant|{{Monster glyph|@|color=red|background=none|label=Merchant}}<span class="omega-monster-sr-name">Merchant (Draft article)</span>]]</span> | <span class="omega-monster-link" data-monster-id="6" title="Merchant (Draft article)">[[Draft:Village merchant|{{Monster glyph|@|color=red|background=none|label=Merchant}}<span class="omega-monster-sr-name">Merchant (Draft article)</span>]]</span> | ||
<span class="omega-monster-link" data-monster-id="129" title="Militant priest (Index entry; article pending)">[[Draft:Monster#monster-129|{{Monster glyph|@|color=red|background=none|label=Militant priest}}<span class="omega-monster-sr-name">Militant priest (Index entry; article pending)</span>]]</span> | <span class="omega-monster-link" data-monster-id="129" title="Militant priest (Index entry; article pending)">[[Draft:Monster#monster-129|{{Monster glyph|@|color=red|background=none|label=Militant priest}}<span class="omega-monster-sr-name">Militant priest (Index entry; article pending)</span>]]</span> | ||
<span class="omega-monster-link" data-monster-id="7" title="Ordinary human (Index entry; article pending)">[[Draft:Monster#monster-7|{{Monster glyph|@|color=red|background=none|label=Ordinary human}}<span class="omega-monster-sr-name">Ordinary human (Index entry; article pending)</span>]]</span> | <span class="omega-monster-link" data-monster-id="7" title="Ordinary human (Index entry; article pending)">[[Draft:Monster#monster-7|{{Monster glyph|@|color=red|background=none|label=Ordinary human}}<span class="omega-monster-sr-name">Ordinary human (Index entry; article pending)</span>]]</span> | ||
<span class="omega-monster-link" data-monster-id="33" title="Sneak-thief ( | <span class="omega-monster-link" data-monster-id="33" title="Sneak-thief (Draft article)">[[Draft:Sneak-thief|{{Monster glyph|@|color=red|background=none|label=Sneak-thief}}<span class="omega-monster-sr-name">Sneak-thief (Draft article)</span>]]</span> | ||
<span class="omega-monster-link" data-monster-id="58" title="Were-human (Index entry; article pending)">[[Draft:Monster#monster-58|{{Monster glyph|@|color=red|background=none|label=Were-human}}<span class="omega-monster-sr-name">Were-human (Index entry; article pending)</span>]]</span> | <span class="omega-monster-link" data-monster-id="58" title="Were-human (Index entry; article pending)">[[Draft:Monster#monster-58|{{Monster glyph|@|color=red|background=none|label=Were-human}}<span class="omega-monster-sr-name">Were-human (Index entry; article pending)</span>]]</span> | ||
<span class="omega-monster-link" data-monster-id="93" title="Air elemental (Index entry; article pending)">[[Draft:Monster#monster-93|{{Monster glyph|A|color=white|background=blue|label=Air elemental}}<span class="omega-monster-sr-name">Air elemental (Index entry; article pending)</span>]]</span> | <span class="omega-monster-link" data-monster-id="93" title="Air elemental (Index entry; article pending)">[[Draft:Monster#monster-93|{{Monster glyph|A|color=white|background=blue|label=Air elemental}}<span class="omega-monster-sr-name">Air elemental (Index entry; article pending)</span>]]</span> | ||
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<span class="omega-monster-link" data-monster-id="14" title="Blipper (Draft article)">[[Draft:Blipper|{{Monster glyph|b|color=bright-white|background=none|label=Blipper}}<span class="omega-monster-sr-name">Blipper (Draft article)</span>]]</span> | <span class="omega-monster-link" data-monster-id="14" title="Blipper (Draft article)">[[Draft:Blipper|{{Monster glyph|b|color=bright-white|background=none|label=Blipper}}<span class="omega-monster-sr-name">Blipper (Draft article)</span>]]</span> | ||
<span class="omega-monster-link" data-monster-id="19" title="Borogrove (Draft article)">[[Draft:Borogrove|{{Monster glyph|b|color=green|background=none|label=Borogrove}}<span class="omega-monster-sr-name">Borogrove (Draft article)</span>]]</span> | <span class="omega-monster-link" data-monster-id="19" title="Borogrove (Draft article)">[[Draft:Borogrove|{{Monster glyph|b|color=green|background=none|label=Borogrove}}<span class="omega-monster-sr-name">Borogrove (Draft article)</span>]]</span> | ||
<span class="omega-monster-link" data-monster-id="54" title="Brigand ( | <span class="omega-monster-link" data-monster-id="54" title="Brigand (Draft article)">[[Draft:Brigand|{{Monster glyph|b|color=red|background=none|label=Brigand}}<span class="omega-monster-sr-name">Brigand (Draft article)</span>]]</span> | ||
<span class="omega-monster-link" data-monster-id="28" title="Striped bass (Draft article)">[[Draft:Striped bass|{{Monster glyph|b|color=cyan|background=none|label=Striped bass}}<span class="omega-monster-sr-name">Striped bass (Draft article)</span>]]</span> | <span class="omega-monster-link" data-monster-id="28" title="Striped bass (Draft article)">[[Draft:Striped bass|{{Monster glyph|b|color=cyan|background=none|label=Striped bass}}<span class="omega-monster-sr-name">Striped bass (Draft article)</span>]]</span> | ||
<span class="omega-monster-link" data-monster-id="46" title="Catoblepas (Index entry; article pending)">[[Draft:Monster#monster-46|{{Monster glyph|C|color=green|background=none|label=Catoblepas}}<span class="omega-monster-sr-name">Catoblepas (Index entry; article pending)</span>]]</span> | <span class="omega-monster-link" data-monster-id="46" title="Catoblepas (Index entry; article pending)">[[Draft:Monster#monster-46|{{Monster glyph|C|color=green|background=none|label=Catoblepas}}<span class="omega-monster-sr-name">Catoblepas (Index entry; article pending)</span>]]</span> | ||
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<span class="omega-monster-link" data-monster-id="39" title="Murk fungus (Draft article)">[[Draft:Murk fungus|{{Monster glyph|f|color=grey|background=none|label=Murk fungus}}<span class="omega-monster-sr-name">Murk fungus (Draft article)</span>]]</span> | <span class="omega-monster-link" data-monster-id="39" title="Murk fungus (Draft article)">[[Draft:Murk fungus|{{Monster glyph|f|color=grey|background=none|label=Murk fungus}}<span class="omega-monster-sr-name">Murk fungus (Draft article)</span>]]</span> | ||
<span class="omega-monster-link" data-monster-id="115" title="Elder etheric grue (Index entry; article pending)">[[Draft:Monster#monster-115|{{Monster glyph|G|color=grey|background=green|label=Elder etheric grue}}<span class="omega-monster-sr-name">Elder etheric grue (Index entry; article pending)</span>]]</span> | <span class="omega-monster-link" data-monster-id="115" title="Elder etheric grue (Index entry; article pending)">[[Draft:Monster#monster-115|{{Monster glyph|G|color=grey|background=green|label=Elder etheric grue}}<span class="omega-monster-sr-name">Elder etheric grue (Index entry; article pending)</span>]]</span> | ||
<span class="omega-monster-link" data-monster-id="40" title="Goblin chieftain ( | <span class="omega-monster-link" data-monster-id="40" title="Goblin chieftain (Draft article)">[[Draft:Goblin chieftain|{{Monster glyph|G|color=green|background=none|label=Goblin chieftain}}<span class="omega-monster-sr-name">Goblin chieftain (Draft article)</span>]]</span> | ||
<span class="omega-monster-link" data-monster-id="52" title="Goblin shaman (Index entry; article pending)">[[Draft:Monster#monster-52|{{Monster glyph|G|color=green|background=none|label=Goblin shaman}}<span class="omega-monster-sr-name">Goblin shaman (Index entry; article pending)</span>]]</span> | <span class="omega-monster-link" data-monster-id="52" title="Goblin shaman (Index entry; article pending)">[[Draft:Monster#monster-52|{{Monster glyph|G|color=green|background=none|label=Goblin shaman}}<span class="omega-monster-sr-name">Goblin shaman (Index entry; article pending)</span>]]</span> | ||
<span class="omega-monster-link" data-monster-id="3" title="Guardsman (Draft article)">[[Draft:Guardsman|{{Monster glyph|G|color=red|background=none|label=Guardsman}}<span class="omega-monster-sr-name">Guardsman (Draft article)</span>]]</span> | <span class="omega-monster-link" data-monster-id="3" title="Guardsman (Draft article)">[[Draft:Guardsman|{{Monster glyph|G|color=red|background=none|label=Guardsman}}<span class="omega-monster-sr-name">Guardsman (Draft article)</span>]]</span> | ||
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<span class="omega-monster-link" data-monster-id="91" title="Mirrorshade (Index entry; article pending)">[[Draft:Monster#monster-91|{{Monster glyph|m|color=grey|background=none|label=Mirrorshade}}<span class="omega-monster-sr-name">Mirrorshade (Index entry; article pending)</span>]]</span> | <span class="omega-monster-link" data-monster-id="91" title="Mirrorshade (Index entry; article pending)">[[Draft:Monster#monster-91|{{Monster glyph|m|color=grey|background=none|label=Mirrorshade}}<span class="omega-monster-sr-name">Mirrorshade (Index entry; article pending)</span>]]</span> | ||
<span class="omega-monster-link" data-monster-id="106" title="Nazgul (Index entry; article pending)">[[Draft:Monster#monster-106|{{Monster glyph|N|color=black|background=white|label=Nazgul}}<span class="omega-monster-sr-name">Nazgul (Index entry; article pending)</span>]]</span> | <span class="omega-monster-link" data-monster-id="106" title="Nazgul (Index entry; article pending)">[[Draft:Monster#monster-106|{{Monster glyph|N|color=black|background=white|label=Nazgul}}<span class="omega-monster-sr-name">Nazgul (Index entry; article pending)</span>]]</span> | ||
<span class="omega-monster-link" data-monster-id="31" title="Apprentice ninja ( | <span class="omega-monster-link" data-monster-id="31" title="Apprentice ninja (Draft article)">[[Draft:Apprentice ninja|{{Monster glyph|n|color=grey|background=none|label=Apprentice ninja}}<span class="omega-monster-sr-name">Apprentice ninja (Draft article)</span>]]</span> | ||
<span class="omega-monster-link" data-monster-id="66" title="Incubus / succubus (Index entry; article pending)">[[Draft:Monster#monster-66|{{Monster glyph|ns|color=red|background=none|label=Incubus / succubus}}<span class="omega-monster-sr-name">Incubus / succubus (Index entry; article pending)</span>]]</span> | <span class="omega-monster-link" data-monster-id="66" title="Incubus / succubus (Index entry; article pending)">[[Draft:Monster#monster-66|{{Monster glyph|ns|color=red|background=none|label=Incubus / succubus}}<span class="omega-monster-sr-name">Incubus / succubus (Index entry; article pending)</span>]]</span> | ||
<span class="omega-monster-link" data-monster-id="84" title="Necromancer (Index entry; article pending)">[[Draft:Monster#monster-84|{{Monster glyph|n|color=red|background=none|label=Necromancer}}<span class="omega-monster-sr-name">Necromancer (Index entry; article pending)</span>]]</span> | <span class="omega-monster-link" data-monster-id="84" title="Necromancer (Index entry; article pending)">[[Draft:Monster#monster-84|{{Monster glyph|n|color=red|background=none|label=Necromancer}}<span class="omega-monster-sr-name">Necromancer (Index entry; article pending)</span>]]</span> | ||
<span class="omega-monster-link" data-monster-id="32" title="Night gaunt (Draft article)">[[Draft:Night gaunt|{{Monster glyph|n|color=grey|background=none|label=Night gaunt}}<span class="omega-monster-sr-name">Night gaunt (Draft article)</span>]]</span> | <span class="omega-monster-link" data-monster-id="32" title="Night gaunt (Draft article)">[[Draft:Night gaunt|{{Monster glyph|n|color=grey|background=none|label=Night gaunt}}<span class="omega-monster-sr-name">Night gaunt (Draft article)</span>]]</span> | ||
<span class="omega-monster-link" data-monster-id="104" title="Ninja (chunin) ( | <span class="omega-monster-link" data-monster-id="104" title="Ninja (chunin) (Draft article)">[[Draft:Ninja (chunin)|{{Monster glyph|n|color=black|background=white|label=Ninja (chunin)}}<span class="omega-monster-sr-name">Ninja (chunin) (Draft article)</span>]]</span> | ||
<span class="omega-monster-link" data-monster-id="77" title="Ninja (genin) ( | <span class="omega-monster-link" data-monster-id="77" title="Ninja (genin) (Draft article)">[[Draft:Ninja (genin)|{{Monster glyph|n|color=grey|background=none|label=Ninja (genin)}}<span class="omega-monster-sr-name">Ninja (genin) (Draft article)</span>]]</span> | ||
<span class="omega-monster-link" data-monster-id="127" title="Ninja (jonin) ( | <span class="omega-monster-link" data-monster-id="127" title="Ninja (jonin) (Draft article)">[[Draft:Ninja (jonin)|{{Monster glyph|n|color=black|background=white|label=Ninja (jonin)}}<span class="omega-monster-sr-name">Ninja (jonin) (Draft article)</span>]]</span> | ||
<span class="omega-monster-link" data-monster-id="67" title="Nymph / satyr (Index entry; article pending)">[[Draft:Monster#monster-67|{{Monster glyph|ns|color=red|background=none|label=Nymph / satyr}}<span class="omega-monster-sr-name">Nymph / satyr (Index entry; article pending)</span>]]</span> | <span class="omega-monster-link" data-monster-id="67" title="Nymph / satyr (Index entry; article pending)">[[Draft:Monster#monster-67|{{Monster glyph|ns|color=red|background=none|label=Nymph / satyr}}<span class="omega-monster-sr-name">Nymph / satyr (Index entry; article pending)</span>]]</span> | ||
<span class="omega-monster-link" data-monster-id="36" title="Transparent nasty (Draft article)">[[Draft:Transparent nasty|{{Monster glyph|n|color=grey|background=none|label=Transparent nasty}}<span class="omega-monster-sr-name">Transparent nasty (Draft article)</span>]]</span> | <span class="omega-monster-link" data-monster-id="36" title="Transparent nasty (Draft article)">[[Draft:Transparent nasty|{{Monster glyph|n|color=grey|background=none|label=Transparent nasty}}<span class="omega-monster-sr-name">Transparent nasty (Draft article)</span>]]</span> | ||
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== Encounters and behavior == | == Encounters and behavior == | ||
Ordinary monster generation selects from a difficulty-dependent range and rejects templates reserved for special construction. Fixed maps, dungeon finales, summoning and historical characters use additional paths. A creature listed at level 0 is not necessarily harmless: the [[Draft:Guardsman|guardsman]] has far more HP and combat strength than many early random opponents.<ref>{{Source|lev.c|280|399}}; {{Source|minit.h|12}}; {{Source|gen1.c|394|431}}.</ref> | Ordinary monster generation selects from a difficulty-dependent range and rejects templates reserved for special construction. Fixed maps, dungeon finales, summoning and historical characters use additional paths. A creature listed at level 0 is not necessarily harmless: the [[Draft:Guardsman|guardsman]] has far more HP and combat strength than many early random opponents.<ref>{{Source|lev.c|280|399}}; {{Source|minit.h|12}}; {{Source|gen1.c|394|431}}.</ref> | ||
Countryside encounters expand a monster's awareness to the width of the encounter map. A missile user can therefore attack from farther away than the ordinary sensing range quoted in its article, although the ranged routine still needs line of sight and its other conditions. Arena opponents also receive expanded awareness.<ref>{{Source|lev.c|47|66}}; {{Source|env.c|63|70}}; {{Source|mon.c|33|42}}.</ref> | |||
Being awake and being hostile are different states. A sleeping creature can awaken without becoming hostile. Special abilities have their own conditions, so peace alone is not proof that every nearby power is harmless; the [[Draft:Automatum minor|automatum minor]] is an example. Look up the actual creature before approaching, provoking or attempting to pacify it.<ref>{{Source|mon.c|12|70}}; {{Source|mspec.c|41|53}}.</ref> | Being awake and being hostile are different states. A sleeping creature can awaken without becoming hostile. Special abilities have their own conditions, so peace alone is not proof that every nearby power is harmless; the [[Draft:Automatum minor|automatum minor]] is an example. Look up the actual creature before approaching, provoking or attempting to pacify it.<ref>{{Source|mon.c|12|70}}; {{Source|mspec.c|41|53}}.</ref> | ||
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! Symbol !! Creature !! HP / interval !! Encounter and article | ! Symbol !! Creature !! HP / interval !! Encounter and article | ||
|- id="monster-31" | |- id="monster-31" | ||
| {{Monster glyph|n|color=grey|background=none|label=Apprentice ninja}} || Apprentice ninja || 20 / 3 || Ordinary pool candidate; | | {{Monster glyph|n|color=grey|background=none|label=Apprentice ninja}} || [[Draft:Apprentice ninja|Apprentice ninja]] || 20 / 3 || Ordinary pool candidate; Draft article. | ||
|- id="monster-32" | |- id="monster-32" | ||
| {{Monster glyph|n|color=grey|background=none|label=Night gaunt}} || [[Draft:Night gaunt|Night gaunt]] || 30 / 6 || Ordinary pool candidate; Draft article. | | {{Monster glyph|n|color=grey|background=none|label=Night gaunt}} || [[Draft:Night gaunt|Night gaunt]] || 30 / 6 || Ordinary pool candidate; Draft article. | ||
|- id="monster-33" | |- id="monster-33" | ||
| {{Monster glyph|@|color=red|background=none|label=Sneak-thief}} || Sneak-thief || 32 / 2 || Ordinary pool candidate; | | {{Monster glyph|@|color=red|background=none|label=Sneak-thief}} || [[Draft:Sneak-thief|Sneak-thief]] || 32 / 2 || Ordinary pool candidate; Draft article. | ||
|- id="monster-34" | |- id="monster-34" | ||
| {{Monster glyph|e|color=green|background=none|label=Floating eye}} || [[Draft:Floating eye|Floating eye]] || 25 / 5 || Ordinary pool candidate; Draft article. | | {{Monster glyph|e|color=green|background=none|label=Floating eye}} || [[Draft:Floating eye|Floating eye]] || 25 / 5 || Ordinary pool candidate; Draft article. | ||
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| {{Monster glyph|f|color=grey|background=none|label=Murk fungus}} || [[Draft:Murk fungus|Murk fungus]] || 7 / 12 || Ordinary pool candidate; Draft article. | | {{Monster glyph|f|color=grey|background=none|label=Murk fungus}} || [[Draft:Murk fungus|Murk fungus]] || 7 / 12 || Ordinary pool candidate; Draft article. | ||
|- id="monster-40" | |- id="monster-40" | ||
| {{Monster glyph|G|color=green|background=none|label=Goblin chieftain}} || Goblin chieftain || 25 / 4 || Ordinary pool candidate; | | {{Monster glyph|G|color=green|background=none|label=Goblin chieftain}} || [[Draft:Goblin chieftain|Goblin chieftain]] || 25 / 4 || Ordinary pool candidate; Draft article. | ||
|- id="monster-41" | |- id="monster-41" | ||
| {{Monster glyph|w|color=brown|background=none|label=Wolf}} || [[Draft:Wolf|Wolf]] || 40 / 4 || Ordinary pool candidate; Draft article. | | {{Monster glyph|w|color=brown|background=none|label=Wolf}} || [[Draft:Wolf|Wolf]] || 40 / 4 || Ordinary pool candidate; Draft article. | ||
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| {{Monster glyph|l|color=yellow|background=none|label=Lion}} || [[Draft:Lion|Lion]] || 60 / 3 || Ordinary pool candidate; Draft article. | | {{Monster glyph|l|color=yellow|background=none|label=Lion}} || [[Draft:Lion|Lion]] || 60 / 3 || Ordinary pool candidate; Draft article. | ||
|- id="monster-54" | |- id="monster-54" | ||
| {{Monster glyph|b|color=red|background=none|label=Brigand}} || Brigand || 30 / 5 || Ordinary pool candidate; | | {{Monster glyph|b|color=red|background=none|label=Brigand}} || [[Draft:Brigand|Brigand]] || 30 / 5 || Ordinary pool candidate; Draft article. | ||
|- id="monster-55" | |- id="monster-55" | ||
| {{Monster glyph|b|color=brown|background=none|label=Bear}} || [[Draft:Bear|Bear]] || 70 / 10 || Ordinary pool candidate; Draft article. | | {{Monster glyph|b|color=brown|background=none|label=Bear}} || [[Draft:Bear|Bear]] || 70 / 10 || Ordinary pool candidate; Draft article. | ||
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| {{Monster glyph|e|color=green|background=none|label=Etheric grue}} || Etheric grue || 50 / 6 || Ordinary pool candidate; Article pending. | | {{Monster glyph|e|color=green|background=none|label=Etheric grue}} || Etheric grue || 50 / 6 || Ordinary pool candidate; Article pending. | ||
|- id="monster-77" | |- id="monster-77" | ||
| {{Monster glyph|n|color=grey|background=none|label=Ninja (genin)}} || Ninja (genin) || 40 / 5 || Ordinary pool candidate; | | {{Monster glyph|n|color=grey|background=none|label=Ninja (genin)}} || [[Draft:Ninja (genin)|Ninja (genin)]] || 40 / 5 || Ordinary pool candidate; Draft article. | ||
|} | |} | ||
=== Level 5 === | === Level 5 === | ||
| Line 431: | Line 433: | ||
| {{Monster glyph|T|color=light-green|background=blue|label=Triton}} || Triton || 100 / 5 || Ordinary pool candidate; Article pending. | | {{Monster glyph|T|color=light-green|background=blue|label=Triton}} || Triton || 100 / 5 || Ordinary pool candidate; Article pending. | ||
|- id="monster-99" | |- id="monster-99" | ||
| {{Monster glyph|@|color=red|background=none|label= | | {{Monster glyph|@|color=red|background=none|label=Master thief}} || [[Draft:Master thief|Master thief]] || 100 / 3 || Ordinary pool candidate; Draft article.<br />Initially displayed as human; its remains and guild dialogue identify a master thief. | ||
|- id="monster-100" | |- id="monster-100" | ||
| {{Monster glyph|T|color=green|background=brown|label=Triceratops}} || [[Draft:Triceratops|Triceratops]] || 200 / 8 || Ordinary pool candidate; Draft article. | | {{Monster glyph|T|color=green|background=brown|label=Triceratops}} || [[Draft:Triceratops|Triceratops]] || 200 / 8 || Ordinary pool candidate; Draft article. | ||
| Line 441: | Line 443: | ||
| {{Monster glyph|a|color=yellow|background=white|label=Angel}} || Angel || 120 / 4 || Ordinary pool candidate; Article pending. | | {{Monster glyph|a|color=yellow|background=white|label=Angel}} || Angel || 120 / 4 || Ordinary pool candidate; Article pending. | ||
|- id="monster-104" | |- id="monster-104" | ||
| {{Monster glyph|n|color=black|background=white|label=Ninja (chunin)}} || Ninja (chunin) || 100 / 4 || Ordinary pool candidate; | | {{Monster glyph|n|color=black|background=white|label=Ninja (chunin)}} || [[Draft:Ninja (chunin)|Ninja (chunin)]] || 100 / 4 || Ordinary pool candidate; Draft article. | ||
|} | |} | ||
=== Level 7 === | === Level 7 === | ||
| Line 495: | Line 497: | ||
| {{Monster glyph|T|color=yellow|background=blue|label=Tigershark}} || [[Draft:Tigershark|Tigershark]] || 350 / 2 || Ordinary pool candidate; Draft article. | | {{Monster glyph|T|color=yellow|background=blue|label=Tigershark}} || [[Draft:Tigershark|Tigershark]] || 350 / 2 || Ordinary pool candidate; Draft article. | ||
|- id="monster-127" | |- id="monster-127" | ||
| {{Monster glyph|n|color=black|background=white|label=Ninja (jonin)}} || Ninja (jonin) || 250 / 3 || Ordinary pool candidate; | | {{Monster glyph|n|color=black|background=white|label=Ninja (jonin)}} || [[Draft:Ninja (jonin)|Ninja (jonin)]] || 250 / 3 || Ordinary pool candidate; Draft article. | ||
|- id="monster-128" | |- id="monster-128" | ||
| {{Monster glyph|S|color=black|background=white|label=Shadow slayer}} || Shadow slayer || 250 / 3 || Ordinary pool candidate; Article pending. | | {{Monster glyph|S|color=black|background=white|label=Shadow slayer}} || Shadow slayer || 250 / 3 || Ordinary pool candidate; Article pending. | ||
Revision as of 08:11, 11 September 2026
@Historical adventurer (Draft article) @Historical officeholder (Index entry; article pending) @Itinerant merchant (Index entry; article pending) @Master thief (Draft article) @Mendicant priest (Index entry; article pending) @Merchant (Draft article) @Militant priest (Index entry; article pending) @Ordinary human (Index entry; article pending) @Sneak-thief (Draft article) @Were-human (Index entry; article pending) AAir elemental (Index entry; article pending) AArchangel (Index entry; article pending) AAutomatum major (Index entry; article pending) AHigh angel (Index entry; article pending) AThe Elemental Lord of Air (Index entry; article pending) aAcid cloud (Index entry; article pending) aAngel (Index entry; article pending) aAnteater (Draft article) aAutomatum minor (Draft article) aGiant soldier ant (Draft article) BBehemoth (Index entry; article pending) BBog thing (Index entry; article pending) bBadger (Draft article) bBan sidhe (Index entry; article pending) bBandersnatch (Index entry; article pending) bBear (Draft article) bBlipper (Draft article) bBorogrove (Draft article) bBrigand (Draft article) bStriped bass (Draft article) CCatoblepas (Index entry; article pending) CComa beast (Index entry; article pending) cCamel (Draft article) cGiant crocodile (Draft article) cRadeligian cateagle (Draft article) cServant of chaos (Index entry; article pending) DDeath (Index entry; article pending) DDemon Emperor (Draft article) DDemon prince (Index entry; article pending) DDragon (Index entry; article pending) DDragon Lord (Draft article) DInner circle demon (Index entry; article pending) dDeathstar (Index entry; article pending) dDeer (Draft article) dDoberman death-hound (Draft article) dDragonette (Index entry; article pending) dOuter circle demon (Index entry; article pending) EEarth elemental (Index entry; article pending) EEater of Magic (Draft article) EThe Elemental Lord of Earth (Index entry; article pending) eElephant (Draft article) eEnchanter (Index entry; article pending) eEtheric grue (Index entry; article pending) eFloating eye (Draft article) FAstral fuzzy (Index entry; article pending) FFire elemental (Index entry; article pending) FFlame devil (Index entry; article pending) FFrost demon lord (Index entry; article pending) FIllusory fiend (Index entry; article pending) FThe Elemental Lord of Fire (Index entry; article pending) fAggravator fungus (Draft article) fFairy (Index entry; article pending) fFairy (Index entry; article pending) fFnord (Draft article) fFrost demon (Index entry; article pending) fLesser frost demon (Index entry; article pending) fMurk fungus (Draft article) GElder etheric grue (Index entry; article pending) GGoblin chieftain (Draft article) GGoblin shaman (Index entry; article pending) GGuardsman (Draft article) gGhost (Draft article) gGoblin (Draft article) gGrunt (Draft article) gPencil-necked geek (Draft article) hHaunt (Draft article) hHawk (Draft article) hHornet (Draft article) hHorse (Index entry; article pending) hHyena (Draft article) iInvisible slayer (Index entry; article pending) JJabberwock (Index entry; article pending) JJotun (Index entry; article pending) jJub-jub bird (Draft article) KGoblin King (Draft article) LLawBringer (Draft article) LLich (Draft article) lLion (Draft article) lServant of law (Index entry; article pending) MMan o' war (Draft article) MManticore (Index entry; article pending) MThe Elemental Master (Index entry; article pending) mMamba (Draft article) mManaburst (Index entry; article pending) mMirror master (Index entry; article pending) mMirrorshade (Index entry; article pending) NNazgul (Index entry; article pending) nApprentice ninja (Draft article) nsIncubus / succubus (Index entry; article pending) nNecromancer (Index entry; article pending) nNight gaunt (Draft article) nNinja (chunin) (Draft article) nNinja (genin) (Draft article) nNinja (jonin) (Draft article) nsNymph / satyr (Index entry; article pending) nTransparent nasty (Draft article) PPterodactyl (Draft article) pParrot (Draft article) pPhantasticon (Draft article) pPhantom (Index entry; article pending) qQuail (Draft article) RHousehold robot (Draft article) RRakshasa (Index entry; article pending) rRabbit (Draft article) rRicochet (Index entry; article pending) rRodent of unusual size (Index entry; article pending) rSewer rat (Draft article) SDemon serpent (Index entry; article pending) SLoathly serpent (Index entry; article pending) SSandman (Index entry; article pending) SShadow slayer (Index entry; article pending) SShadow spirit (Index entry; article pending) SSpectre (Draft article) sDenebian slime devil (Index entry; article pending) sSalamander (Index entry; article pending) sSheep (Draft article) sSwarm (Index entry; article pending) THigh thaumaturgist (Index entry; article pending) TTasmanian devil (Draft article) TThought-form (Index entry; article pending) TTigershark (Draft article) TTriceratops (Draft article) TTriton (Index entry; article pending) tTesla monster (Index entry; article pending) tTorpor beast (Index entry; article pending) tTove (Draft article) tTrout (Draft article) tTse-tse fly (Draft article) UUnicorn (Draft article) VAstral vampire (Index entry; article pending) VVampire lord (Draft article) WGreat Wyrm (Index entry; article pending) WKing wyvern (Index entry; article pending) WLava worm (Index entry; article pending) WThe Elemental Lord of Water (Index entry; article pending) WWater elemental (Index entry; article pending) WWyvern (Index entry; article pending) wWolf (Draft article) ZZombie overlord (Index entry; article pending) |Lurker at the threshold (Index entry; article pending)
Monsters are the creatures and embodied characters encountered in Omega, including peaceful residents, hostile opponents and unique quest figures. Their symbol alone is not a reliable identity: several creatures share a character and color, while some change appearance during generation or play.[1]
This index covers the 150 creature templates in Omega 0.90.4. Historical identities and generated forms are marked separately; the total is not a count of 150 fully written species articles. Existing articles remain public drafts. The named directory records which entries still need an independent article.[2]
Encounters and behavior
Ordinary monster generation selects from a difficulty-dependent range and rejects templates reserved for special construction. Fixed maps, dungeon finales, summoning and historical characters use additional paths. A creature listed at level 0 is not necessarily harmless: the guardsman has far more HP and combat strength than many early random opponents.[3]
Countryside encounters expand a monster's awareness to the width of the encounter map. A missile user can therefore attack from farther away than the ordinary sensing range quoted in its article, although the ranged routine still needs line of sight and its other conditions. Arena opponents also receive expanded awareness.[4]
Being awake and being hostile are different states. A sleeping creature can awaken without becoming hostile. Special abilities have their own conditions, so peace alone is not proof that every nearby power is harmless; the automatum minor is an example. Look up the actual creature before approaching, provoking or attempting to pacify it.[5]
Arena forms
The arena begins with a fixed sequence of creature types. Later matches can draw random ordinary creatures from the level-0 through level-8 template range, excluding the three dynamic NPC templates and creatures whose attack-damage setting is zero. The latter filter does not guarantee an actual melee sequence: a quail, for example, has a nonzero damage setting but no attacks.[6]
An arena opponent is named, awake and hostile. Compared with its ordinary template, it gains ten HP per base level, twice the hit score and half again the damage setting, rounded down. That damage increase can also strengthen effects such as poison. It is copied directly into the arena, bypassing ordinary starting possessions, and receives the exit-opening item. Its normal death reliably leaves remains. An ordinary infobox therefore does not describe the strengthened arena form; fixed opponents have comparisons in their articles.[7]
Reading creature data
Monster level is a game parameter, not a universal difficulty rating. HP and combat scores describe the stated form; an arena opponent or historical resident can differ from the ordinary creature. Action interval is the delay between scheduled monster actions: lower numbers are faster. One such action can execute an entire tactical attack sequence, so it is not necessarily one swing.[8]
| Information | Meaning |
|---|---|
| Hit and defense | Scores used by attack checks; defense is not armor absorption |
| Damage roll | Raw damage before the player's applicable immunity or absorption; a rating of 20 normally rolls 0–19 |
| Attack sequence | Number and kind of attempted attacks, plus defensive actions; each attack must satisfy its own checks |
| Immunities | Damage/effect types resisted by this creature; these do not automatically describe benefits from eating its remains |
| Carried items | Possessions that can be dropped, distinct from a corpse or alchemical product created after death |
Ordinary landed damage still costs at least one HP unless immunity prevents it. Secondary effects such as life drain are separate from ordinary absorption. See Defense and protection and Melee attacks for the shared combat rules.[9]
Remains
Possessions and remains are separate rewards. Normal death drops carried items, while an ordinary creature has a 50% chance to leave its corpse or other remains. Named unique forms normally leave remains on normal death. Destruction or disappearance that bypasses normal death need not provide either reward.[10]
Ordinary edible remains, such as bunnyburgers and trunk steak, each add six food-reserve points; one point is consumed by a normal hourly hunger check. Body size and a fancy food name do not increase that nourishment. Do not keep eating after you are full: food reserve above 48 causes vomiting and falls to 12. Eating while travelling on the country map also runs an hourly check, so the meal's nominal nutrition is not always the net change.[11]
Other remains may poison you, produce a special effect, provide little food or be inedible. A creature's own immunities do not automatically become benefits from eating its remains. Check the individual article before eating or taking remains to an alchemist. Likewise, edible prey are not necessarily hungry animals that can be pacified by feeding: living behavior and corpse effects are separate properties.[12]
Creature directory
Entries are grouped by their template level for comparison. HP / interval gives baseline HP and action interval; historical templates use variable values. Ordinary pool eligibility does not imply equal encounter probability or guarantee an appearance in every location. The special-placement rows identify a different generation route, not an additional ordinary pool. The elemental lords and Elemental Master occupy successive Astral Plane levels, with their listed Orbs as fixed possessions.[13]
Some forms need additional explanation: the nymph/satyr and incubus/succubus templates are displayed as n or s after ordinary construction, rather than their source placeholder. Their generated names overlap, while the corpse names distinguish the underlying templates. Historical officeholders and adventurers also receive their actual identity and combat values during construction.[14]
Level 0
| Symbol | Creature | HP / interval | Encounter and article |
|---|---|---|---|
| h | Hornet | 1 / 1 | Ordinary pool candidate; Draft article. |
| @ | Mendicant priest | 30 / 5 | Ordinary pool candidate; Article pending. |
| @ | Itinerant merchant | 15 / 7 | Ordinary pool candidate; Article pending. |
| G | Guardsman | 150 / 3 | Ordinary pool candidate; Draft article. |
| @ | Historical adventurer | Variable | Variable historical identity; Draft article. Historical resident; name, form and combat data depend on the saved history. |
| s | Sheep | 5 / 5 | Ordinary pool candidate; Draft article. |
| @ | Merchant | 16 / 6 | Ordinary pool candidate; Draft article. Village trade uses this merchant template. |
| @ | Ordinary human | 10 / 5 | Ordinary pool candidate; Article pending. Generated with a variable human description. |
| @ | Historical officeholder | Variable | Variable historical identity; Article pending. Special construction supplies a named officeholder and changes the baseline data; see Duke, Justiciar and high priests. |
Level 1
| Symbol | Creature | HP / interval | Encounter and article |
|---|---|---|---|
| g | Grunt | 25 / 8 | Ordinary pool candidate; Draft article. |
| t | Tse-tse fly | 1 / 4 | Ordinary pool candidate; Draft article. |
| f | Fnord | 1 / 10 | Ordinary pool candidate; Draft article. |
| r | Sewer rat | 5 / 3 | Ordinary pool candidate; Draft article. |
| f | Aggravator fungus | 12 / 10 | Ordinary pool candidate; Draft article. |
| b | Blipper | 50 / 24 | Ordinary pool candidate; Draft article. |
| g | Goblin | 8 / 5 | Ordinary pool candidate; Draft article. |
| p | Phantasticon | 10 / 9 | Ordinary pool candidate; Draft article. |
| R | Household robot | 5 / 12 | Ordinary pool candidate; Draft article. |
| g | Pencil-necked geek | 1 / 8 | Ordinary pool candidate; Draft article. |
| b | Borogrove | 6 / 4 | Ordinary pool candidate; Draft article. |
| q | Quail | 3 / 2 | Ordinary pool candidate; Draft article. |
| b | Badger | 13 / 4 | Ordinary pool candidate; Draft article. |
| h | Hawk | 7 / 2 | Ordinary pool candidate; Draft article. |
| d | Deer | 23 / 2 | Ordinary pool candidate; Draft article. |
| c | Camel | 30 / 5 | Ordinary pool candidate; Draft article. |
| a | Anteater | 20 / 4 | Ordinary pool candidate; Draft article. |
| r | Rabbit | 3 / 3 | Ordinary pool candidate; Draft article. |
| t | Trout | 3 / 2 | Ordinary pool candidate; Draft article. |
| b | Striped bass | 1 / 4 | Ordinary pool candidate; Draft article. |
| p | Parrot | 5 / 3 | Ordinary pool candidate; Draft article. |
| h | Hyena | 10 / 4 | Ordinary pool candidate; Draft article. |
Level 2
| Symbol | Creature | HP / interval | Encounter and article |
|---|---|---|---|
| n | Apprentice ninja | 20 / 3 | Ordinary pool candidate; Draft article. |
| n | Night gaunt | 30 / 6 | Ordinary pool candidate; Draft article. |
| @ | Sneak-thief | 32 / 2 | Ordinary pool candidate; Draft article. |
| e | Floating eye | 25 / 5 | Ordinary pool candidate; Draft article. |
| t | Tove | 30 / 4 | Ordinary pool candidate; Draft article. |
| n | Transparent nasty | 32 / 8 | Ordinary pool candidate; Draft article. |
| g | Ghost | 32 / 20 | Ordinary pool candidate; Draft article. |
| e | Enchanter | 20 / 8 | Ordinary pool candidate; Article pending. |
| f | Murk fungus | 7 / 12 | Ordinary pool candidate; Draft article. |
| G | Goblin chieftain | 25 / 4 | Ordinary pool candidate; Draft article. |
| w | Wolf | 40 / 4 | Ordinary pool candidate; Draft article. |
| a | Giant soldier ant | 20 / 3 | Ordinary pool candidate; Draft article. |
| e | Elephant | 100 / 12 | Ordinary pool candidate; Draft article. |
| h | Horse | 50 / 4 | Ordinary pool candidate; Article pending. |
| p | Phantom | 1 / 10 | Ordinary pool candidate; Article pending. |
Level 3
| Symbol | Creature | HP / interval | Encounter and article |
|---|---|---|---|
| s | Salamander | 35 / 4 | Ordinary pool candidate; Article pending. |
| C | Catoblepas | 100 / 8 | Ordinary pool candidate; Article pending. |
| f | Lesser frost demon | 15 / 4 | Ordinary pool candidate; Article pending. |
| a | Acid cloud | 10 / 20 | Ordinary pool candidate; Article pending. |
| K | Goblin King | 32 / 5 | Special placement; Draft article. Goblin Caves, final cavern. |
| P | Pterodactyl | 42 / 3 | Ordinary pool candidate; Draft article. |
| G | Goblin shaman | 25 / 6 | Ordinary pool candidate; Article pending. |
| l | Lion | 60 / 3 | Ordinary pool candidate; Draft article. |
| b | Brigand | 30 / 5 | Ordinary pool candidate; Draft article. |
| b | Bear | 70 / 10 | Ordinary pool candidate; Draft article. |
| m | Mamba | 10 / 3 | Ordinary pool candidate; Draft article. |
| M | Man o' war | 40 / 7 | Ordinary pool candidate; Draft article. |
| @ | Were-human | 40 / 5 | Ordinary pool candidate; Article pending. Generated with a variable human description. |
| T | Thought-form | 4 / 5 | Ordinary pool candidate; Article pending. |
Level 4
| Symbol | Creature | HP / interval | Encounter and article |
|---|---|---|---|
| M | Manticore | 100 / 6 | Ordinary pool candidate; Article pending. |
| T | Tasmanian devil | 50 / 2 | Ordinary pool candidate; Draft article. |
| a | Automatum minor | 100 / 7 | Ordinary pool candidate; Draft article. |
| s | Denebian slime devil | 75 / 12 | Ordinary pool candidate; Article pending. |
| j | Jub-jub bird | 50 / 3 | Ordinary pool candidate; Draft article. |
| h | Haunt | 50 / 7 | Ordinary pool candidate; Draft article. |
| ns | Incubus / succubus | 50 / 5 | Ordinary pool candidate; Article pending. Ordinary construction displays n or s and names the creature nymph or satyr; its remains distinguish the incubus/succubus template. |
| ns | Nymph / satyr | 50 / 6 | Ordinary pool candidate; Article pending. Generated form follows the player's preference and a random choice where applicable. |
| c | Giant crocodile | 80 / 8 | Ordinary pool candidate; Draft article. |
| t | Torpor beast | 40 / 12 | Ordinary pool candidate; Article pending. |
| d | Doberman death-hound | 40 / 2 | Ordinary pool candidate; Draft article. |
| F | Astral fuzzy | 40 / 1 | Ordinary pool candidate; Article pending. |
| l | Servant of law | 30 / 5 | Ordinary pool candidate; Article pending. |
| c | Servant of chaos | 40 / 5 | Ordinary pool candidate; Article pending. |
| s | Swarm | 40 / 10 | Ordinary pool candidate; Article pending. |
| b | Ban sidhe | 40 / 4 | Ordinary pool candidate; Article pending. |
| e | Etheric grue | 50 / 6 | Ordinary pool candidate; Article pending. |
| n | Ninja (genin) | 40 / 5 | Ordinary pool candidate; Draft article. |
Level 5
| Symbol | Creature | HP / interval | Encounter and article |
|---|---|---|---|
| d | Dragonette | 50 / 3 | Ordinary pool candidate; Article pending. |
| t | Tesla monster | 50 / 12 | Ordinary pool candidate; Article pending. |
| W | Wyvern | 100 / 4 | Ordinary pool candidate; Article pending. |
| c | Radeligian cateagle | 50 / 2 | Ordinary pool candidate; Draft article. |
| f | Frost demon | 75 / 3 | Ordinary pool candidate; Article pending. |
| S | Spectre | 75 / 6 | Ordinary pool candidate; Draft article. |
| n | Necromancer | 50 / 5 | Ordinary pool candidate; Article pending. |
| S | Shadow spirit | 40 / 7 | Ordinary pool candidate; Article pending. |
| B | Bog thing | 80 / 12 | Ordinary pool candidate; Article pending. |
| V | Astral vampire | 40 / 6 | Ordinary pool candidate; Article pending. |
| W | Lava worm | 100 / 10 | Ordinary pool candidate; Article pending. |
| m | Manaburst | 1 / 20 | Ordinary pool candidate; Article pending. |
| d | Outer circle demon | 120 / 4 | Ordinary pool candidate; Article pending. |
| m | Mirrorshade | 40 / 6 | Ordinary pool candidate; Article pending. |
Level 6
| Symbol | Creature | HP / interval | Encounter and article |
|---|---|---|---|
| F | Fire elemental | 125 / 4 | Ordinary pool candidate; Article pending. |
| A | Air elemental | 125 / 2 | Ordinary pool candidate; Article pending. |
| W | Water elemental | 100 / 6 | Ordinary pool candidate; Article pending. |
| E | Earth elemental | 200 / 15 | Ordinary pool candidate; Article pending. |
| b | Bandersnatch | 100 / 2 | Ordinary pool candidate; Article pending. |
| L | Lich | 100 / 3 | Ordinary pool candidate; Draft article. |
| T | Triton | 100 / 5 | Ordinary pool candidate; Article pending. |
| @ | Master thief | 100 / 3 | Ordinary pool candidate; Draft article. Initially displayed as human; its remains and guild dialogue identify a master thief. |
| T | Triceratops | 200 / 8 | Ordinary pool candidate; Draft article. |
| R | Rakshasa | 100 / 3 | Ordinary pool candidate; Article pending. |
| S | Demon serpent | 100 / 7 | Ordinary pool candidate; Article pending. |
| a | Angel | 120 / 4 | Ordinary pool candidate; Article pending. |
| n | Ninja (chunin) | 100 / 4 | Ordinary pool candidate; Draft article. |
Level 7
| Symbol | Creature | HP / interval | Encounter and article |
|---|---|---|---|
| B | Behemoth | 300 / 15 | Ordinary pool candidate; Article pending. |
| N | Nazgul | 250 / 5 | Ordinary pool candidate; Article pending. |
| U | Unicorn | 100 / 2 | Ordinary pool candidate; Draft article. |
| r | Rodent of unusual size | 150 / 3 | Ordinary pool candidate; Article pending. |
| F | Illusory fiend | 100 / 5 | Ordinary pool candidate; Article pending. |
| W | Great Wyrm | 250 / 5 | Special placement; Article pending. |
| F | Flame devil | 150 / 1 | Ordinary pool candidate; Article pending. |
| | | Lurker at the threshold | 150 / 1 | Ordinary pool candidate; Article pending. |
| S | Sandman | 50 / 4 | Ordinary pool candidate; Article pending. |
| m | Mirror master | 50 / 2 | Ordinary pool candidate; Article pending. |
| G | Elder etheric grue | 150 / 4 | Ordinary pool candidate; Article pending. |
| S | Loathly serpent | 150 / 8 | Ordinary pool candidate; Article pending. |
| Z | Zombie overlord | 100 / 3 | Ordinary pool candidate; Article pending. |
| r | Ricochet | 50 / 1 | Ordinary pool candidate; Article pending. |
| D | Inner circle demon | 240 / 3 | Ordinary pool candidate; Article pending. |
Level 8
| Symbol | Creature | HP / interval | Encounter and article |
|---|---|---|---|
| f | Fairy | 1 / 3 | Ordinary pool candidate; Article pending. |
| f | Fairy | 100 / 3 | Ordinary pool candidate; Article pending. |
| A | Automatum major | 500 / 3 | Ordinary pool candidate; Article pending. |
| D | Dragon | 500 / 5 | Ordinary pool candidate; Article pending. |
| J | Jabberwock | 500 / 2 | Ordinary pool candidate; Article pending. |
| F | Frost demon lord | 350 / 2 | Ordinary pool candidate; Article pending. |
| T | Tigershark | 350 / 2 | Ordinary pool candidate; Draft article. |
| n | Ninja (jonin) | 250 / 3 | Ordinary pool candidate; Draft article. |
| S | Shadow slayer | 250 / 3 | Ordinary pool candidate; Article pending. |
| @ | Militant priest | 250 / 6 | Ordinary pool candidate; Article pending. |
| C | Coma beast | 150 / 5 | Ordinary pool candidate; Article pending. |
| A | High angel | 250 / 3 | Ordinary pool candidate; Article pending. |
Level 9
| Symbol | Creature | HP / interval | Encounter and article |
|---|---|---|---|
| J | Jotun | 750 / 8 | Ordinary pool candidate; Article pending. |
| i | Invisible slayer | 1000 / 4 | Ordinary pool candidate; Article pending. |
| W | King wyvern | 700 / 3 | Ordinary pool candidate; Article pending. |
| d | Deathstar | 500 / 4 | Ordinary pool candidate; Article pending. |
| T | High thaumaturgist | 250 / 4 | Ordinary pool candidate; Article pending. |
| V | Vampire lord | 750 / 2 | Ordinary pool candidate; Draft article. |
| A | Archangel | 1000 / 2 | Ordinary pool candidate; Article pending. |
| D | Demon prince | 800 / 2 | Ordinary pool candidate; Article pending. |
Level 10
| Symbol | Creature | HP / interval | Encounter and article |
|---|---|---|---|
| E | Eater of Magic | 1000 / 5 | Special placement; Draft article. Magic Isle. |
| L | LawBringer | 500 / 5 | Special placement; Draft article. Star Peak. |
| D | Dragon Lord | 2000 / 1 | Special placement; Draft article. Dragon's Lair. |
| D | Demon Emperor | 3000 / 2 | Special placement; Draft article. HellWell Volcano. |
| E | The Elemental Lord of Earth | 2000 / 12 | Special placement; Article pending. Special elemental-plane encounter; carries the Orb of Air. |
| A | The Elemental Lord of Air | 1000 / 1 | Special placement; Article pending. Special elemental-plane encounter; carries the Orb of Earth. |
| W | The Elemental Lord of Water | 1500 / 5 | Special placement; Article pending. Special elemental-plane encounter; carries the Orb of Fire. |
| F | The Elemental Lord of Fire | 1500 / 3 | Special placement; Article pending. Special elemental-plane encounter; carries the Orb of Water. |
| M | The Elemental Master | 1000 / 2 | Special placement; Article pending. Special final encounter; carries the Orb of Mastery. |
Level 100
| Symbol | Creature | HP / interval | Encounter and article |
|---|---|---|---|
| D | Death | 100 / 10 | Special placement; Article pending. Special endgame construction and repeated pursuit; ordinary random generation excludes this template. |
Related creatures and characters
Trifids are dangerous terrain rather than members of the creature-template array. Narrative service characters are not automatically combat monsters either. For named and historical figures, see historical adventurers, the Duke, high priests, and the people linked from Rampart.
References
- ↑ minit.h in Omega 0.90.4, lines 5–306; lev.c in Omega 0.90.4, lines 317–371; mon.c in Omega 0.90.4, lines 529–750.
- ↑ defs.h in Omega 0.90.4, lines 1071–1094; defs.h in Omega 0.90.4, lines 1442–1456.
- ↑ lev.c in Omega 0.90.4, lines 280–399; minit.h in Omega 0.90.4, line 12; gen1.c in Omega 0.90.4, lines 394–431.
- ↑ lev.c in Omega 0.90.4, lines 47–66; env.c in Omega 0.90.4, lines 63–70; mon.c in Omega 0.90.4, lines 33–42.
- ↑ mon.c in Omega 0.90.4, lines 12–70; mspec.c in Omega 0.90.4, lines 41–53.
- ↑ guild1.c in Omega 0.90.4, lines 349–435; defs.h in Omega 0.90.4, lines 1071–1090; minit.h in Omega 0.90.4, line 47.
- ↑ guild1.c in Omega 0.90.4, lines 436–450; env.c in Omega 0.90.4, lines 63–76; lev.c in Omega 0.90.4, lines 373–394; mmelee.c in Omega 0.90.4, lines 109–117; mon.c in Omega 0.90.4, lines 134–203.
- ↑ time.c in Omega 0.90.4, lines 47–74; mmelee.c in Omega 0.90.4, lines 24–51; env.c in Omega 0.90.4, lines 8–88; mon.c in Omega 0.90.4, lines 689–750.
- ↑ mmelee.c in Omega 0.90.4, lines 8–20; mmelee.c in Omega 0.90.4, lines 55–146; aux1.c in Omega 0.90.4, lines 498–513; util.c in Omega 0.90.4, lines 53–62.
- ↑ mon.c in Omega 0.90.4, lines 134–203.
- ↑ item.c in Omega 0.90.4, lines 63–139; command2.c in Omega 0.90.4, lines 130–161; aux1.c in Omega 0.90.4, lines 716–748; aux3.c in Omega 0.90.4, lines 26–34.
- ↑ item.c in Omega 0.90.4, lines 63–139; itemf1.c in Omega 0.90.4, lines 662–750; inv.c in Omega 0.90.4, lines 410–467.
- ↑ minit.h in Omega 0.90.4, lines 5–306; lev.c in Omega 0.90.4, lines 280–399; gen2.c in Omega 0.90.4, lines 412–435.
- ↑ lev.c in Omega 0.90.4, lines 339–371; mon.c in Omega 0.90.4, lines 529–750.